SurfaceViewProps
Extends
ViewProps
Properties
accessibilityActions?
optional
accessibilityActions: readonlyReadonly
<{label
:string
;name
:string
; }>[]
Provides an array of custom actions available for accessibility.
Inherited from
ViewProps.accessibilityActions
accessibilityElementsHidden?
optional
accessibilityElementsHidden:boolean
A Boolean value indicating whether the accessibility elements contained within this accessibility element are hidden to the screen reader.
Platform
ios
Inherited from
ViewProps.accessibilityElementsHidden
accessibilityHint?
optional
accessibilityHint:string
An accessibility hint helps users understand what will happen when they perform an action on the accessibility element when that result is not obvious from the accessibility label.
Inherited from
ViewProps.accessibilityHint
accessibilityIgnoresInvertColors?
optional
accessibilityIgnoresInvertColors:boolean
https://reactnative.dev/docs/accessibility#accessibilityignoresinvertcolorsios
Platform
ios
Inherited from
ViewProps.accessibilityIgnoresInvertColors
accessibilityLabel?
optional
accessibilityLabel:string
Overrides the text that's read by the screen reader when the user interacts with the element. By default, the label is constructed by traversing all the children and accumulating all the Text nodes separated by space.
Inherited from
ViewProps.accessibilityLabel
accessibilityLabelledBy?
optional
accessibilityLabelledBy:string
|string
[]
A reference to another element nativeID
used to build complex forms. The value of accessibilityLabelledBy
should match the nativeID
of the related element.
Platform
android
Inherited from
ViewProps.accessibilityLabelledBy
accessibilityLanguage?
optional
accessibilityLanguage:string
By using the accessibilityLanguage property, the screen reader will understand which language to use while reading the element's label, value and hint. The provided string value must follow the BCP 47 specification (https://www.rfc-editor.org/info/bcp47). https://reactnative.dev/docs/accessibility#accessibilitylanguage-ios
Platform
ios
Inherited from
ViewProps.accessibilityLanguage
accessibilityLiveRegion?
optional
accessibilityLiveRegion:"none"
|"polite"
|"assertive"
Indicates to accessibility services whether the user should be notified when this view changes. Works for Android API >= 19 only. See http://developer.android.com/reference/android/view/View.html#attr_android:accessibilityLiveRegion for references.
Platform
android
Inherited from
ViewProps.accessibilityLiveRegion
accessibilityRole?
optional
accessibilityRole:AccessibilityRole
Accessibility Role tells a person using either VoiceOver on iOS or TalkBack on Android the type of element that is focused on.
Inherited from
ViewProps.accessibilityRole
accessibilityState?
optional
accessibilityState:AccessibilityState
Accessibility State tells a person using either VoiceOver on iOS or TalkBack on Android the state of the element currently focused on.
Inherited from
ViewProps.accessibilityState
accessibilityValue?
optional
accessibilityValue:AccessibilityValue
Represents the current value of a component. It can be a textual description of a component's value, or for range-based components, such as sliders and progress bars, it contains range information (minimum, current, and maximum).
Inherited from
ViewProps.accessibilityValue
accessibilityViewIsModal?
optional
accessibilityViewIsModal:boolean
A Boolean value indicating whether VoiceOver should ignore the elements within views that are siblings of the receiver.
Platform
ios
Inherited from
ViewProps.accessibilityViewIsModal
accessible?
optional
accessible:boolean
When true, indicates that the view is an accessibility element. By default, all the touchable elements are accessible.
Inherited from
ViewProps.accessible
aria-busy?
optional
aria-busy:boolean
alias for accessibilityState
see https://reactnative.dev/docs/accessibility#accessibilitystate
Inherited from
ViewProps.aria-busy
aria-checked?
optional
aria-checked:boolean
|"mixed"
Inherited from
ViewProps.aria-checked
aria-disabled?
optional
aria-disabled:boolean
Inherited from
ViewProps.aria-disabled
aria-expanded?
optional
aria-expanded:boolean
Inherited from
ViewProps.aria-expanded
aria-hidden?
optional
aria-hidden:boolean
A value indicating whether the accessibility elements contained within this accessibility element are hidden.
Inherited from
ViewProps.aria-hidden
aria-label?
optional
aria-label:string
Alias for accessibilityLabel https://reactnative.dev/docs/view#accessibilitylabel https://github.com/facebook/react-native/issues/34424
Inherited from
ViewProps.aria-label
aria-labelledby?
optional
aria-labelledby:string
Represents the nativeID of the associated label text. When the assistive technology focuses on the component with this props, the text is read aloud.
