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August 07, 2012

Lauren Stark

One question developers commonly ask us is how they can grow their business by introducing their app to new Amazon customers. The Amazon team is here to help. Each day this week we’ll offer a tip on how to market your app on Amazon.

Marketing Tip #2: Submit your app to our marketing team for consideration for a featured marketing placement. 

 

We constantly strive to introduce Amazon customers to new apps they’ll love, thus helping our developers grow their businesses. We highlight apps through our storefronts on mobile devices, Kindle Fire, and Amazon.com and through marketing vehicles like e-mail, Facebook, and Twitter.  For example, as I write this, featured placements include “Highly Rated Apps and Games” and “Featured New Releases,” and your app would be considered for these placements as applicable.  Your app may also be considered for seasonally relevant placements like summer travel, back to school, or learning apps.

If you are interested in a featured placement through our marketing vehicles, we invite you to tell us more about your mobile app by completing our marketing request form available through the Amazon Mobile App Distribution Portal

Follow these steps to complete the form:

1) Check the Amazon Specific ID Number (ASIN) for your app on the Amazon.com site.

 

ASIN

2) Navigate to the marketing section of the FAQ page. 

 

FAQ Screen shot (2)

3) Click the link to the form available under the question “How do I get my app marketed?” 

 

Marketing FAQ v2

4) Submit information about your app for our consideration by filling out the form.  Please include the ASIN number you recorded from the Amazon.com site. 

 

Request Form
 

August 06, 2012

lisamar

One question developers commonly ask us is how they can grow their business by introducing their app to new Amazon customers.  The Amazon team is here to help. Each day this week we’ll offer a tip on how to market your app on Amazon. 

Marketing Tip #1:  Start with your best foot forward.  Write an effective app title and description.

 

The title and description of your app is a key opportunity to impress potential customers.  By writing an effective description, you can generate excitement about your app and increase the number of customer downloads of your app.  This is your chance to sell your app to customers! 

Title

The title is the first thing a customer sees and may even be the term they searched on. It appears at the very top of the product detail page, right above your company name.

  • Keep it simple. Don’t include extraneous marketing verbiage such as “MyAppTitle – the best most greatest app in the whole wide world and beyond!!!!!!!!”
  • Make it readable. Unless your app has special capitalization (PicSay, SwiftKey, SeekDroid), capitalize the first and last words of the title, no matter what part of speech. Between those words, capitalize each word except for coordinating conjunctions (and, but, or, nor, and for), articles (the, a, an), and prepositions of four or fewer letters.
  • Be concise. No more than 100 characters—it’s a title, not a Tweet!
  • Be clear. If your app has multiple versions, let your customer know by calling it out in the title (e.g., Premium, Pro, Lite, Donate, Free).

Description

The description provides you the opportunity to sell your customer on downloading/purchasing your app.   Consider your audience. Who is your app’s target customer? Make sure the customer knows you are speaking to their interests.  What is your app’s point of differentiation? What are the key features of the app? Let customers know why this app is special and something they would enjoy or need.

 

Check out the recommendations we shared with you last year here on the blog for writing an effective description.

Do:

 

  • Always use proper punctuation and grammar.
  • Introduce your app clearly and succinctly.
  • Describe your app's most notable features. 
  • Use conversational language.
  • Think about your target customer and highlight features that will appeal to that customer.
  • Explain how and why your app will benefit users.
  • Show off—don't forget to include the attributes that make your app stand out and feel free to do so in detail.

Don't:

  • Refer to your app only as "this app" or "an app"—use your app's full name at least once in your product description
  • Make false, hyperbolic claims—this type of marketing rarely works and may hurt your app in the long run
  • Just write one single sentence—there's more to your app
  • Simply list your app's features, explain why these features are awesome and worth adding to a customer’s app collection
  • Exercise atypical or inappropriate language that could mislead or confuse customers
  • Use excess punctuation that could distract from the information you are conveying.

 

Editing App Descriptions from the Distribution Portal

1) To edit your app description from the Amazon Mobile App Distribution Portal, navigate to the My Apps tab. 

My Apps

2) Select the app you'd like to edit and navigate to the Description tab for that app.

Description Tab

3) Edit your app description and save it.

Edit Description
 

April 18, 2012

Amazon Mobile App Distribution Program

Michael Ritter, Vice President Licensing & Distribution at Social Gaming Network, is our guest blogger for this post.  SGN connects people around the world through great games, including Skies of Glory, Fluff Friend Rescue, Warp Rush, Bird's the Word, and Night of the Living Dead Defense.


