さあ、Alexaで遊べるゲームを開発しましょう。さて、コーディングに入る前に、音声という文脈でスコープを決め、ゲームのアイデアを練り上げるのに役立つ原則をいくつか紹介しましょう。これから紹介する原則は、一般的なゲーム開発にも当てはまる場合があるかもしれません。ただし、ほとんどはAlexa Skills Kitを使った音声操作用ゲーム開発に特化した内容であり、Amazon Alexa音声デザインガイドに記載された音声デザインのベストプラクティスに従う必要があります。[Read More]
Here are five things developers should consider when building adventure games on Alexa, including voice game mechanics, Alexa's role in the gameplay, and how to plan for future voice game expansions.[Read More]
Get a recap of our GDC panel with games experts from Amazon, Earplay, and X2 Games. We discussed the future of voice games and best practices for building voice-first gaming experiences.[Read More]
After working in the games industry for years, Jeferson Valadares and Chris Barnes were quick to recognize voice technology as the next major shift—and opportunity—in the world of gaming.[Read More]
Developers are exploring how voice can enhance their games. As this facet of the gaming industry is beginning to take off, it is worthwhile to understand why. In this blog post, I will explore how I see voice as part of the future of gaming, and what you can do to jump on board.[Read More]
I spoked with Gal Shenar, founder of Stoked Skills, about his best practices for building engaging voice-first games for Alexa.[Read More]
Alexa customers love a good trivia game. During family game nights, players who have the answers get to show off their knowledge, while other players get to learn something new. With Echo Buttons, you have an opportunity to turn voice-first trivia games into engaging multiplayer experiences.[Read More]
Aftering building with the new Gadgets Skill API (beta), I've gathered several key learnings for Alexa game skill developers. Here are some best practices to jump-start your own interactive games for Echo Buttons.[Read More]
When the Alexa Skills Kit (ASK) launched in late 2015, developers began building engaging experiences for voice, ranging from simple to innovative. Today, an interdisciplinary team of students from Carnegie Mellon University’s Entertainment Technology Center (ETC) is pushing the boundaries of what we can achieve. Meet Audrey Higgins (writer), Mohammed Tauseef (AWS and Unity integration), Na-Yeon Kim (2D/3D artist), Longyi Cheng (Unity Gameplay programmer), and Shuang You (3D artist).
Their class assignment: build a prototype, in two weeks, of a fully immersive virtual world. Specifically, the team created A.L.Ex.A. (The Assistant Linked Extemporization Array), a VR experience that follows a talkative repair drone destined to help users (or “guests” as they’re known in the VR world) stranded on remote system Planet 532.