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Showing posts by Jesse Freeman

December 03, 2018

Jesse Freeman

Our goal is to make it even easier for community managers and non-development staff to entirely run GameOn tournaments without needing to write a single line of code. Once a game integrates the GameOn tournament and prize APIs, the entire process can be managed from the admin console.

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November 19, 2018

Jesse Freeman

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We want more people to have access to this great resource, so we doing a limited run of these notebooks and plan to ship them out on a first come, first served basis.

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September 28, 2018

Jesse Freeman

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Developers can now integrate competitions with leaderboards and prizes into team-based, multiplayer games using GameOn services and the new Team API methods.

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September 26, 2018

Jesse Freeman

To request a session, please sign up and send in your questions here

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July 16, 2018

Jesse Freeman

During these office hours, you will be able to ask your technical questions, view live code demos, and discuss your GameOn use case. We will also explore best practices for competition management, real-world prizes, and more.
 

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June 11, 2018

Jesse Freeman

Mindstorm integrated Amazon GameOn into Word Fiends to easily run tournaments with real-world prizes each weekend and saw a huge spike in engagement and monetization.

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November 14, 2017

Jesse Freeman

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In the second part of this series, we are going to explain how to compile a final executable as an APK file and upload it to the Amazon Appstore so you can make it available to the public.

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November 13, 2017

Jesse Freeman

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We are excited about the all-new Amazon Fire edition for GameMaker Studio 2 (GMS2), letting developers create and publish Amazon Appstore games directly from the GameMaker IDE. To celebrate our partnership, we have released a series of tutorials on developing  with GameMaker.

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November 09, 2017

Jesse Freeman

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Welcome to the first part of our Amazon Fire tech blogs. In this blog post, we will take you through setting up GameMaker Studio 2 and testing your game on an Amazon Fire device.

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November 07, 2017

Jesse Freeman

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YoYo Games is launching the all-new Amazon Fire edition for GameMaker Studio 2 (GMS2), letting developers create and publish Amazon Appstore games directly from the GameMaker IDE.

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October 12, 2017

Jesse Freeman

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We’re excited to announce that Vungle’s industry-leading performance marketing platform is now available on Fire tablets and the Amazon Appstore.

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July 26, 2017

Jesse Freeman

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The name of your game is going to be the single most important decision you make. The most basic thing you can do to help your game be more successful is to simply give it a descriptive name.

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July 20, 2017

Jesse Freeman

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It’s easy to get bogged down in the details and forget the most valuable part of making a game, which is building something fun to play. Here, I will talk about some approaches to adding artwork and sounds into your game.

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July 06, 2017

Jesse Freeman

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If you're developing an app, you can speed up your development by using frameworks. Frameworks allow you to work with existing code libraries, so you don’t have to create these libraries yourself.

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June 28, 2017

Jesse Freeman

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You have a game idea and want to start building right away. But making a game is more than just having a good idea and the skill to code it. The first step is to create a game design document (GDD) to solidify your ideas.

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