We decided to participate in the Amazon Appstore In-App Purchasing beta program because Amazon is a ubiquitous and trusted ecommerce platform with disruptive devices, so we felt it was a perfect storm of opportunity.   Amazon's in-app purchasing solution created a great way for us to reduce friction and drive more revenue from our games, as tens of millions of people already have made purchases with Amazon.  Specifically, the Kindle Fire’s integrated storefront and marketplace work seamlessly and help drive mobile game distribution.  Through in-app purchases we are able to add additional content to our games, which help deepen the player’s experience and increase their enjoyment.  

With our games we have tried a mix of revenue models, including paid, paid with in-app purchase, and free with in-app purchases.  Our strategy largely depends on the type of game and expected game play behavior.  In our Amazon games, the model revolves around the use of in-app purchases of virtual goods, although we are starting to experiment with ad-based games whereby users will have the ability to purchase the option to disable ads.  We feel the freemium strategy coupled with in-app purchases provides the greatest ability to delivery quality games to a large audience, while also providing free content for casual players and the ability to upgrade for those players looking for a richer experience.

From the consumer’s point of view, Amazon has done an exceptional job creating a natural and seamless purchasing process that allow users to easily make a purchase and continue playing the game. From a developer’s point of view, we found Amazon’s technical support team to be exceptional. They were attentive, helpful and very responsive to supporting and walking us through the installation process.  

Overall, I’d say that offering IAP in your games/apps is a great way to drive revenue as well as provide enhanced content for users to enjoy.   The Amazon Appstore SDK and In-App Purchasing APIs are well worth installing, whether your game is paid or free.

April 16, 2012

Amazon Mobile App Distribution Program

What is code obfuscation?

If you are ready to submit your app to the Amazon Appstore for Android, you might consider obfuscating your code. Obfuscating your code modifies your source and machine code to be difficult for a human to understand if your app gets decompiled. If you are concerned about your app being reverse engineered, using a tool to obfuscate your code can help a great deal.

Caveat

Not all of your source can be obfuscated, however. If you are implementing In-App Purchasing for your app, the Amazon Appstore relies on certain methods being available to call and provide you with information about a purchase request. If these methods get obfuscated and renamed, the Appstore will not be able to send information to your app. This post is a brief walkthrough on adding code obfuscation to your project.

Proguard

For android apps, Proguard is a code obfuscation tool that is provided to you once you download the Android SDK. The program shrinks and obfuscates your source code.

Setting Up Code Obfuscation for your Project

Prerequisites

This walkthrough assumes you have the Android SDK and Amazon In-App Purchasing API installed and your project already completed.

For help on installing the Android SDK, please refer to their website at http://www.developer.android.com/sdk/installing.html. Download the Amazon In-App Purchasing API by going to http://developer.amazon.com/

Enabling Proguard for your App

To enable Proguard for your Android app, refer to the following documentation from the Android SDK: http://developer.android.com/guide/developing/tools/proguard.html

Edit the build.properties file inside of your project, and add the following line (if you don’t have this file in your project directory, make one):

proguard.config = <relative or absolute path to proguard.cfg file>

 ‘Keeping’ the In-App Framework Intact

When incorporating the in-app framework into your library, you will need to specify classes to ‘keep’ and not obfuscate. Add the following lines anywhere in your proguard.cfg file.

-dontwarn com.amazon.**

-keep class com.amazon.** {*;}

-keepattributes *Annotation*

-dontoptimize 

Finalizing and Releasing Your App

Now that you’ve fully set up your proguard.cfg and build.properties file, you can run Proguard through the ant  build script for your project.

Obfuscation with another Program

If you are using another program for code obfuscation, to ensure that in-app functionality is preserved, make sure your program does not obfuscate any class under the com.amazon.* namespace, including method names and identifiers. Your obfuscation program must also preserve annotations.

