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Showing posts tagged with How To

May 17, 2018

Guest Blogger

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In this entry, I will go over how to write your own timers and how to use them.

 

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May 08, 2018

Guest Blogger

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Object introspection (also called metadata or reflection) is a cool feature that gives users information about their objects and data types at run time. This means you can use information about an object in your favor to perform cool tricks.

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May 03, 2018

Guest Blogger

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Today, I would like to go over how to create effects in your games. We will be creating an effect object, controlling its behavior with a state machine, and using scripts to streamline the creation of these objects in game.

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April 10, 2018

Guest Blogger

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I will show you some simple AI concepts and how to set up different behaviors for your games. It may be better to stop thinking about AI as “intelligence” and start to think of it as a series of behaviors.

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April 05, 2018

Francesco Mattia

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Fire OS-based devices update apps automatically and, as a developer, you can expect that most of your users will transition to the latest version of your app in a matter of days. Some users, however, turn this functionality off. On some devices, like phones, this often gets turned off to save data.

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April 03, 2018

Guest Blogger

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Consider a playable build, no matter how simple, as a save point. It is a milestone along the way toward the finish line, and one that, if you were forced to abandon your game tomorrow, you would be able to return to.

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March 27, 2018

Mario Viviani

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This eBook will guide you through the steps necessary to add IAP to your Android app. Together, we will implement, from scratch, an Android application that uses the Amazon In-App Purchase APIs to allow in-app purchase of a magazine subscription.

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March 15, 2018

Guest Blogger

Image10-nonartists-pixelArt_stepsCharacter.pngThere are more freely available game assets than ever, but sometimes you want (or need) something custom. Not to worry! It's quite easy to get decent looking art using free software and minimal art skills.

 

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March 12, 2018

Guest Blogger

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Today, the topic of discussion is object ownership. By assigning an owner to an object, which is usually another object, we can manage object interactions.

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March 08, 2018

Guest Blogger

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It’s important when applying music to a video game to remember that the star is only as good as the supporting cast. Some of the most important music in any video game is the soundtrack between the super memorable stuff: the interstitial music.

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February 28, 2018

Guest Blogger

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Today, we are going to explore ways to create and iterate on the content assets of your game. This includes level designs, textures, shaders, sounds, music, particle systems, and anything else that makes up the look and feel of your game.

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February 26, 2018

Siva Rajaraman

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We are in the process of revamping the app submission experience on our developer portal. Part one of this revamp is focused on improving the multimedia assets upload experience and how you add app descriptions.

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February 07, 2018

Guest Blogger

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It’s me again, back with yet another GameMaker basics tutorial, this time about parenting and inheritance. You can save a lot of time by creating a parent enemy object, which has common variables and code that all of your enemies may need, and passing it down.

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February 01, 2018

Guest Blogger

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In my last post, I explained my process when debugging games and some tips to find bugs quickly and identify bottlenecks in your game. In this post, I'll cover some more advanced debugging techniques and also talk about profiling your game.

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January 26, 2018

Guest Blogger

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As you begin, remember that preparation and planning are key. During the iterative phase of game development, when your mock-up is still very malleable and subject to radical change, look for techniques that will help speed up your development time.

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