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Data object ChildShaderInput

interface struct ChildShaderInput
A binding between a child shader uniform name and an image filter input, for use with IGraphicsModule7::makeMultiInputRuntimeShaderImageFilter.

Fields

name

string — Required
The child shader uniform name as declared in the shader source. Must not be empty or duplicate another entry. If any name is empty, duplicated, or unmatched, the whole filter fails to build and is not applied, so the content renders unfiltered.

imageFilter

IImageFilter? — Optional
Image filter providing filtered content to this child shader uniform, or null to sample the source content directly. Warning: omitting a declared child from the childInputs array leaves it unbound, and that child samples as transparent black.
Last modified on October 29, 2026