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Showing posts tagged with How To

November 16, 2017

Sreeram Krishnamachari

In-app purchasing (IAP) is the predominant method for selling products within apps. You have been asking us to provide an option to submit IAPs in batches and Amazon is delivering it today.

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November 14, 2017

Jesse Freeman

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In the second part of this series, we are going to explain how to compile a final executable as an APK file and upload it to the Amazon Appstore so you can make it available to the public.

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November 10, 2017

Guest Blogger

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Welcome to the final GameMaker Basics entry! In this post, I'll cover hitboxes and hurtboxes. For example, how do they work? How do you set them up? How do you balance them? I thought this would be a great place to address questions like these.

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November 09, 2017

Jesse Freeman

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Welcome to the first part of our Amazon Fire tech blogs. In this blog post, we will take you through setting up GameMaker Studio 2 and testing your game on an Amazon Fire device.

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November 08, 2017

Guest Blogger

This is the second part in our series about setting up source control in GameMaker Studio 2. In this post, we will cover how to deal with merge conflicts.

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November 03, 2017

Guest Blogger

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In our third GameMaker basics post, we are going to talk about adding some juice to your character movements and animations. This will help you squeeze some more life and feeling out of your games, and improve the quality of your games overall.

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October 27, 2017

Guest Blogger

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Welcome to the second entry in our GameMaker Basics series. If you are following along from the previous entry, great! We will be picking up right where we left off. Today we are going to set up a simple state machine.

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October 20, 2017

Guest Blogger

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In this four part series, guest blogger, Nathan Ranney, covers the basics of developing with GameMaker. This post explores setting up and animating sprites.

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August 08, 2017

Becky Young

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You can reach a whole new audience on Fire tablets and other devices—with little to no modifications to your Android app. This blog provides a quick overview of what you need to know to get started.

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July 31, 2017

Becky Young

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Building an app isn’t easy, and the work doesn’t end at launch. That’s why we decided to create a complete guide for developers.

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July 28, 2017

Greg Bulmash

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This second installment in our Login with Amazon (LWA) integration series is about integrating LWA with Amazon Web Services (AWS) using Amazon Cognito, AWS's solution to managing user identities in the apps you build with AWS underpinnings.

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July 20, 2017

Jesse Freeman

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It’s easy to get bogged down in the details and forget the most valuable part of making a game, which is building something fun to play. Here, I will talk about some approaches to adding artwork and sounds into your game.

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July 18, 2017

Becky Young

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A soft launch is a valuable way to see how well your game performs before launching it for wider distribution. It allows you to isolate and optimize successful factors and problem areas strategically. Our friends at deltaDNA share their top tips for ensuring your soft launch is a resounding success.

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July 11, 2017

Greg Bulmash

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This May, I was in Austin, Texas for O'Reilly's OSCON, one of the nation's premiere open source conferences. My talk, "Can You Roll Your Own Virtual Assistant," is now available on YouTube.

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July 06, 2017

Jesse Freeman

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If you're developing an app, you can speed up your development by using frameworks. Frameworks allow you to work with existing code libraries, so you don’t have to create these libraries yourself.

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