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September 13, 2019Guest Blogger
Jupiter Hadley, is an indie gamer, YouTuber and writer. She had the chance to interview Anthony Lai, one of the developers of Good Pizza, Great Pizza, about the game, bringing it to the Amazon Appstore and optimizing it for Amazon devices.[Read More]
January 28, 2019Guest Blogger
I’ll be listing helpful tips to help optimize the look and feel of your user interface and most importantly, improve the user experience.[Read More]
January 16, 2019Guest Blogger
Most modern game engines support PBR (physically-based rendering) materials. These maps can be created using expensive and hard to learn software, or created from photographs. There's an alternative however, you can draw these textures by hand using free software and basic drawing skills![Read More]
December 31, 2018Guest Blogger
Over the years, I’ve had good and bad experiences with teams and projects, but that’s part of the process. The bright side is that I learned a few tips and tricks that can help to find and manage a team easier, which I will share today.[Read More]
December 11, 2018Guest Blogger
Ruya is a meditative puzzle game where you play a seemingly sleepy character with a garden of adorable characters beneath her. The goal is to match cute characters in Ruya's world of dreams, swiping, sliding, and popping these characters to progress and unfold Ruya's memories.
November 27, 2018Guest Blogger
Missile Cards may be my first commercially released card game, but I’ve created dozens of card game prototypes and am working on numerous card-based projects I plan to release in the future.
November 20, 2018Guest Blogger
In this post, I'll talk about the variety of industry competitions and prizes to help your game stand out. There are many competitions within the industry that can provide financial prizes, marketing related prizes, or the invaluable opportunity to show off your game to a larger audience.[Read More]
November 13, 2018Guest Blogger
In this article, I am going to talk about two different types of events and how to make the most of them. Going to events may seem like a particularly daunting task, but having a face-to-face connection with people in the industry is extremely important.
November 08, 2018Guest Blogger
Missile Cards isn’t my first commercial project, but it’s one of the weirdest, most ambitious, and most successful games I’ve created to date. For me, learning is an important part of the process and each project brings new challenges, victories, and opportunities to share my experience with others.[Read More]
November 06, 2018Guest Blogger
Today, we are going to use PRNG to create some random cave-like environments using a programming model called cellular automata.[Read More]
October 18, 2018Guest Blogger
I will talk about three examples in this article related to that genre, namely: Coyote Time, Jump Buffering, and Sticky Walls. Let’s get started.
October 11, 2018Guest Blogger
Today, I want to talk to you about random number generation (RNG). Or, more accurately, pseudo-random number generation (PRNG).[Read More]
October 09, 2018Guest Blogger
In my previous blog post, we went over some basic tools and terminology for audio engineering. Now that we have an appreciation of the basic sculpting tools available to us, let’s talk about a holistic approach to the soundscape.
September 11, 2018Guest Blogger
Particle effects like explosions, magic effects, water, and smoke can bring any game to life. To get started with particle effects, you will first need a sprite to use as a particle. Creating these sprites is can be easy using free software and minimal drawing skills. Let’s get started![Read More]
August 29, 2018Guest Blogger
I hire artists, programmers, designers, sound effects artists, and musicians quite often. In this blog I will share a few tips on how to manage a team of people, and how to set that team up for success.