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Showing posts tagged with How To

August 07, 2018

Guest Blogger

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I’ve created dozens of card game prototypes and am working on numerous card-based projects I plan to release in the future. From working on these projects, I’ve noted some common elements that tend to make or break a digital card game’s design.

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August 01, 2018

Guest Blogger

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In this post I’ll go through some basics on digital audio and the tools available to shape and refine that audio. In a follow-up post, I’ll talk about how to ultimately combine those elements into a cohesive mix with some audio examples. I will list any important jargon at the end for reference.

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July 26, 2018

Guest Blogger

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Missile Cards isn’t my first commercial project, but it’s one of the weirdest, most ambitious, and most successful games I’ve created to date. For me, learning is an important part of the process and each project brings new challenges, victories, and opportunities to share my experience with others.

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July 18, 2018

Guest Blogger

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In part one of this article series, we created our database and used it to display the values of each variable on the GUI. We only covered how to add basic data types as well as enums and other objects. This time, we will do some modifications to the original database.

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July 05, 2018

Siva Rajaraman

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Today, Amazon Appstore began the gradual roll out an updated submission experience, which includes improvements to the APK section in the Appstore console.

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June 26, 2018

Peter Heinrich

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High-level programming languages usually insulate us from the details, but it pays to understand what’s happening under the covers, because knowing how the hardware works helps us to write better code.

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June 19, 2018

Guest Blogger

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Due to the overwhelming response from the hitbox and hurtbox tutorial I posted, and due to a lot of questions from you folks about how to do this particular thing, I’m going to show you how to set up a basic combo system.

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June 05, 2018

Guest Blogger

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It's easy to create basic game art. The next step is to add proper lighting, textures, and details. Whether you want to draw rocks, some foliage, or a giant robot, there’s a trick for every effect. Let's dive right in and have a look at different shapes, colors, textures, and other details!

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May 17, 2018

Guest Blogger

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In this entry, I will go over how to write your own timers and how to use them.

 

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May 08, 2018

Guest Blogger

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Object introspection (also called metadata or reflection) is a cool feature that gives users information about their objects and data types at run time. This means you can use information about an object in your favor to perform cool tricks.

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May 03, 2018

Guest Blogger

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Today, I would like to go over how to create effects in your games. We will be creating an effect object, controlling its behavior with a state machine, and using scripts to streamline the creation of these objects in game.

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April 11, 2018

Mike Hines

In this post, I’ll be covering the steps to review before you should consider selling your apps internationally, including API availability, localization, pricing, and reviewing local feedback.

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April 10, 2018

Guest Blogger

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I will show you some simple AI concepts and how to set up different behaviors for your games. It may be better to stop thinking about AI as “intelligence” and start to think of it as a series of behaviors.

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April 05, 2018

Francesco Mattia

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Fire OS-based devices update apps automatically and, as a developer, you can expect that most of your users will transition to the latest version of your app in a matter of days. Some users, however, turn this functionality off. On some devices, like phones, this often gets turned off to save data.

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April 03, 2018

Guest Blogger

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Consider a playable build, no matter how simple, as a save point. It is a milestone along the way toward the finish line, and one that, if you were forced to abandon your game tomorrow, you would be able to return to.

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