Platform
android
Inherited from
ViewProps.aria-labelledby
aria-live?
optional
aria-live:"off"
|"polite"
|"assertive"
Inherited from
ViewProps.aria-live
aria-modal?
optional
aria-modal:boolean
Inherited from
ViewProps.aria-modal
aria-selected?
optional
aria-selected:boolean
Inherited from
ViewProps.aria-selected
aria-valuemax?
optional
aria-valuemax:number
Inherited from
ViewProps.aria-valuemax
aria-valuemin?
optional
aria-valuemin:number
Inherited from
ViewProps.aria-valuemin
aria-valuenow?
optional
aria-valuenow:number
Inherited from
ViewProps.aria-valuenow
aria-valuetext?
optional
aria-valuetext:string
Inherited from
ViewProps.aria-valuetext
children?
optional
children:ReactNode
Inherited from
ViewProps.children
collapsable?
optional
collapsable:boolean
Views that are only used to layout their children or otherwise don't draw anything may be automatically removed from the native hierarchy as an optimization. Set this property to false to disable this optimization and ensure that this View exists in the native view hierarchy.
Inherited from
ViewProps.collapsable
focusable?
optional
focusable:boolean
Whether this View
should be focusable with a non-touch input device, eg. receive focus with a hardware keyboard.
Inherited from
ViewProps.focusable
hasTVPreferredFocus?
optional
hasTVPreferredFocus:boolean
(Apple TV only) May be set to true to force the Apple TV focus engine to move focus to this view.
Platform
ios
Inherited from
ViewProps.hasTVPreferredFocus
hitSlop?
optional
hitSlop:Insets
This defines how far a touch event can start away from the view. Typical interface guidelines recommend touch targets that are at least 30 - 40 points/density-independent pixels. If a Touchable view has a height of 20 the touchable height can be extended to 40 with hitSlop={{top: 10, bottom: 10, left: 0, right: 0}} NOTE The touch area never extends past the parent view bounds and the Z-index of sibling views always takes precedence if a touch hits two overlapping views.
Inherited from
ViewProps.hitSlop
id?
optional
id:string
Used to reference react managed views from native code.
Inherited from
ViewProps.id
importantForAccessibility?
optional
importantForAccessibility:"auto"
|"yes"
|"no"
|"no-hide-descendants"
[Android] Controlling if a view fires accessibility events and if it is reported to accessibility services.
Inherited from
ViewProps.importantForAccessibility
isTVSelectable?
optional
isTVSelectable:boolean
(Apple TV only) When set to true, this view will be focusable and navigable using the Apple TV remote.
Platform
ios
Inherited from
ViewProps.isTVSelectable
nativeID?
optional
nativeID:string
Used to reference react managed views from native code.
Inherited from
ViewProps.nativeID
needsOffscreenAlphaCompositing?
optional
needsOffscreenAlphaCompositing:boolean
Whether this view needs to rendered offscreen and composited with an alpha in order to preserve 100% correct colors and blending behavior. The default (false) falls back to drawing the component and its children with an alpha applied to the paint used to draw each element instead of rendering the full component offscreen and compositing it back with an alpha value. This default may be noticeable and undesired in the case where the View you are setting an opacity on has multiple overlapping elements (e.g. multiple overlapping Views, or text and a background).
Rendering offscreen to preserve correct alpha behavior is extremely expensive and hard to debug for non-native developers, which is why it is not turned on by default. If you do need to enable this property for an animation, consider combining it with renderToHardwareTextureAndroid if the view contents are static (i.e. it doesn't need to be redrawn each frame). If that property is enabled, this View will be rendered off-screen once, saved in a hardware texture, and then composited onto the screen with an alpha each frame without having to switch rendering targets on the GPU.
Inherited from
ViewProps.needsOffscreenAlphaCompositing
onAccessibilityAction()?
optional
onAccessibilityAction: (event
) =>void
When accessible
is true, the system will try to invoke this function when the user performs an accessibility custom action.
Parameters
event
AccessibilityActionEvent
Returns
void
Inherited from
ViewProps.onAccessibilityAction
onAccessibilityEscape()?
optional
onAccessibilityEscape: () =>void
When accessible is true, the system will invoke this function when the user performs the escape gesture (scrub with two fingers).
Returns
void
Platform
ios
Inherited from
ViewProps.onAccessibilityEscape
onAccessibilityTap()?
optional
onAccessibilityTap: () =>void
When accessible
is true, the system will try to invoke this function when the user performs accessibility tap gesture.
