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Showing posts by Guest Blogger

December 12, 2017

Guest Blogger

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I want to talk about something cool that I’m calling “orchestration." Object orchestration is the act of controlling objects from inside of another object. This is very useful for something like a “controller” object, which manages many things in your game.

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December 05, 2017

Guest Blogger

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In this post, I wanted to share my experiences with level design - the things I did right, the things I did wrong, and general tips to make your platforming levels much better. First, I'll explain the various methods I found that were effective for me when designing levels.

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November 28, 2017

Guest Blogger

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Welcome to another GameMaker basics tutorial! Today we are going to talk about views which is the camera system in GameMaker. Views, like most things in GameMaker, have some tricky to understand variables and functions

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November 24, 2017

Guest Blogger

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Hello, and welcome to another GameMaker basics tutorial. Today, I want to talk to you about how to pause your game. It is a fairly simple process, but it can be a bit confusing if you are unfamiliar with certain GameMaker functions.

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November 20, 2017

Guest Blogger

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Shaders are often used to create beautiful graphical effects in games. They are also among the most advanced features offered by GameMaker Studio 2, but I will try to explain everything as simply as possible in this post.

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November 10, 2017

Guest Blogger

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Welcome to the final GameMaker Basics entry! In this post, I'll cover hitboxes and hurtboxes. For example, how do they work? How do you set them up? How do you balance them? I thought this would be a great place to address questions like these.

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November 08, 2017

Guest Blogger

This is the second part in our series about setting up source control in GameMaker Studio 2. In this post, we will cover how to deal with merge conflicts.

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November 03, 2017

Guest Blogger

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In our third GameMaker basics post, we are going to talk about adding some juice to your character movements and animations. This will help you squeeze some more life and feeling out of your games, and improve the quality of your games overall.

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November 01, 2017

Guest Blogger

Source Control is an essential part of game development and one that every developer should use. In this 2 part blog series, I will show you everything you need to work with Source Control, specifically in GameMaker Studio 2 (GMS2).

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October 27, 2017

Guest Blogger

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Welcome to the second entry in our GameMaker Basics series. If you are following along from the previous entry, great! We will be picking up right where we left off. Today we are going to set up a simple state machine.

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October 20, 2017

Guest Blogger

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In this four part series, guest blogger, Nathan Ranney, covers the basics of developing with GameMaker. This post explores setting up and animating sprites.

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