Appstore Blogs

Appstore Blogs

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November 16, 2017

Emily Esposito Fulkerson

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What is the best time for app revenue? When do game downloads surge? We worked with Newzoo to analyze app revenue and downloads in 2016, and identified peak times of the year. Read about three of the top trends we uncovered.

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November 16, 2017

Sreeram Krishnamachari

In-app purchasing (IAP) is the predominant method for selling products within apps. You have been asking us to provide an option to submit IAPs in batches and Amazon is delivering it today.

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November 14, 2017

Jesse Freeman

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In the second part of this series, we are going to explain how to compile a final executable as an APK file and upload it to the Amazon Appstore so you can make it available to the public.

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November 13, 2017

Serena McIntire

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Have you been too busy this fall to keep up with us at the Amazon Appstore? We've been busy too, from discussing how to work with source code in GameMaker with guest blogger Alejandro Hitti to releasing our all-new Amazon Appstore for Android. Here's what you missed.

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November 13, 2017

Jesse Freeman

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We are excited about the all-new Amazon Fire edition for GameMaker Studio 2 (GMS2), letting developers create and publish Amazon Appstore games directly from the GameMaker IDE. To celebrate our partnership, we have released a series of tutorials on developing  with GameMaker.

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November 10, 2017

Guest Blogger

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Welcome to the final GameMaker Basics entry! In this post, I'll cover hitboxes and hurtboxes. For example, how do they work? How do you set them up? How do you balance them? I thought this would be a great place to address questions like these.

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November 09, 2017

Jesse Freeman

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Welcome to the first part of our Amazon Fire tech blogs. In this blog post, we will take you through setting up GameMaker Studio 2 and testing your game on an Amazon Fire device.

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November 08, 2017

Guest Blogger

This is the second part in our series about setting up source control in GameMaker Studio 2. In this post, we will cover how to deal with merge conflicts.

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November 07, 2017

Jesse Freeman

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YoYo Games is launching the all-new Amazon Fire edition for GameMaker Studio 2 (GMS2), letting developers create and publish Amazon Appstore games directly from the GameMaker IDE.

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November 07, 2017

Peter Heinrich

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Now available to customers in more than 100 countries and territories, the Fire TV Stick Basic Edition brings media streaming and the Amazon Fire TV experience to a global audience, including Canada, France, Italy, and Spain—and will be coming soon to Brazil and Mexico.

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November 03, 2017

Guest Blogger

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In our third GameMaker basics post, we are going to talk about adding some juice to your character movements and animations. This will help you squeeze some more life and feeling out of your games, and improve the quality of your games overall.

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November 01, 2017

Guest Blogger

Source Control is an essential part of game development and one that every developer should use. In this 2 part blog series, I will show you everything you need to work with Source Control, specifically in GameMaker Studio 2 (GMS2).

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October 27, 2017

Sharon Shapira

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We are excited to launch the redesign of the Amazon Developer Portal, which improves the experience for developers as you engage with various resources on our website.

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October 27, 2017

Becky Young

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Check your doorsteps, the all-new Amazon Fire TV is now shipping! The all-new Amazon Fire TV provides your app with the power it needs to perform its best and truly engage your customers.

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October 27, 2017

Guest Blogger

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Welcome to the second entry in our GameMaker Basics series. If you are following along from the previous entry, great! We will be picking up right where we left off. Today we are going to set up a simple state machine.

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