Returns
void
Platform
ios
Inherited from
ViewProps.onAccessibilityTap
onComponentDidMount?
optional
onComponentDidMount:Function
Brief
An event callback that is called when
SurfaceView
is mounted to render tree.
onComponentWillUnmount?
optional
onComponentWillUnmount:Function
Brief
An event callback that is called when
SurfaceView
is unmounted from render tree.
onLayout()?
optional
onLayout: (event
) =>void
Invoked on mount and layout changes with
{nativeEvent: { layout: {x, y, width, height}}}.
Parameters
event
LayoutChangeEvent
Returns
void
Inherited from
ViewProps.onLayout
onMagicTap()?
optional
onMagicTap: () =>void
When accessible is true, the system will invoke this function when the user performs the magic tap gesture.
Returns
void
Platform
ios
Inherited from
ViewProps.onMagicTap
onMoveShouldSetResponder()?
optional
onMoveShouldSetResponder: (event
) =>boolean
Called for every touch move on the View when it is not the responder: does this view want to "claim" touch responsiveness?
Parameters
event
GestureResponderEvent
Returns
boolean
Inherited from
ViewProps.onMoveShouldSetResponder
onMoveShouldSetResponderCapture()?
optional
onMoveShouldSetResponderCapture: (event
) =>boolean
onStartShouldSetResponder and onMoveShouldSetResponder are called with a bubbling pattern, where the deepest node is called first. That means that the deepest component will become responder when multiple Views return true for *ShouldSetResponder handlers. This is desirable in most cases, because it makes sure all controls and buttons are usable.
However, sometimes a parent will want to make sure that it becomes responder. This can be handled by using the capture phase. Before the responder system bubbles up from the deepest component, it will do a capture phase, firing on*ShouldSetResponderCapture. So if a parent View wants to prevent the child from becoming responder on a touch start, it should have a onStartShouldSetResponderCapture handler which returns true.
Parameters
event
GestureResponderEvent
Returns
boolean
Inherited from
ViewProps.onMoveShouldSetResponderCapture
onPointerCancel()?
optional
onPointerCancel: (event
) =>void
Parameters
event
PointerEvent
Returns
void
Inherited from
ViewProps.onPointerCancel
onPointerCancelCapture()?
optional
onPointerCancelCapture: (event
) =>void
Parameters
event
PointerEvent
Returns
void
Inherited from
ViewProps.onPointerCancelCapture
onPointerDown()?
optional
onPointerDown: (event
) =>void
Parameters
event
PointerEvent
Returns
void
Inherited from
ViewProps.onPointerDown
onPointerDownCapture()?
optional
onPointerDownCapture: (event
) =>void
Parameters
event
PointerEvent
Returns
void
Inherited from
ViewProps.onPointerDownCapture
onPointerEnter()?
optional
onPointerEnter: (event
) =>void
Parameters
event
PointerEvent
Returns
void
Inherited from
ViewProps.onPointerEnter
onPointerEnterCapture()?
optional
onPointerEnterCapture: (event
) =>void
Parameters
event
PointerEvent
Returns
void
Inherited from
ViewProps.onPointerEnterCapture
onPointerLeave()?
optional
onPointerLeave: (event
) =>void
Parameters
event
PointerEvent
Returns
void
Inherited from
ViewProps.onPointerLeave
onPointerLeaveCapture()?
optional
onPointerLeaveCapture: (event
) =>void
Parameters
event
PointerEvent
Returns
void
Inherited from
ViewProps.onPointerLeaveCapture
onPointerMove()?
optional
onPointerMove: (event
) =>void
Parameters
event
PointerEvent
Returns
void
Inherited from
ViewProps.onPointerMove
onPointerMoveCapture()?
optional
onPointerMoveCapture: (event
) =>void
Parameters
event
PointerEvent
Returns
void
Inherited from
ViewProps.onPointerMoveCapture
onPointerUp()?
optional
onPointerUp: (event
) =>void
Parameters
event
PointerEvent
Returns
void
Inherited from
ViewProps.onPointerUp
onPointerUpCapture()?
optional
onPointerUpCapture: (event
) =>void
Parameters
event
PointerEvent
Returns
void
Inherited from
ViewProps.onPointerUpCapture
onResponderEnd()?
