Jess Williams and Oscar Merry were early adopters in the world of voice technology. They recognized the unique opportunities voice presents for content creators and developers, which led them to publish some of the most engaging and profitable skills in the Alexa Skills Store.
With the introduction of Echo Show, which is an Echo device with a screen, they wanted to seize this new opportunity to further enrich the voice experience with their Alexa skills.
“Our initial success building skills for Alexa has been a definite motivation for building our business,” says Merry. “But we saw Echo Show as the perfect opportunity to enhance the voice experience with visual components.”
Williams and Merry continue to make great strides building skills for Alexa. Most recently, they’ve leapt into building voice-first experiences for Echo devices with screens. Their first skill for Echo Show was a kid skill called Panda Rescue, which won the $7,500 cash prize for Best Skill Designed for Echo Show in the Alexa Skills Challenge: Kids. Panda Rescue is a game that gives kids the experience of raising an orphaned baby panda until it is able to survive on its own.
“The opportunities in voice are definitely growing,” says Williams. “Winning the prize for the best kid skill for Echo Show has inspired us to invest even more time in creating skills that leverage voice, audio and visuals for Echo devices with screens.”
Delivering Immersive Voice-First Experiences with the Echo Show Display
Co-founders of Opearlo, the voice design and development studio, Merry and Williams have built Alexa skills across a number of categories. Many of these—including Guess my Name, Riddle of the Day, Find My Phone, and Inspire Me—earn money from the Alexa Developer Rewards program. But they’d never ventured into the kids gaming category.
That all changed when Amazon announced support for Alexa kid skills, which enabled skill developers to reach the next generation of customers, as well as the Alexa Skills Challenge: Kids.
The Panda Rescue skill begins with a baby panda rescued from the wild. The player then raises the panda, watching it learn and grow through 10 levels of the game, until the panda is finally fit for the child to release back into the wild.
“Panda Rescue is basically an adventure story game for kids,” says Merry. “We prototyped and tested the first couple levels extensively with actual customers before building out the rest of the game.”
As a standalone voice experience, Panda Rescue provides an engaging plot with custom audio, unique voices using Amazon Polly, and music to keep kids engaged. For example, the sound effects of the panda refuge and the forest create a more immersive experience as the user progresses through the levels.
With Echo Show, the skill uses compelling imagery to enhance the story, making it more immersive without detracting from the voice-first experience. For example, the voice component teaches kids that pandas are born pink and without any fur. Echo Show lets kids actually see the baby panda and watch as it grows up.
Through this visual component, kids can become more invested in their mission to care for the orphaned panda. Customers have described the experience as “atmospheric, detailed, and educational,” and Echo Show allows kids to “enjoy the full visual cuteness of the baby panda.”
Even with a Screen, Voice Remains the Primary Interaction
For Echo Show and Echo Spot, developers can create engaging voice-first experiences, then enhance them with visual aspects like imagery or videos. Even so, Merry and Williams are adamant that when building a voice experience for Echo devices with screens, voice—not visuals—must remain the primary interaction.
“Designing skills for Echo Show and Echo Spot presents an opportunity for visuals to work together with voice, not compete with it,” says Williams. “For example, when I glance over to my Echo Show see a feed of top news headlines, I just say, ‘Alexa, tell me more.’ In this case, voice is still the main mode of interaction with the device.”
Merry also emphasizes that the visuals displayed on Echo Show should enhance—not detract from—the voice interaction. After observing customers using skills on Echo Show, Merry and Williams noticed customers can become distracted by what’s displayed on the screen, rather than what’s being communicated via voice. The interaction model and responses for skills on devices with screens require more thought than developing for audio-only skills.
That’s why with Panda Rescue and other skills for Echo Show, Williams and Merry design the conversation between Alexa and the customer first, before deciding on the type of imagery and when to show it. While images and even video can enhance the user experience, they are careful it doesn’t distract the customer from the audio.
“It’s important not to put extra cognitive load on the customer with what we're showing them on the device,” says Merry. “We want customers to concentrate on the audio experience, rather than on potentially excessive information on the screen.”
Screen or No Screen, the Opportunities for Voice Are Endless
Williams sees Echo devices with screens as an opportunity to stretch her voice design limits to create even more engaging user experiences.
“What's exciting about developing for voice is the potential impact you can have on people’s lives,” says Williams. “By combining voice and imagery, Echo Show gives developers more opportunities to build immersive experiences for customers.”
Merry agrees with the enormous potential that voice-first experiences will bring to both customers and developers alike.
“One of the biggest benefits in developing for Alexa is that voice is the most natural form of interaction. There are tens of millions of people now with Echo devices, and we expect more and more people to have Echo devices with screens,” says Merry. “If you focus on building great voice experiences that work across all of these devices, screen and no screen, the opportunity to reach more people is huge.”
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