Conclusion and Additional Resources

The code in this article serves as a walkthrough for enabling and using Proguard for release candidates of your app. Sample apps that include the code from this article are provided in the In-App Purchasing API. Again, you can download the SDK by logging into http://developer.amazon.com/

April 11, 2012

Amazon Mobile App Distribution Program

G5 Entertainment participated in Amazon Appstore for Android’s in-app purchasing (IAP) beta program because they had successfully launched over 100 games with in-app purchasing on other devices.  Larissa McCleary, Director of Marketing at G5 Entertainment writes, “We found that by offering a product with IAP, rather than a traditional "lite" or "full" set of offerings, our conversion rates went up as did our revenue on a per title basis. Although our experience on Amazon has always been great, we are thrilled now that IAP is available. This will allow us to continue our business model, but also to allow other developers to partake as well. Eventually, if more and more developers participate, we think we will experience even higher conversion rates, since players will be more familiar with what IAP is and how it functions, making the play experience even more engaging.”

G5 Entertainment takes the approach that if the game is interesting, customers will be more engaged. The maker of popular games such as Virtual City Playground and Mahjong Artifacts, McCleary tells us, “Our basic strategy has been to make the games as fun as possible. We are working hard to optimize and improve our features on an on-going basis.” How do they decide what will be fun for players? Playing the games themselves, focus testing, and team brainstorms have all led to added content.  However, McCleary notes, “In the end we decided that we should let players decide what they want, by giving them as many in-app options as possible.”

The G5 team reported that overall, the integration was quick and simple. McCleary says, “The code was ready in one day, and metadata was entered quickly too.” Comparing their experience to past integrations, the Amazon Appstore compared favorably. “It’s definitely easier to integrate the Amazon IAP APIs than other IAP solutions we have implemented,” notes McCleary.

During the beta program, G5 found their main hiccup in the testing process. G5’s QA team provided feedback that helped the Amazon Appstore improve the testing process by introducing the SDK Tester. The SDK Tester allows a developer to validate common path and edge case scenarios in their app, all without uploading or configuring anything in the Amazon Developer Portal. This approach reduces the friction a developer faces when testing their apps, and allows for rapid testing across any device that supports the Amazon Appstore. Still, the IAP API was well worth integrating for G5, and the G5 team recommends “reading the documents available on Amazon’s Developer Portal and keeping your code simple.”

About G5 Entertainment AB


G5 Entertainment AB is a developer and publisher of high quality downloadable games.  G5 started as the leading mobile game development studio working for Electronic Arts and Disney. In 2009 G5 changed the business model to become a publisher of original games developed by G5 and over 30 partner studios in Eastern and Western Europe and the U.S.  G5 owns a number of successful game franchises, including Virtual City Playground and Mahjongg Artifacts.

April 09, 2012

Amazon Mobile App Distribution Program

Announcing the availability of our Amazon Appstore for Android SDK and In-App Purchasing API to our developer community. The In-App Purchasing API enables you to offer digital content and subscriptions--such as in-game currency, expansion packs, upgrades, and magazine issues--for purchase within apps. 

We created the In-App Purchasing API to make it easy for you to increase customer engagement and monetize your apps on Kindle Fire and other Android devices. With the Amazon Appstore for Android In-App Purchasing solution, you can reach customers with existing accounts who have already bought apps, including millions of Kindle Fire customers. Our simple, secure, and trusted 1-Click purchase experience is easy for customers to use, increasing conversion rates for purchases within your app. Plus, we designed our in-app purchasing (IAP) solution to be simple and easy to integrate so you can be up and running quickly. 

It’s easy to get started from the Amazon Appstore Developer Portal, where you'll find documentation, sample code, tutorials, frequently asked questions, and more.  In the coming weeks, we’ll also be featuring strategies and tips from in-app purchasing beta program partners, such as Glu Mobile, G5 Entertainment, Storm8, and New York Post, here on our developer blog. You can also learn more about our IAP solution from our Introduction to IAP video.

What do our beta program partners say about IAP on the Amazon Appstore for Android?

“Storm8 coordinated closely with Amazon’s team during the initial launch of its IAP beta test, and within two months of integration, we saw revenue grow by tenfold from our game,” said Perry Tam, CEO and co-founder at Storm8, producer of games such as Restaurant Story, Bakery Story, Farm Story, and Fashion Story. “We immediately brought over additional Storm8 games, and in two weeks, not only did our revenue continue to grow, but we had four of the top five free apps in the Amazon Appstore. With the tremendous initial success, we definitely plan on continuing to invest in the platform and can't wait to bring additional Storm8/TeamLava games to Kindle Fire and Amazon users.