optional
onResponderEnd: (event
) =>void
If the View returns true and attempts to become the responder, one of the following will happen:
Parameters
event
GestureResponderEvent
Returns
void
Inherited from
ViewProps.onResponderEnd
onResponderGrant()?
optional
onResponderGrant: (event
) =>void
The View is now responding for touch events. This is the time to highlight and show the user what is happening
Parameters
event
GestureResponderEvent
Returns
void
Inherited from
ViewProps.onResponderGrant
onResponderMove()?
optional
onResponderMove: (event
) =>void
The user is moving their finger
Parameters
event
GestureResponderEvent
Returns
void
Inherited from
ViewProps.onResponderMove
onResponderReject()?
optional
onResponderReject: (event
) =>void
Something else is the responder right now and will not release it
Parameters
event
GestureResponderEvent
Returns
void
Inherited from
ViewProps.onResponderReject
onResponderRelease()?
optional
onResponderRelease: (event
) =>void
Fired at the end of the touch, ie "touchUp"
Parameters
event
GestureResponderEvent
Returns
void
Inherited from
ViewProps.onResponderRelease
onResponderStart()?
optional
onResponderStart: (event
) =>void
Parameters
event
GestureResponderEvent
Returns
void
Inherited from
ViewProps.onResponderStart
onResponderTerminate()?
optional
onResponderTerminate: (event
) =>void
The responder has been taken from the View. Might be taken by other views after a call to onResponderTerminationRequest, or might be taken by the OS without asking (happens with control center/ notification center on iOS)
Parameters
event
GestureResponderEvent
Returns
void
Inherited from
ViewProps.onResponderTerminate
onResponderTerminationRequest()?
optional
onResponderTerminationRequest: (event
) =>boolean
Something else wants to become responder. Should this view release the responder? Returning true allows release
Parameters
event
GestureResponderEvent
Returns
boolean
Inherited from
ViewProps.onResponderTerminationRequest
onStartShouldSetResponder()?
optional
onStartShouldSetResponder: (event
) =>boolean
Does this view want to become responder on the start of a touch?
Parameters
event
GestureResponderEvent
Returns
boolean
Inherited from
ViewProps.onStartShouldSetResponder
onStartShouldSetResponderCapture()?
optional
onStartShouldSetResponderCapture: (event
) =>boolean
onStartShouldSetResponder and onMoveShouldSetResponder are called with a bubbling pattern, where the deepest node is called first. That means that the deepest component will become responder when multiple Views return true for *ShouldSetResponder handlers. This is desirable in most cases, because it makes sure all controls and buttons are usable.
However, sometimes a parent will want to make sure that it becomes responder. This can be handled by using the capture phase. Before the responder system bubbles up from the deepest component, it will do a capture phase, firing on*ShouldSetResponderCapture. So if a parent View wants to prevent the child from becoming responder on a touch start, it should have a onStartShouldSetResponderCapture handler which returns true.
Parameters
event
GestureResponderEvent
Returns
boolean
Inherited from
ViewProps.onStartShouldSetResponderCapture
onSurfaceViewCreated()?
optional
onSurfaceViewCreated: (surfaceViewHandle
) =>void
Parameters
surfaceViewHandle
string
Returns
void
Brief
An event callback that is called when the underlying native surface
- view is created.
- @param[in]
surfaceViewHandle
onSurfaceViewDestroyed()?
optional
onSurfaceViewDestroyed: (surfaceViewHandle
) =>void
Parameters
surfaceViewHandle
string
Returns
void
Brief
And event callback that is called when the underlying native surface
view is destroyed.
@param[in] surfaceViewHandle
The surface view handle
to provide to the player to render video.
onTouchCancel()?
optional
onTouchCancel: (event
) =>void
Parameters
event
GestureResponderEvent
Returns
void
Inherited from
ViewProps.onTouchCancel
onTouchEnd()?
optional
onTouchEnd: (event
) =>void
Parameters
event
GestureResponderEvent
Returns
void
Inherited from
ViewProps.onTouchEnd
onTouchEndCapture()?
optional
onTouchEndCapture: (event
) =>void
Parameters
event
GestureResponderEvent
Returns
void
Inherited from
ViewProps.onTouchEndCapture
onTouchMove()?
optional
onTouchMove: (event
) =>void
Parameters
event
GestureResponderEvent
Returns
void
Inherited from
ViewProps.onTouchMove
onTouchStart()?
optional
onTouchStart: (event
) =>void
Parameters
event
GestureResponderEvent
Returns
void
Inherited from
ViewProps.onTouchStart
pointerEvents?
optional
pointerEvents:"auto"
|"box-none"
|"none"
|"box-only"
In the absence of auto property, none is much like CSS's none value. box-none is as if you had applied the CSS class:
.box-none { pointer-events: none; } .box-none * { pointer-events: all; }
box-only is the equivalent of
.box-only { pointer-events: all; } .box-only * { pointer-events: none; }
But since pointerEvents does not affect layout/appearance, and we are already deviating from the spec by adding additional modes, we opt to not include pointerEvents on style. On some platforms, we would need to implement it as a className anyways. Using style or not is an implementation detail of the platform.
