Appstore Blogs

Appstore Blogs

Want the latest?

appstore topics

Recent Posts

Archive

Showing posts tagged with Case Study

January 07, 2016

Peter Heinrich

Halfbrick CEO Shaniel Deo Discusses Amazon Underground

In 2015, Amazon introduced a new monetization model called Amazon Underground in its continuing effort to make mobile developers successful. Instead of charging for each download or encouraging in-app purchases, developers can earn revenue through Amazon Underground for every minute that their app is actually in use by every customer.

By removing the usage friction associated with pay walls and in-app selling, Amazon Underground leads to a more engaging user experience, helping you attract more users to your app with the promise of 100% free content. We recently sat down with Shaniel Deo, founder of Halfbrick, to talk about the results his company has seen with Amazon Underground.

Halfbrick’s Colossatron

Creator of blockbuster games like Jetpack Joyride and Fruit Ninja (which Deo says have worldwide downloads of more than 500 million and 1 billion, respectively, across all platforms), Halfbrick has released many popular mobile games over the years using traditional monetization models like premium, freemium, and ad-supported. According to Deo, “We had varying degrees of success. [Amazon Underground] really piqued my interest when I heard about it. This is something that I think is innovative, and allows us to reach a different audience, while at the same time generate revenue from that audience.”

Colossatron was the first game Halfbrick published to Amazon Underground, and Deo has been pleased with the customer response.

[Read More]

July 18, 2014

David Isbitski

Harpan, the developer of popular games Solitaire, FreeCell, Sudoku and Pyramid Solitaire, distributes more than 12 gaming apps on iTunes, Google Play and the Amazon Appstore. Harpan was interested in a cross platform mobile ads solution, which can provide the needed earning lift without compromising their user experience. In order to focus more on app development, Harpan needed a solution that was easy to integrate and could help track app performance.

Harpan decided to use the Amazon Mobile Ads API for monetizing their apps across platforms. Tim Oswald, co-founder and CEO of Harpan shared that Amazon was their solution of choice.  The Amazon Mobile Ad Network delivered higher eCPM, provided a great experience for their users with high-quality tailored ads, and enabled app optimizations through actionable performance tracking and reporting.

20% higher* eCPM versus other ad networks

Harpan’s earnings increased with the Amazon Mobile Ad Network.  The biggest factor driving this was the payment structure.  Amazon pays on ad impressions served instead of clicks on ads. “With the Amazon Mobile Ads API, we are consistently getting 20% higher eCPM on our Android, iOS and Kindle Fire apps compared to other ad networks. We were extremely pleased to see the Amazon Mobile Ads API performing better than other ad networks on iOS, said Tim Oswald.

Macintosh HD:Users:skaush:Documents:Launches:iOS 07152014:Harpan Solitaire Screenshot.png

25% higher* CTR on ads delivered by Amazon Mobile Ad Network

The quality of ads was very important for Harpan to provide a great experience for their users. Tim explained, “While we want to increase our earnings, we don’t want to compromise our users experience. Amazon provides an engaging experience for our users by delivering relevant ads from Amazon and brand advertisers. We are seeing 25% higher CTR on ads delivered by the Amazon Mobile Ad Network compared to other ad networks.”

Easy integration & tracking

Harpan was able to integrate the Amazon Mobile Ads API in minimal time and focus their efforts on app development. Tim shared, “Enabling the Amazon Mobile Ads API in all their apps was very easy and took just few minutes to integrate the API. We really liked the integrated tracking, which helped us in monitoring and optimizing the performance of our apps in real-time.”

To learn more about the Amazon Mobile Ads API check out our Developer Portal here as well as our blog with tips on ad mediation and tracking ad events inside your apps.

*Your results may vary.

 

May 21, 2014

Mike Hines

In the realm of classic puzzle games for mobile apps, Bitmango is no newcomer to this genre. The South Korean company launched in 2011 and has a focus on casual mobile games that challenge the way people think. Games such as Draw Line Classic and Draw Line Bridge, (downloadable here) are available on the Amazon Appstore.

We recently chatted with Yewoon Seo who is the publishing team lead for Bitmango. Yewoon took us in depth on how Bitmango is performing on the Amazon Appstore, the team’s experience on getting their app onto the platform, and some things that surprised their team about our services.

 

“The decision to get our app onto Amazon was obvious”- Yewoon Seo

Expanding and reaching more customers has always been one of Bitmango’s priorities, which is why Bitmango decided to look into the Amazon Appstore. “I noticed that the Amazon Appstore platform was similar to Android so I immediately knew there was a huge potential here,” says Yewoon. The team initially built their apps on Google Play, so the team worked on moving their apps over onto Amazon Appstore. So how hard was it to transition their game over? The team was pretty surprised at the little amount of work needed to complete the task.