“Amazon's in-app purchasing solution created a great way for us to reduce friction and drive more revenue from our games, as millions of people already have Amazon accounts,” said Michael Ritter, senior vice president Licensing & Distribution at Social Gaming Network, maker of Warp Rush, Dress Up! Fashion, Bird's the Word, and Night of the Living Dead Defense. “Kindle Fire already has a well-integrated storefront and marketplace to distribute mobile games. By enabling in-app purchases we are able to be more flexible in pricing. We can release free games, provide updates, and enhancements, and continue to monetize.”

“We found that by offering a product with IAP, rather than other monetization types, our conversion rates went up as did our revenue on a per title basis,” said Larissa McCleary, director of marketing at G5 Entertainment, Inc., creator of Virtual City Playground and Mahjong Artifacts. “Although our experience on Amazon has always been great, we are thrilled now that IAP is available. This will allow us to continue our business model, but also to allow other developers to partake as well. Eventually, if more and more developers participate, we think we will experience even higher conversion rates, since players will be more familiar with what IAP is and how it functions, making the play experience even more engaging.”

We look forward to seeing how you integrate the API into your apps!

April 06, 2012

lisamar

If you missed Kindle Fire and Your App(s) Part I and Part II, be sure to check them out!

Venezia-kindlefireapptray13_650x410__V136273826_
 

How do you get a high-resolution icon for your app to display on Kindle Fire?

The icons on Kindle Fire are dynamically pulled from the Amazon Appstore for Android. Side-loaded apps cannot use this feature. Once you've submitted your app, and it's live in the Amazon Appstore, your app's appropriate icon will automatically be displayed.

You set up an emulator per the specifications in the Kindle Fire FAQ but the screen is being recognized as an x-large screen instead of a large screen, and loading assets accordingly. How do you fix this?

The default Android emulator mis-identifies the screen size as x-large instead of large with the standard emulator configuration. To override the configuration, complete the following on your activity onCreate method (before loading layouts or anything else):

final Configuration config = new Configuration(context.getResources().getConfiguration()); config.screenLayout = (config.screenLayout & Configuration.SCREENLAYOUT_LONG_MASK) + Configuration.SCREENLAYOUT_SIZE_LARGE; context.getResources().updateConfiguration(context.getResources().getConfiguration(), context.getResources().getDisplayMetrics());

Taking this action will ensure the emulator configuration properly uses the large screen size and loads the appropriate assets.

How do you keep the soft key menu on Kindle Fire visible at all times, instead of partially hidden?

To keep the menu bar present at all times, remove any code in the activities that enables full screen mode. The soft key bar at the bottom will then be visible at all times. Sample code to remove:

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);

How do you connect Kindle Fire to Android Debug Bridge (ADB)?

To connect Kindle Fire to your Android Debug Bridge (ADB), follow the instructions in this PDF. Kindle Fire has USB debugging enabled by default.

Your app requires access to Google Mobile Services. Will it work on Kindle Fire?

Apps that run on Kindle Fire do not currently have access to Google Mobile Services (GMS). If your app currently requires access to GMS apps or services, we recommend that you either remove the features that require these services or modify them to degrade gracefully when invoked (e.g., with an error message such as: "This feature is not currently available on this device.").

Your app is optimized for the Motorola Xoom (Honeycomb 3.0-based Android). Will it work on Kindle Fire?

In general, apps optimized for a tablet experience will work on Kindle Fire. To increase the probability that your app will be compatible with Kindle Fire, you should only use APIs that are backwards compatible with Gingerbread (Android 2.3 OS).

What are the dimensions of the status bar (time, battery, signal strength, etc.) on Kindle Fire?

The status bar is 40 pixels in height.

How can you promote your app to Kindle Fire users?

We encourage you to promote your app's availability on Kindle Fire and in the Amazon Appstore for Android using Amazon-approved marketing assets. Developer Portal account holders can find Amazon approved marketing assets and brand, trademark and marketing guidelines here:

Amazon Appstore for Android Trademark Usage, Brand, and Marketing Guidelines

How do you get your app marketed on Kindle Fire?

 

All apps in the Amazon Appstore for Android are discoverable by millions of Amazon customers. Amazon's automated and targeted marketing and merchandising algorithms provide a unique and personalized shopping experience for every Amazon customer.

