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Showing posts by Chris Foley

May 17, 2018

Chris Foley

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In this post, I will demonstrate how to craft your first API calls with the tool Postman. Postman is a tool for developing and testing APIs, and is available as a Windows, Mac, or Linux native client for free at https://www.getpostman.com.

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April 13, 2018

Chris Foley

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This article is intended as a brief overview and explanation of the Amazon GameOn API keys, which should be helpful as you go through the GameOn documentation and plan your technical integration.

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March 06, 2018

Chris Foley

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In this article, I will explain a bit about the last piece of the puzzle: engaging the people who will actually promote your game.

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February 09, 2018

Chris Foley

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In this post, I'll talk about making your game technically easy for broadcasters to stream your game and how to enable compelling content. 

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January 30, 2018

Chris Foley

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This three-part series will describe the ways that mobile game developers can make their games more attractive to the broadcaster community. I will touch on technical and design elements, as well as external communications and marketing.

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January 24, 2018

Chris Foley

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Developers targeting older Amazon Fire tablets (2012 and earlier) who are upgrading their Unity engines should be an aware of an important change in Unity’s Android support.

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