“There’s not much effort at all to port our app from Google Play to the Amazon Appstore. It took us approximately one to two hours per app, by just tweaking the API. For our app the certification process was only a day, which was something we have never seen before in any other store. ”- Yewoon Seo

The team has already received tens of thousands of downloads, which has given them the kind of expansion they were looking for.

ARPU that was worth the investment

“Results were great,” according to Yewoon. Their main app “Draw the Line: Classic” has performed really well in the Amazon Appstore in the US in terms of average revenue per user (ARPU).

But their app success didn’t stop there. When “Draw the Line: Classic” was compared to other app stores in terms of all the countries where the game was available, the app consistently outperformed others in terms of average revenue per user.

“Since the platforms between Google and Amazon are so similar there was not much effort needed to move our app over,” says Yewoon. In terms of effort needed to achieve these results, the team was very satisfied with the results.

From customer centric to developer centric

“The amount of detailed feedback that the Amazon reviewers provided during the submission process was a huge surprise to us and something we’ve never seen before. These are things that really saved us time and something we really appreciated,” says Yewoon.  Yewoon mentions that they appreciated that the Amazon team provides help for their developers in a variety of ways to answers their questions. “Sites such as the Amazon Apps and Services Developer Portal  really helped us when we needed help on specific topics or issues,” says Yewoon. The Amazon Apps and Services Blog is always updated with the latest announcements, updates, and also provides detailed tutorials.

“We’re so impressed with the service that moving forward we plan on integrating additional APIs from the Amazon Mobile App SDK over to our existing apps. We’re thinking of integrating Amazon Mobile Ads API and Amazon GameCircle API with WhisperSync for Games, for a better in game experience.” – Yewoon Seo

Learn more about the tools used by Bitmango

 

May 14, 2014

Mike Hines

One of the questions we hear frequently from developers is which platform they should target first when building their app. Adrian Barritt, head of development at Barnstrom Games, along with his team asked the same question when planning their app The Chase. The Chase first launched in August of 2013 and was the first app that the team decided to launch in the Amazon Appstore. The app allows a team of four challengers to play against a machine to test their knowledge. When asked why they chose the Amazon Appstore, Adrian said that “the opportunity was huge, and [we] saw similar apps performing really well on the Amazon Appstore”. The team also mentioned that “it doesn’t hurt when you hear good things from others [Square Enix] and how impressed they were with the coverage they received” says Adrian.

Recently, we had the chance to sit down with Adrian to discuss how they got their app to rise to the top of the charts in the UK, and how they view their experience with Amazon Appstore. Here are some of Adrian’s observations:

500% Increase in Sales Upon Launch of Amazon Coins

“Our sales went pretty ballistic when Amazon launched Amazon Coins.” says Adrian. Amazon Coins are generally used by customers to explore and try out new apps. Customers can get Amazon Coins in a variety of ways such as purchasing or earning Coins for free. Developers can really benefit from this since there are a lot of customers waiting to use up their Coins on different apps. Barnstorm Games specifically saw their app benefit from this.

“Our sales went up 10-fold (1000%) for about a week during the Amazon Coins promotion when Amazon gave away a vast amount of Coins to their customers. Even after the promotion we saw a 500% increase in sales from what we used to get.”- Adrian Barritt

Part of Adrian’s strategy is understanding when consumers usually purchase apps. The team made sure that their app would be ready for launch before the holidays. As a result the team saw a “2000% increase on Christmas Day compared to our average sales we usually get per day”. Since then, the team continues to see a consistent increase of 200-300% in sales after the Coins promotion ended and is now consistently ranked among the top 3 apps in the UK.

“We are more than happy with our performance in the Amazon Appstore and our expectations have been exceeded” – Adrian Barritt

Amazon Coins

Transitioning the App to Google Play with Ease

One of the goals for Barnstorm was to expand their app onto more platforms. Since the team initially built their app on the Kindle Fire, they knew that Android would be a natural transition. So how was the process for transitioning the app over to Android? “The transition for creating an Android version was very easy since Kindle Fire was just designed that way.” says Adrian. You may recall that 75% of Android tablet apps that we tested just work on Kindle Fire with no additional development needed so it’s not surprising that Adrian said that “there was no additional work needed beyond supporting GameCircle and thinking what services to use. Other than that it was very simple.”