The Free App of the Day is our premier promotion in the Amazon Appstore for Android.  Each day, the app we select is featured in some of the most visible placements in the Amazon Appstore.  These placements and the exposure they provide drive significant traffic to the featured apps and allow the developers to quickly grow their installed base.  In fact, it is common for apps to be downloaded more than 150,000 times on the day they are featured in the Free App of the Day.  That volume of new users can not only generate great word-of-mouth publicity for your app, but can also provide a compelling opportunity for you to monetize your apps downstream through features like in-app purchasing and advertising.

If you'd like to submit your app for inclusion in the Free App of the Day program, please complete this form.

March 19, 2012

Amazon Mobile App Distribution Program

On the occasion of our first birthday, we’d like to take this opportunity to thank our developer community. It’s been a busy year here at the Amazon Appstore for Android. Our store has grown tremendously since launching one year ago, and we could not have made it happen without partners like you.  In our first year, customers have already bought millions of apps and games for their Kindle Fire and other Android devices. The Amazon Appstore has also grown its selection nearly eight-fold since launch, from 4,000 apps to over 31,000.

During our first year, we introduced Kindle Fire. Since launch, Kindle Fire has helped our developer community connect their apps with engaged customers. "At Quickoffice, we've experienced a massive lift in our Android app sales since the launch of Kindle Fire. The Amazon Appstore has been a great showcase for our app, and we've seen significant gains in conversion rates compared to other app stores based on the integrated Amazon buying experience," said Alan Masarek, CEO of Quickoffice, Inc.

Over the past year, we’ve been listening to your feedback, and we’re working on enhancing our tools and resources to meet your needs. We created blog posts to help your apps fly through testing, to help you message customers within your apps, and to help you develop for Kindle Fire.  Over the last year, we released enhancements to our Developer Portal, including updated developer reports, and new user permissions functionally.  And, we have more upgrades in the works for our second year of operations.  We hope to support you with tools that allow you to continue delighting customers with your apps and games.  In the coming weeks and months, check back here on our developer blog—we’ll be posting information on enhancements.   

We know many of our developers are Amazon customers as well.  To celebrate our first birthday, we worked with several of our developers to offer special discounts on some of our most popular apps. The Amazon Appstore Birthday event will get extra customer visibility from a dedicated Amazon Appstore Birthday page that will display new deals daily as well as more of customers’ favorite apps. The Amazon Appstore also kicks off its Amazon Appstore for Android Birthday Giveaway and will award a Kindle Fire to eight lucky winners who enter the sweepstakes by March 31st.

Thank you for your partnership! We look forward to collaborating with you to bring customers great apps for another year!

Amazon_Appstore_Birthday_Banner
 

March 16, 2012

lisamar

KF_image_from_PDP
 

A few months ago, Amazon introduced Kindle Fire and, here on the blog, we talked about how you can get your app(s) onto Kindle Fire. We endeavor to provide our developers with useful, relevant information to help you develop your app(s) and we continue to get queries about developing for Kindle Fire. We have more information to share!

Your app requires an SD card—does Kindle Fire have one?

Kindle Fire has an internal SD card that your app can write to. Kindle Fire's SD card is internal and is not removable. You should not have to change your app for Kindle Fire if it currently stores data on the SD card. Using getExternalStorageDirectory() will enable you to write to the internal SD card on Kindle Fire.

Your app uses Adobe Air—will it work on Kindle Fire?

Yes, Adobe Air 2.7.1.1999 is pre-installed on Kindle Fire. If you wish to create and publish Adobe AIR 3 applications, you may do so by packaging them as 'captive runtime' apps. Note that captive runtime apps will not support on-device debugging.

Your app needs the support of an e-mail client—is that a feature of Kindle Fire?

Kindle Fire has a pre-installed e-mail client that will respond to both mailto links and e-mail intents.

How do you configure the supports-screens element for compatibility with Kindle Fire?

To ensure your app is compatible with Kindle Fire, specify <supports-screen android:largeScreens="true"/> in your manifest file.

Your app has audio—what audio playback does Kindle Fire support?

Kindle Fire supports the following audio formats natively:

  • AAC LC/LTP
  • HE-AACv1 (AAC+)
  • HE-AACv2 (enhanced AAC+)
  • AMR-NB
  • AMR-WB
  • MP3
  • MIDI
  • Ogg Vorbis
  • PCM/WAVE

You plan to upgrade your app to Android v4.x (Ice Cream Sandwich)—will your upgraded app work on Kindle Fire?

