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December 04, 2017

Serena McIntire

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Have you been too busy to keep up with us at the Amazon Appstore? We've been busy too, from discussing views, the camera system within GameMaker, with guest blogger Nathan Ranney to announcing our Amazon Developer Spotlight winners. Read more to see what you missed!

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December 01, 2017

Rita Auta

We have just completed the final Amazon Developer Spotlight competition of the year. With hundreds of submissions received across UK, US, and Germany, our Amazon Appstore experts had a tough job selecting the winners...

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November 28, 2017

Guest Blogger

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Welcome to another GameMaker basics tutorial! Today we are going to talk about views which is the camera system in GameMaker. Views, like most things in GameMaker, have some tricky to understand variables and functions

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November 27, 2017

Serena McIntire

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Have you been too busy this fall to keep up with us at the Amazon Appstore? We've been busy too, from discussing shaders and surfaces with GameMaker Studio 2 with guest blogger Alejandro Hitti to releasing our all-new IAP batch submission tool. Read more to see what you missed!

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November 24, 2017

Guest Blogger

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Hello, and welcome to another GameMaker basics tutorial. Today, I want to talk to you about how to pause your game. It is a fairly simple process, but it can be a bit confusing if you are unfamiliar with certain GameMaker functions.

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November 20, 2017

Guest Blogger

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Shaders are often used to create beautiful graphical effects in games. They are also among the most advanced features offered by GameMaker Studio 2, but I will try to explain everything as simply as possible in this post.

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November 16, 2017

Emily Esposito Fulkerson

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What is the best time for app revenue? When do game downloads surge? We worked with Newzoo to analyze app revenue and downloads in 2016, and identified peak times of the year. Read about three of the top trends we uncovered.

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November 16, 2017

Sreeram Krishnamachari

In-app purchasing (IAP) is the predominant method for selling products within apps. You have been asking us to provide an option to submit IAPs in batches and Amazon is delivering it today.

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November 14, 2017

Jesse Freeman

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In the second part of this series, we are going to explain how to compile a final executable as an APK file and upload it to the Amazon Appstore so you can make it available to the public.

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November 13, 2017

Serena McIntire

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Have you been too busy this fall to keep up with us at the Amazon Appstore? We've been busy too, from discussing how to work with source code in GameMaker with guest blogger Alejandro Hitti to releasing our all-new Amazon Appstore for Android. Here's what you missed.

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November 13, 2017

Jesse Freeman

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We are excited about the all-new Amazon Fire edition for GameMaker Studio 2 (GMS2), letting developers create and publish Amazon Appstore games directly from the GameMaker IDE. To celebrate our partnership, we have released a series of tutorials on developing  with GameMaker.

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November 10, 2017

Guest Blogger

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Welcome to the final GameMaker Basics entry! In this post, I'll cover hitboxes and hurtboxes. For example, how do they work? How do you set them up? How do you balance them? I thought this would be a great place to address questions like these.

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November 09, 2017

Jesse Freeman

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Welcome to the first part of our Amazon Fire tech blogs. In this blog post, we will take you through setting up GameMaker Studio 2 and testing your game on an Amazon Fire device.

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November 08, 2017

Guest Blogger

This is the second part in our series about setting up source control in GameMaker Studio 2. In this post, we will cover how to deal with merge conflicts.

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November 07, 2017

Jesse Freeman

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YoYo Games is launching the all-new Amazon Fire edition for GameMaker Studio 2 (GMS2), letting developers create and publish Amazon Appstore games directly from the GameMaker IDE.

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