
Over the last year, developers have embraced our cross-platform APIs to engage their communities in brand new ways. This blog post highlights a few developer success stories, key features we released, and new features we’re proud to announce.
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Berlin-based developer dailyme TV offers a unique product that enables their customers to watch TV at any time and any place. Check out this episode of Dev Chat to learn more about them, their development process, and why they chose to release on Amazon Fire tablets and Fire TV.
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We are excited to announce Amazon Moments, a cross-platform marketing tool that lets you easily reward customers in more than 100 countries when they perform high-value actions in your apps and websites.
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It's a new year and what better way to celebrate than to showcase the new features we added to GameOn Tournament Organizer (GOTO).
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I’ll be listing helpful tips to help optimize the look and feel of your user interface and most importantly, improve the user experience.
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Starting today, it’s even easier to add GameOn to any game created with GameMaker Studio 2 thanks to the Amazon GameOn plugin created by YoYo Games, the maker of GameMaker Studio 2.

Most modern game engines support PBR (physically-based rendering) materials. These maps can be created using expensive and hard to learn software, or created from photographs. There's an alternative however, you can draw these textures by hand using free software and basic drawing skills!
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German developer Whow Games is passionate about social casino games. Check out this edition of Dev Chat to find out why they decided to bring their games to Amazon Appstore and why they think Amazon customers are valuable to them.
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Over the years, I’ve had good and bad experiences with teams and projects, but that’s part of the process. The bright side is that I learned a few tips and tricks that can help to find and manage a team easier, which I will share today.
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We had a chance to talk to Jesse Cherry, the senior product manager at nWay, about nWay's experience running competitions and engaging their players with GameOn.
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Using Amazon Creator, Brightcove Video Cloud customers can leverage their existing Brightcove-based workflows to publish content on Amazon Fire TV and expand their audience reach.
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This blog post assumes you already have some basic understanding on deploying a subscription service with digital content and you want to learn more about the subscription behavior.
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In the Amazon Developer Podcast, I discuss technologies and trends in the mobile, apps, and games developer world with guest speakers and influencers from all over the world.
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Our goal is to make it even easier for community managers and non-development staff to entirely run GameOn tournaments without needing to write a single line of code. Once a game integrates the GameOn tournament and prize APIs, the entire process can be managed from the admin console.
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