To increase the probability that your app will be compatible with Kindle Fire, you should only use Android 4.x APIs that are backwards compatible with Android 2.3 Gingerbread.

Your app has lots features—what specific features does Kindle Fire support?

Kindle Fire supports the features in the following list. To ensure your app is compatible with Kindle Fire, it should only use features found in this list.

KF_feature_table
 

March 02, 2012

lisamar

Note: Effective 08-26-2015 Free App of the Day (FAD) has been replaced with Amazon Underground.

Fire Maple Games is a mobile app developer located in Garnet Valley, PA. Their adventure game app, The Secret of Grisly Manor, continues to be a best-selling title since the launch of the Amazon Appstore for Android in March 2011. The sharp graphics and engaging storyline of this hidden object game continue to amass downloads and excellent reviews.

Fire Maple Games has taken advantage of many Amazon Appstore offerings including the Free App of the Day promotion. The Free App of the Day program has offered customers a paid app, for free, every day since the launch of the store. Additional, Fire Maple Games capitalized on app placement throughout the store and targeted e-mail campaigns. They also optimized their application for the Kindle Fire. By leveraging the Amazon Appstore platform, downloads of The Secret of Grisly Manor have seen significant gains on a weekly basis.

Initially engaged by the Free App of the Day promotion out of pure curiosity—what does and does not work when selling apps?—Fire Maple Games was pleased with the level of exposure they got from participating. “It was a fantastic increase of our user base,” said Joe Kauffman, owner of Fire Maple Games. “It wasn’t directly profitable, of course, as we were giving the game away for free, but now many more people have been exposed to the company and our games.” Kauffman has gotten many e-mails from people saying they would definitely buy the company’s next game. “For an indie developer on a limited budget, it was a great way to get the game into lots of people's hands,” he added.

Fire Maple Games joined the Amazon Appstore in November 2010 and was part of the Amazon Appstore launch four months later. “Amazon is such a great brand with such a powerful presence…we had high hopes for the Amazon Appstore for Android,” Kauffman said. They were also intrigued by the approval process and liked “that the apps would be curated, so a nicer selection of apps could be promoted.”

Lost_City_1
 

Fire Maple Games recently added a second adventure game, The Lost City, to their Amazon Appstore catalog, and the app has been getting stellar reviews. With the traction Fire Maple Games has seen thus far, new titles are sure to be a hit. “We use previous games to cross-sell new games,” Kauffman explained. “It seems to be working pretty well…both games have stayed within the Top 25!”

Kauffman revealed that the company hasn’t gotten any specific emails from customers regarding their experience with the Amazon Appstore and that that is a good thing: “It means that the process is pretty seamless. I recommend that everyone partner with Amazon! It is a nice, curated app-store with a great customer experience.”

January 06, 2012

Amazon Mobile App Distribution Program

Interested in learning more about selling your apps on Amazon.com and Kindle Fire? Aaron Rubenson, director of the Amazon Appstore for Android, will offer insight at CES into how developers can get in front of millions of Amazon customers  – and make money – when they sell their apps at Amazon.com.

Learn about submitting apps for Kindle Fire,  which topped Amazon.com’s “Best of 2011” list as the best-selling, most wished for, and most gifted product as determined by Amazon.com customers. Throughout December, customers purchased well over 1 million Kindle devices per week. Also on the agenda is information about programs such as in-app purchasing and Test Drive, which lets customers try an app on their computers before they buy.

  AaronRubenson

Rubenson and other Amazon Appstore representatives will be available for informal discussions after the presentation.

Who:  Aaron Rubenson, Director, Amazon Appstore for Android

What:  “Selling Apps on Amazon.com and Kindle Fire”

Where:  The Venetian Meeting Rooms, Veronese 2404

When:  Friday, January 13, 9 a.m. – no R.S.V.P. needed

February 23, 2011

peracha

As an app developer, you know the importance of using external services and APIs offered by other developers. Leveraging third-party software eliminates unnecessary coding on your part and allows you to quickly bring higher-quality, feature-rich apps to market. An app can leverage the features of other apps to handle various types of requests. One common example is using a browser to handle user requests to hyperlinked text displayed in your app. Another example is launching a third-party social networking app to authenticate your user. Although on the surface these integration points appear similar-- the reality is that they can be very different. The difference lies in the mechanism used to invoke the external app.

