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Showing posts tagged with Monetization

November 16, 2017

Emily Esposito Fulkerson


What is the best time for app revenue? When do game downloads surge? We worked with Newzoo to analyze app revenue and downloads in 2016, and identified peak times of the year. Read about three of the top trends we uncovered.

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October 12, 2017

Jesse Freeman


We’re excited to announce that Vungle’s industry-leading performance marketing platform is now available on Fire tablets and the Amazon Appstore.

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August 31, 2017

Peter Heinrich


Strategy games have seen healthy growth in 2017, and account for a disproportionately large share of revenue given its modest download volume.

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August 16, 2017

Paul Cutsinger

Developers can earn money for the most engaging Alexa skills across more skill categories. Each month, developers of eligible skills with the highest customer engagement in the US, UK, and Germany are paid by Amazon. 

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May 11, 2017

Tess Selim


We’re excited to announce that Coinstoppable is back! From May 11th through May 25th, new Amazon Appstore US customers can save 35% off $100 worth of Amazon Coins.

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May 03, 2017

Andy Haldeman

If your app offers a subscription with multiple terms (e.g. monthly, annual), the messaging that advertises the subscription may be confusing to your customers.


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April 21, 2017

Andy Haldeman


Should you have seperate apps for Fire tablets and Fire TV? If you plan on selling the same in-app purchase items in both apps, you might want to consider the "one app" approach.

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November 22, 2016

Becky Young

According to a new report from Newzoo, global app revenues are expected to reach $80.6Bn by 2020. While consumer spending in games is expected to achieve a 17.7% Compound Annual Growth Rate (CAGR), the increasing popularity of entertainment, music, and social categories, as well as consumer willingness to pay for these types of apps, will see consumer spending in apps achieve a 30.2% CAGR.

The report breaks down regional differences in revenue growth between apps and games as well as pinpointing the biggest opportunities for developers in these regions. According to the report, mature markets such as North America and Europe will see the slowest growth over the next 5 years. For game developers, China offers a promising opportunity as the online population here continues to grow, and localized content becomes available.

Download the report to learn more about the global app market and areas of opportunity for developers.

Ready to submit your game? 

  • Click here to register for free as an Amazon Developer. 
  • Click here to download the Amazon SDK. 
  • Click here to submit your app.

November 03, 2016

Mike Hines

You work hard to convert your non-spenders (or at least I do in my apps and games). But have you ever thought about turning non-converting users into agents of positive change? Or did you realize that you could earn more money as a result of doing good. I didn't!

But then I learned about Seeds, and a discovery they made: giving non-payers the opportunity to make in-app purchases for good could be the most powerful conversion tool there is. Seeds found that non-paying users are 58% more likely to spend when their purchase is for good. And these newly converted payers go on to spend an average of $25.

The kicker: Seeds focuses on for-profit, sustainable forms of social good such as microloans. These microloans are a form of sustainable social good because they’re interest-bearing, and the capital can be lent out again and again as loans are repaid. In most regions, default rates are lower than 2%.

This sounded interesting, but when I discussed Seeds with my colleagues, we assumed it would be a pretty hard sell to convince developers who are already struggling with low IAP conversion rates to give up some of those earnings to support a for-profit organization, regardless of how noble the cause may be.

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October 27, 2016

Mike Hines

There are a lot of considerations you want to consider when developing a game, from IAP design, to level difficulty and more. While some of the basic considerations, such as “fun and engaging” go without saying, there’s an additional requirement that successful developers are increasingly taking into consideration when designing a mobile game: longevity.

Incorporate ongoing, perpetual content

In a study of the top-grossing freemium games in the Amazon Appstore, we found that 56% of a game’s revenue occurs after the first 30 days. And the players that stick around past the 30-day mark are willing to spend 60% more for in-app purchase items.

The depressing news is that about 80% of the users in our study didn’t launch the games again after the 7-day mark.

So how do you encourage more of those 80% to stick around? One solution is to design your game with a strategic approach of perpetual content. In other words, carefully create a plan to deliver ongoing, changing content. This is the approach that Wooga takes with their hidden object games, and they have been successful in their design goal to “make games fun for a year”! As a result, their customers have rewarded them with significantly higher revenues.

What does perpetual content really mean? Consider adding new game modes, outfits, weapons, maps or whatever else your users want every week or month.

Here are some other things for developers to consider in the longevity arena:

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