Have you been too busy this fall to keep up with us at the Amazon Appstore? We've been busy too, from discussing shaders and surfaces in GameMaker Studio 2 with guest blogger Alejandro Hitti to releasing our all-new IAP batch submission tool. Here's what you missed:
In-App Purchasing (IAP) is the predominant method for selling products within apps. You have been asking us to provide an option to submit IAPs in batches, and Amazon is happy to announce our new IAP batch submssion tool!
In the second post of this two-part series, we explain how to compile a final executable as an APK file and upload it to the Amazon Appstore so you can make it available to the public.
What is the best time for app revenue? When do game downloads surge? We worked with Newzoo to analyze app revenue and downloads in 2016, and identified peak times of the year. Read about three of the top trends we uncovered.
Shaders are often used to create beautiful graphical effects in games. They are also among the most advanced features offered by GameMaker Studio 2, but guest blogger Alejandro Hitti will try to explain everything as simply as possible in this post.
We have another GameMaker basics tutorial! Nathan Ranney, founder of the punk house game dev shop, RatCasket, wants to talk to you about how to pause your game. It is a fairly simple process, but it can be a bit confusing if you are unfamiliar with certain GameMaker functions.
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