Inherited from
ViewProps.pointerEvents
removeClippedSubviews?
optional
removeClippedSubviews:boolean
This is a special performance property exposed by RCTView and is useful for scrolling content when there are many subviews, most of which are offscreen. For this property to be effective, it must be applied to a view that contains many subviews that extend outside its bound. The subviews must also have overflow: hidden, as should the containing view (or one of its superviews).
Inherited from
ViewProps.removeClippedSubviews
renderToHardwareTextureAndroid?
optional
renderToHardwareTextureAndroid:boolean
Whether this view should render itself (and all of its children) into a single hardware texture on the GPU.
On Android, this is useful for animations and interactions that only modify opacity, rotation, translation, and/or scale: in those cases, the view doesn't have to be redrawn and display lists don't need to be re-executed. The texture can just be re-used and re-composited with different parameters. The downside is that this can use up limited video memory, so this prop should be set back to false at the end of the interaction/animation.
Inherited from
ViewProps.renderToHardwareTextureAndroid
role?
optional
role:Role
Indicates to accessibility services to treat UI component like a specific role.
Inherited from
ViewProps.role
scalingmode?
optional
scalingmode:"fill"
|"none"
|"fit"
|"strech"
Brief
configure the scaling mode for rendered video. scalingmode suppprts following. 'none' : No scaling. It preserves the input size. 'fit' : Scales buffer to match window size while preserving the aspect ratio & center position. 'strech': Scales buffer to fit in window, initially without cropping. Scaling up beyond the bounds of the window will stretch the dst rect and excess is cropped down to window bounds. Aspect ratio and center pos are maintained 'fill': Scales buffer to fill the entire window, preserving its aspect ratio and hiding any overflow on the top/bottom/left/right. default: 'strech'
shouldRasterizeIOS?
optional
shouldRasterizeIOS:boolean
Whether this view should be rendered as a bitmap before compositing.
On iOS, this is useful for animations and interactions that do not modify this component's dimensions nor its children; for example, when translating the position of a static view, rasterization allows the renderer to reuse a cached bitmap of a static view and quickly composite it during each frame.
Rasterization incurs an off-screen drawing pass and the bitmap consumes memory. Test and measure when using this property.
Inherited from
ViewProps.shouldRasterizeIOS
style?
optional
style:StyleProp
<ViewStyle
>
Inherited from
ViewProps.style
testID?
optional
testID:string
Used to locate this view in end-to-end tests.
Inherited from
ViewProps.testID
tvParallaxMagnification?
optional
tvParallaxMagnification:number
(Apple TV only) May be used to change the appearance of the Apple TV parallax effect when this view goes in or out of focus. Defaults to 1.0.
Platform
ios
Inherited from
ViewProps.tvParallaxMagnification
tvParallaxProperties?
optional
tvParallaxProperties:TVParallaxProperties
(Apple TV only) Object with properties to control Apple TV parallax effects.
Platform
ios
Inherited from
ViewProps.tvParallaxProperties
tvParallaxShiftDistanceX?
optional
tvParallaxShiftDistanceX:number
(Apple TV only) May be used to change the appearance of the Apple TV parallax effect when this view goes in or out of focus. Defaults to 2.0.
Platform
ios
Inherited from
ViewProps.tvParallaxShiftDistanceX
tvParallaxShiftDistanceY?
optional
tvParallaxShiftDistanceY:number
(Apple TV only) May be used to change the appearance of the Apple TV parallax effect when this view goes in or out of focus. Defaults to 2.0.
Platform
ios
Inherited from
ViewProps.tvParallaxShiftDistanceY
tvParallaxTiltAngle?
optional
tvParallaxTiltAngle:number
(Apple TV only) May be used to change the appearance of the Apple TV parallax effect when this view goes in or out of focus. Defaults to 0.05.
Platform
ios
Inherited from
ViewProps.tvParallaxTiltAngle
Last updated: Sep 30, 2025