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AudioContentType

Enum for audio content type

Each value determines a different content type for the playback stream. The content type helps the audio system understand what kind of content is being played, which affects how it should be handled in terms of audio focus and routing.

Possible mappings

Content Type Value Description Focus Behavior Typical Usage
CONTENT_TYPE_NONE 0 Unspecified content type Default focus handling Default fallback when content type is unknown
CONTENT_TYPE_SPEECH 1 Human speech content High priority for focus Voice calls, voice assistants
CONTENT_TYPE_MUSIC 2 Music content Standard media focus, supports timed audio Music streaming, audio players
CONTENT_TYPE_MOVIE 3 Movie/video content Standard media focus, supports timed audio Video players, streaming apps
CONTENT_TYPE_SONIFICATION 4 System sounds and UI feedback Low priority focus UI sounds, alerts
CONTENT_TYPE_GAME 5 Game audio content Standard media focus Games
CONTENT_TYPE_TONE 6 Simple tones Low priority focus Alert tones, notifications

Note: For timed audio playback (synchronized audio), only CONTENT_TYPE_MUSIC and CONTENT_TYPE_MOVIE are supported when used with USAGE_MEDIA.

Enumeration Members

CONTENT_TYPE_NONE

CONTENT_TYPE_NONE: 0


CONTENT_TYPE_SPEECH

CONTENT_TYPE_SPEECH: 1


CONTENT_TYPE_MUSIC

CONTENT_TYPE_MUSIC: 2


CONTENT_TYPE_MOVIE

CONTENT_TYPE_MOVIE: 3


CONTENT_TYPE_SONIFICATION

CONTENT_TYPE_SONIFICATION: 4


CONTENT_TYPE_GAME

CONTENT_TYPE_GAME: 5


CONTENT_TYPE_TONE

CONTENT_TYPE_TONE: 6


Last updated: Jul 22, 2026