Appstore Blogs

Appstore Blogs

Want the latest?

appstore topics

Recent Posts

Archive

Showing posts tagged with GameMaker

May 17, 2018

Guest Blogger

Timers-NathanRanney-may2018.gif

In this entry, I will go over how to write your own timers and how to use them.

 

[Read More]

May 08, 2018

Guest Blogger

alejandro_objectintrospection_3.jpg
Object introspection (also called metadata or reflection) is a cool feature that gives users information about their objects and data types at run time. This means you can use information about an object in your favor to perform cool tricks.

[Read More]

May 03, 2018

Guest Blogger

vfx-nathanranney-image5.gif
Today, I would like to go over how to create effects in your games. We will be creating an effect object, controlling its behavior with a state machine, and using scripts to streamline the creation of these objects in game.

[Read More]

April 10, 2018

Guest Blogger

simpleAI_Image1.gif
I will show you some simple AI concepts and how to set up different behaviors for your games. It may be better to stop thinking about AI as “intelligence” and start to think of it as a series of behaviors.

[Read More]

March 29, 2018

Guest Blogger

image7-coolfeatures-alejandro.png

I am really excited about most of the new features coming up in the next few months, listed on the roadmap, so I figured I’d talk about those and the cool possibilities those features will unlock.

[Read More]

March 12, 2018

Guest Blogger

Ownership_image2.gif

Today, the topic of discussion is object ownership. By assigning an owner to an object, which is usually another object, we can manage object interactions.

[Read More]

February 07, 2018

Guest Blogger

Parenting_Nathan_image2.gif

It’s me again, back with yet another GameMaker basics tutorial, this time about parenting and inheritance. You can save a lot of time by creating a parent enemy object, which has common variables and code that all of your enemies may need, and passing it down.

[Read More]

February 01, 2018

Guest Blogger

debuggingarticle2image11.gif
In my last post, I explained my process when debugging games and some tips to find bugs quickly and identify bottlenecks in your game. In this post, I'll cover some more advanced debugging techniques and also talk about profiling your game.

[Read More]

January 25, 2018

Guest Blogger

0125_Debugging_image6.gif
In this post, I will explain my process when debugging my games, and some tips to find bugs quickly and identify bottlenecks in your game. It’s a good idea for you to experiment with all these tools yourself and figure out ways to make your debugging experience easier and better.

[Read More]

December 28, 2017

Guest Blogger

1228_Replay_image5.gif
In this post I will go over the basics of setting up a replay system and leave you with ideas on how to integrate it in your game and expand it. 

[Read More]

December 12, 2017

Guest Blogger

121217_Orchestration_image4.gif
I want to talk about something cool that I’m calling “orchestration." Object orchestration is the act of controlling objects from inside of another object. This is very useful for something like a “controller” object, which manages many things in your game.

[Read More]

November 28, 2017

Guest Blogger

1128_view_4.gif

Welcome to another GameMaker basics tutorial! Today we are going to talk about views which is the camera system in GameMaker. Views, like most things in GameMaker, have some tricky to understand variables and functions

[Read More]

November 24, 2017

Guest Blogger

1123-pauseunpause-hero.gif

Hello, and welcome to another GameMaker basics tutorial. Today, I want to talk to you about how to pause your game. It is a fairly simple process, but it can be a bit confusing if you are unfamiliar with certain GameMaker functions.

[Read More]

November 20, 2017

Guest Blogger

112017_Shaders_11.gif

Shaders are often used to create beautiful graphical effects in games. They are also among the most advanced features offered by GameMaker Studio 2, but I will try to explain everything as simply as possible in this post.

[Read More]

November 14, 2017

Jesse Freeman

GMS2-newheader.jpg

In the second part of this series, we are going to explain how to compile a final executable as an APK file and upload it to the Amazon Appstore so you can make it available to the public.

[Read More]

Want the latest?

appstore topics

Recent Posts

Archive