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Showing posts tagged with How to

December 03, 2018

Shweta Kapil

In this post, I’ll share the nuances of handling near-field voice control, which uses the microphone button on the remote, and far-field voice control, which uses an Alexa-enabled device linked to a Fire TV.

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November 08, 2018

Guest Blogger

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Missile Cards isn’t my first commercial project, but it’s one of the weirdest, most ambitious, and most successful games I’ve created to date. For me, learning is an important part of the process and each project brings new challenges, victories, and opportunities to share my experience with others.

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November 06, 2018

Guest Blogger

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Today, we are going to use PRNG to create some random cave-like environments using a programming model called cellular automata.

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November 06, 2018

Ken Gilmer

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In this tutorial we will walk you through how to integrate GameOn's APIs into an Android game. Using a simple quiz game as an example, you'll see how each piece fits together to produce a working game integration.

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November 02, 2018

Travis Ah King

With proxy support on Fire TV and using a popular proxy tool such as Charles Proxy, you can set up your Fire TV environment to view SSL/HTTPS traffic in plain text.

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October 29, 2018

Mario Viviani

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Learn how to enable in-app voice control by integrating the Android Media Session API. 

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October 18, 2018

Guest Blogger

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I will talk about three examples in this article related to that genre, namely: Coyote Time, Jump Buffering, and Sticky Walls. Let’s get started.

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October 11, 2018

Guest Blogger

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Today, I want to talk to you about random number generation (RNG). Or, more accurately, pseudo-random number generation (PRNG).

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October 09, 2018

Guest Blogger

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In my previous blog post, we went over some basic tools and terminology for audio engineering. Now that we have an appreciation of the basic sculpting tools available to us, let’s talk about a holistic approach to the soundscape.

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October 02, 2018

Francesco Mattia

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The experience on Fire TV requires you to think about designing for the 10-foot experience as well as taking into account different control interfaces, like a remote and voice capabilities.

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September 19, 2018

Jennifer King

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Designing for voice is different from designing for screens; therefore, developers looking to build for voice can start by embracing a set of design principles that are unique to voice-first interactions. Here we cover four design patterns to keep in mind.

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September 11, 2018

Guest Blogger

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Particle effects like explosions, magic effects, water, and smoke can bring any game to life. To get started with particle effects, you will first need a sprite to use as a particle. Creating these sprites is can be easy using free software and minimal drawing skills. Let’s get started!

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August 29, 2018

Guest Blogger

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I hire artists, programmers, designers, sound effects artists, and musicians quite often. In this blog I will share a few tips on how to manage a team of people, and how to set that team up for success.

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August 15, 2018

Guest Blogger

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This blog will cover something very near and dear to my heart: player expression through gameplay. Basically, players being able to play how they want to play and not always exactly how the game or the designer wants them to play.

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August 07, 2018

Guest Blogger

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I’ve created dozens of card game prototypes and am working on numerous card-based projects I plan to release in the future. From working on these projects, I’ve noted some common elements that tend to make or break a digital card game’s design.

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