It’s important when applying music to a video game to remember that the star is only as good as the supporting cast. Some of the most important music in any video game is the soundtrack between the super memorable stuff: the interstitial music.[Read More]
In this article, I will explain a bit about the last piece of the puzzle: engaging the people who will actually promote your game.
Download the 2018 Global Esports Market Report by Newzoo for free.
Today, we are going to explore ways to create and iterate on the content assets of your game. This includes level designs, textures, shaders, sounds, music, particle systems, and anything else that makes up the look and feel of your game.
This guide is designed to help you navigate the available resources for developing high-quality media streaming apps on Amazon Fire TV.[Read More]
We are in the process of revamping the app submission experience on our developer portal. Part one of this revamp is focused on improving the multimedia assets upload experience and how you add app descriptions.
GDC 2018 is right around the corner, and we’re excited to be back with a week full of brand new content! Let us know if you'll be going to GDC and you'll get free swag when you check in to the Amazon Developer Day on Monday, March 19th.[Read More]
Here are my tips to get the most out of your next conference, broken down into three parts: prep work before you go, what to do while you’re there, and how to follow up effectively.
When we think of competitive gaming, our minds go immediately to eSports. However, competitive gaming is much more than eSports. In this webinar, we’ll explore the growth behind eSports and what this means for you.
February 15, 2018Sophie Maler
Atom Tickets uses Login With Amazon and Amazon Pay services to simplify and streamline use of the app. The services enable Atom Tickets’ web and mobile app users to log in and pay with the trusted source they already use for other online shopping.[Read More]
In this post, I'll talk about making your game technically easy for broadcasters to stream your game and how to enable compelling content.[Read More]
It’s me again, back with yet another GameMaker basics tutorial, this time about parenting and inheritance. You can save a lot of time by creating a parent enemy object, which has common variables and code that all of your enemies may need, and passing it down.[Read More]
In my last post, I explained my process when debugging games and some tips to find bugs quickly and identify bottlenecks in your game. In this post, I'll cover some more advanced debugging techniques and also talk about profiling your game.
This three-part series will describe the ways that mobile game developers can make their games more attractive to the broadcaster community. I will touch on technical and design elements, as well as external communications and marketing.[Read More]