“Even though we are on Google Play as well now, the majority of the time the Amazon Appstore still performs better than Google Play in terms of revenue”.

Using GameCircle to increase Engagement

One service that Barnstorm is using to increase customer engagement is the GameCircle API. “With GameCircles’s achievement feature, it’s definitely helped us retain and engage our users” says Adrian. The team uses achievements to mark how well players are performing against others in “The Chase”, which has really improved average session length. After seeing the success with GameCircle, Adrian is currently looking into more services such as Amazon’s Device Messaging API to engage the audience even more by pushing out notifications to them.

  

Next Step for Barnstorm

The team has a new app that they just released in the Amazon Appstore called Tipping Point. The app is already topping the charts in the UK as well and the team has high hopes for it. Barnstorm also just participated in Amazon’s Free App of the Day program as well, helping them get even more exposure to customers.

Learn more about the tools used by Barnstorm Games

Amazon Coins

GameCircle

Free App of the Day

 

April 24, 2014

David Isbitski

Launched in 2010, Soundtracker by South Ventures USA, is described as an app that allows music to connect people by making it easy to discover and play music in real time with friends and anyone nearby. With Soundtracker you can create stations, chat with other users, listen and comment on their latest stations amongst other features. Available on the Amazon Appstore here as well as other platforms, Soundtracker has over 4 million downloads and 1 million active users worldwide across all platforms.

I had the chance to sit down with Daniele Calabrese, CEO and founder, to discuss their experience bringing Soundtracker into the Amazon Appstore and how they’ve managed to leverage different Amazon Mobile Apps APIs to their advantage.

Increasing Opportunity with Limited Work

Even though the app itself is available on various platforms, the reason why Daniele decided to bring the app to Amazon Appstore was simple. The “opportunity with Kindle was too good to pass on since we would be able to create an app for two platforms at once.” Daniele says that early on the team realized that the Android SDK was compatible with Kindle Fire, so they decided to build the apps in tandem. The team found out quickly that “the process in getting Soundtracker into the Amazon Appstore was very easy and the results from it has definitely paid off.”

“Monetization in the Amazon Appstore jumped 100% using Amazon’s In-App Purchasing API and Mobile Ads API in the first month since implementation” – Daniele Calabrese

 

Figure 1- Kindle Fire UI

Leveraging Amazon Mobile Apps SDK to Improve Engagement

Besides using Amazon’s In-App Purchasing and Mobile Ads API, Soundtracker also uses Amazon’s Maps API and Device Messaging API as well. For Soundtracker “being able to monetize and engage your users are the most important factor in choosing a platform” says Daniele. The team credits these specific API’s as “the reason why we were able to be so successful in the Amazon Appstore.” By integrating certain APIs you can also qualify for different programs. Daniele says the team is “excited to be admitted into the Appstore Developer Select program,” which provides the team with 500k mobile ad impressions, Amazon Coins rewards to customers, and more.

Figure 2- Nearby feature and push notification

Since Soundtracker detects where other users are, relative to their current location, notifying other users who are nearby is crucial for engagement. The team decided to use Amazon Device Messaging API and Amazon Maps API to help solve this issue. The device messaging and maps APIs allow users to really engage by integrating interactive maps directly into your app, as well as sending out push notifications from the cloud to the user. When your app relies heavily on social interaction, such as Soundtracker’s feature of commenting or discovering other users’ playlist selections, getting a user’s attention is one of the most important factors. By using these APIs, the team was able to see a consistent lift in engagement.                

“Engagement in the Amazon Appstore increased by 400% in the last 6 months. Number of sessions, length of sessions, and number of tracks streamed per user increased on a weekly basis.”- Daniele Calabrese

So how long did it take for the team to integrate all these APIs? Daniele says “the process for development and testing altogether took only a week and the process was very straight forward”.

Expanding into the Living Room with Amazon Fire TV

According to Daniele, “since performance has been successful with their current app on Kindle Fire” the team plans to expand even more into the Amazon ecosystem. The next step for the team is “integrating with Amazon’s music offering and getting their app on Amazon Fire TV.” Since the team has already qualified for Appstore Developer Select, the team can now qualify for the Appstore Developer Select Amazon Fire TV benefits as well by optimizing for the Amazon Fire TV. This includes enhanced on-device merchandising and a 500k Amazon Coins offer per qualifying app.

“I would recommend Amazon Appstore to other developers. Getting our app on Kindle Fire was very easy and it gives developers a great opportunity to distribute and monetize their apps.” – Daniele Calabrese

 

Want the latest?

appstore topics

Recent Posts

Archive