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Showing posts tagged with GameMaker

July 18, 2018

Guest Blogger

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In part one of this article series, we created our database and used it to display the values of each variable on the GUI. We only covered how to add basic data types as well as enums and other objects. This time, we will do some modifications to the original database.

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June 19, 2018

Guest Blogger

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Due to the overwhelming response from the hitbox and hurtbox tutorial I posted, and due to a lot of questions from you folks about how to do this particular thing, I’m going to show you how to set up a basic combo system.

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May 17, 2018

Guest Blogger

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In this entry, I will go over how to write your own timers and how to use them.

 

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May 08, 2018

Guest Blogger

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Object introspection (also called metadata or reflection) is a cool feature that gives users information about their objects and data types at run time. This means you can use information about an object in your favor to perform cool tricks.

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May 03, 2018

Guest Blogger

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Today, I would like to go over how to create effects in your games. We will be creating an effect object, controlling its behavior with a state machine, and using scripts to streamline the creation of these objects in game.

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April 10, 2018

Guest Blogger

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I will show you some simple AI concepts and how to set up different behaviors for your games. It may be better to stop thinking about AI as “intelligence” and start to think of it as a series of behaviors.

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March 29, 2018

Guest Blogger

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I am really excited about most of the new features coming up in the next few months, listed on the roadmap, so I figured I’d talk about those and the cool possibilities those features will unlock.

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March 12, 2018

Guest Blogger

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Today, the topic of discussion is object ownership. By assigning an owner to an object, which is usually another object, we can manage object interactions.

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February 07, 2018

Guest Blogger

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It’s me again, back with yet another GameMaker basics tutorial, this time about parenting and inheritance. You can save a lot of time by creating a parent enemy object, which has common variables and code that all of your enemies may need, and passing it down.

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February 01, 2018

Guest Blogger

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In my last post, I explained my process when debugging games and some tips to find bugs quickly and identify bottlenecks in your game. In this post, I'll cover some more advanced debugging techniques and also talk about profiling your game.

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January 25, 2018

Guest Blogger

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In this post, I will explain my process when debugging my games, and some tips to find bugs quickly and identify bottlenecks in your game. It’s a good idea for you to experiment with all these tools yourself and figure out ways to make your debugging experience easier and better.

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December 28, 2017

Guest Blogger

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In this post I will go over the basics of setting up a replay system and leave you with ideas on how to integrate it in your game and expand it. 

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December 12, 2017

Guest Blogger

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I want to talk about something cool that I’m calling “orchestration." Object orchestration is the act of controlling objects from inside of another object. This is very useful for something like a “controller” object, which manages many things in your game.

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November 28, 2017

Guest Blogger

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Welcome to another GameMaker basics tutorial! Today we are going to talk about views which is the camera system in GameMaker. Views, like most things in GameMaker, have some tricky to understand variables and functions

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November 24, 2017

Guest Blogger

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Hello, and welcome to another GameMaker basics tutorial. Today, I want to talk to you about how to pause your game. It is a fairly simple process, but it can be a bit confusing if you are unfamiliar with certain GameMaker functions.

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