Amazon GameOn is a cross-platform, competitive gaming service for developers that enables leaderboards, leagues, and multi-round competitions. You can engage your community by rewarding players with digital prizes and real-world prizes fulfilled by Amazon. The GameOn APIs work globally and on any operating system, device, surface, or screen size.
We designed GameOn with fun and fair competitions in mind. GameOn gives you the flexibility to define entry requirements, such as geographic location, device type, player skill level, and more. We have also included fraud and abuse detection to protect your competitions from suspicious player activity.
The GameOn features and capabilities are described in the following sections.
- Individual and Team Tournaments
- User-generated Tournaments
- Tournament Types
- In-game and physical prizes
- Country Restrictions
- Tournament Entry Requirements
- Standard and Advanced Security
- Match and player limits in Game API
Individual and Team Tournaments
In individual competitions, each player competes for prizes based on their individual scores.
With team competitions, you create and manage groups of players who participate in team competitions. Team scores determine which teams win prizes. Learn more in GameOn Teams.
Allow players to create and manage their own leaderboards and competitions.
Encourage repeated sessions with leaderboards. The GameOn standard leaderboard format gives players a specific number of “lives” or “tries” to achieve the highest score they can while playing the game. The player with the highest score at the end of the competition will be crowned the winner.
Engage fans longer with multi-round competitions. Top players in each round advance to the next round of gameplay. The winner of the final round is becomes the reigning champion.
Rather than ranking players based on a score within a game, rank players by the number of wins (or any other metric) over a given time period. Award top players at the end of each league.
In-game and physical prizes
Prizes create a stronger incentive for players to participate in your competition. The potential to receive physical prizes in addition to digital ones will delight your players and keep them coming back. The best part is that Amazon will manage all prize fulfillment. Learn more in GameOn Teams.
The Country Restriction feature allows you to set geographical restrictions when you create a competition. You can set the country restriction using the API or the GameOn Console. Learn more in Country Restrictions.
Tournament Entry Requirements
Learn more in Tournament Entry Requirements.
Standard and Advanced Security
GameOn offers two levels of security: standard and advanced. With standard security, integrating your game into GameOn is straightforward and streamlined. The game authenticates players using a simple exchange of a player token (in clear text). The network traffic between the device and the Amazon servers is protected with TLS.
Advanced security provides data encryption for sensitive data (such as prizeInfo) in the exchange between the client and server.
Learn more in Game API Advanced Security.
Match and player limits in Game API
A number of interrelated parameters determine the maximum number of players, matches and player attempts in a tournament. Note the following definitions:
matchesMax: Maximum number of matches per tournament. Each match replicates its parent tournament for start dates, end dates, and prizes to be awarded. A tournament that has 10 matches also has 10 leaderboards, 10 first prize winners and so on. For the simplest scenario of a single match per tournament, set matchesMax = 1. Range: 1 - 50.
matchesPerPlayer: A single player is able to join in multiple matches in a tournament (for a tournament that offers multiple matches). Range: 1 - 50 or matchesMax (the lower value).
playerAttemptsPerMatch: Maximum number of times a player can attempt to play in a match, typically also the number of times the player can submit score in that match. Range: 1 - 1,000,000,000
playersPerMatch: Maximum number of players in a match and its leaderboard. Max limit: 1,000,000,000
Learn more in Game API Reference.