On Wednesday’s installment of our live dev show we welcome Luke Burtis, Production Director from tinyBuild the indie game developer and publisher. He’ll be sharing his perspective on our concept game “Planet Destroyer” and talking about success factors for indie devs.
Please join the conversation on Wednesday July 8 at 11:00 am PST at http://www.twitch.tv/paulcutsinger.
For background, we’ve been talking a lot about how to get more game developers over the app poverty line and sharing best practices for building quality games and healthy businesses on the blog and at conferences.
Now, we’re doing something a bit different.
We’ve started a reality show called “Planet Destroyer: Concept to Greenlight” where @PeterDotGames and @PaulCutsinger are building a game live on Twitch and just, like any reality show, it’ll end with a panel of judges that will critique the game and will give it a thumbs up or thumbs down. Along the way, we’re broadcasting the entire journey live on Twitch. We really want that thumbs up so, to help us and all the game devs that watch, we’re bringing in experts from around the industry to mentor us on every aspect of building a game – game design, architecture, music, story, business models, crowd funding, publishing, user acquisition, art, front end coding, back end scale, marketing… Everything you actually need to have a successful game launch.