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Showing posts by Guest Blogger

September 11, 2018

Guest Blogger

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Particle effects like explosions, magic effects, water, and smoke can bring any game to life. To get started with particle effects, you will first need a sprite to use as a particle. Creating these sprites is can be easy using free software and minimal drawing skills. Let’s get started!

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August 29, 2018

Guest Blogger

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I hire artists, programmers, designers, sound effects artists, and musicians quite often. In this blog I will share a few tips on how to manage a team of people, and how to set that team up for success.

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August 15, 2018

Guest Blogger

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This blog will cover something very near and dear to my heart: player expression through gameplay. Basically, players being able to play how they want to play and not always exactly how the game or the designer wants them to play.

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August 07, 2018

Guest Blogger

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I’ve created dozens of card game prototypes and am working on numerous card-based projects I plan to release in the future. From working on these projects, I’ve noted some common elements that tend to make or break a digital card game’s design.

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August 01, 2018

Guest Blogger

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In this post I’ll go through some basics on digital audio and the tools available to shape and refine that audio. In a follow-up post, I’ll talk about how to ultimately combine those elements into a cohesive mix with some audio examples. I will list any important jargon at the end for reference.

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July 26, 2018

Guest Blogger

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Missile Cards isn’t my first commercial project, but it’s one of the weirdest, most ambitious, and most successful games I’ve created to date. For me, learning is an important part of the process and each project brings new challenges, victories, and opportunities to share my experience with others.

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July 24, 2018

Guest Blogger

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As someone who has primarily made multiplayer games, playtesting has been an extremely important part of development. However it can be tricky to get helpful feedback under certain circumstances.

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July 18, 2018

Guest Blogger

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In part one of this article series, we created our database and used it to display the values of each variable on the GUI. We only covered how to add basic data types as well as enums and other objects. This time, we will do some modifications to the original database.

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June 19, 2018

Guest Blogger

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Due to the overwhelming response from the hitbox and hurtbox tutorial I posted, and due to a lot of questions from you folks about how to do this particular thing, I’m going to show you how to set up a basic combo system.

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June 11, 2018

Guest Blogger

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This is a guest post by Ling Shi, principal software development lead at Hulu, originally published on the Hulu Tech Blog

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June 05, 2018

Guest Blogger

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It's easy to create basic game art. The next step is to add proper lighting, textures, and details. Whether you want to draw rocks, some foliage, or a giant robot, there’s a trick for every effect. Let's dive right in and have a look at different shapes, colors, textures, and other details!

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May 25, 2018

Guest Blogger

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I’d like to share some of the insight I gained from writing the score for Crypt of the Necrodancer.

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May 17, 2018

Guest Blogger

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In this entry, I will go over how to write your own timers and how to use them.

 

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May 08, 2018

Guest Blogger

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Object introspection (also called metadata or reflection) is a cool feature that gives users information about their objects and data types at run time. This means you can use information about an object in your favor to perform cool tricks.

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May 03, 2018

Guest Blogger

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Today, I would like to go over how to create effects in your games. We will be creating an effect object, controlling its behavior with a state machine, and using scripts to streamline the creation of these objects in game.

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