In the first scenario, when a user clicks on a hyperlink, the action will automatically invoke an intent, which is sent to the Android system to process.  The intent, which encapsulates an operation to be performed and contains the necessary data to send to the operation, acts as the glue between two or more loosely coupled Android apps.  The Android system matches the intent to one or more activities, services, or receivers that have registered with the system. In the case of a hyperlink, typically the default browser activity will handle the intent. However, if more than one intent handler is able to process the operation (such as when a user clicks on an e-mail address), the system offers the user the option to select the intent handler they are interested in using. In the example below, an e-mail handler and the copy-paste handler are invoked after a user clicks on an e-mail address within a browser.

  Linking


The important thing about the first scenario is that your app does not concern itself with who handles the intent, and no data is shared between the two.  Your app will defer to the user to make the appropriate selection.

In the second scenario, you will have a more tightly coupled dependency on the authentication service provided by the third-party social networking app. This means that you do not want just any social networking app to authenticate your user. Instead, you are looking for a particular app, and if that app does not exist, you will respond accordingly. 

However, before this dependency can be created, your app will need to be able to share data with the service provider. This is done by signing your app and obtaining the appropriate security key(s) from the third party to access its API.  Depending on the requirements of the service provider, you can then either bundle its library with your app or require that the third party’s app be installed on the device. 

At runtime, if you cannot resolve the dependency to the third-party app (i.e. it’s not installed), then you will want to provide the user an opportunity to install the app. This can be done by launching an intent from your app to an Amazon Appstore URL:

String url = "http://www.amazon.com/gp/mas/dl/android?p=com.amazon.mp3";
Intent intent = new Intent(Intent.ACTION_VIEW);
intent.setData(Uri.parse(url));
startActivity(intent);

The above example links the intent to the Amazon MP3 app.  To link to a different app, you can simply take the package name (“com.amazon.mp3”) and replace it with the one for the app you are depending on.  The Amazon Appstore mobile client will be configured to handle URL intents of the following pattern:

http://www.amazon.com/gp/mas/dl/android?p=<packagename>

The invocation of the intent will then provide the user the option to view the app page through the Amazon Appstore mobile client. 

Appaction
 

From there, the user can take advantage of Amazon’s 1-Click purchase feature to download the app (paid or free).  After the user installs the third-party app, they can go back to your app’s activity and continue from there.

The following list includes some other helpful links you can use to make requests to the Amazon Appstore:

  • To search the Appstore:

    http://www.amazon.com/gp/mas/dl/android?s=<searchtext>

  • To show all apps by the developer of the app corresponding to the specified package name: 

    http://www.amazon.com/gp/mas/dl/android?p=<packagename>&showAll=1

February 17, 2011

peracha

Since the official launch of the Amazon Developer Portal, we have received tons of positive feedback regarding the developer registration and app submission process.  However, with the large volume of activity, it’s not surprising that developers have a few questions that are not directly answered in our FAQ.  We’ll take this opportunity to answer some of those questions:

Are you required to submit a video along with other multimedia content, such as icons and screenshots?

Although compelling videos can be helpful to customers when they are deciding on which app to buy, they are not required. 

The only multimedia files that are required are:

  • Device icon (114x114px)
  • Large icon (512x512px)
  • A minimum of three screenshots (480x854px or 854x480px each)

The maximum size for each image is 3Mb.  More information about multimedia files can be found here. If you have submitted your app and see the status “Incomplete (Missing Multimedia)”, then it is likely that you did not submit one or more of the required images.  If you believe you have submitted all multimedia files and are still seeing this status, we encourage you to contact our support team.

Multimedia2
 
 

What is the maximum video size that you can upload for an app? 

The maximum size for a video is 30Mb.  There is a 3Mb limit for video files submitted through the Developer Portal’s web console.  If you want to submit a video that is greater than 3Mb (but under 30Mb), please use your FTP account.  The process to create an FTP account and submit your app video is described here

What video formats do you support?  Your FAQ says MP4 H.264- so does this mean you don’t accept any other format?

We require your videos to be stored in an MP4 H.264 encoded format.  This is to ensure an optimal visual and performance experience for your customers.  Remember that these videos will not only be viewed on Amazon’s retail website, but also on mobile devices.  If you upload videos that do not meet the requirements outlined in our FAQ, there may be a delay in your submission review, or your video may not be included on your final detail page.

If you have any additional questions as you go through the Amazon Appstore submission process, please do not hesitate to contact our support team.

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