Over the years, I’ve had good and bad experiences with teams and projects, but that’s part of the process. The bright side is that I learned a few tips and tricks that can help to find and manage a team easier, which I will share today.[Read More]
We had a chance to talk to Jesse Cherry, the senior product manager at nWay, about nWay's experience running competitions and engaging their players with GameOn.[Read More]
Using Amazon Creator, Brightcove Video Cloud customers can leverage their existing Brightcove-based workflows to publish content on Amazon Fire TV and expand their audience reach.[Read More]
December 12, 2018Mario Viviani
In the Amazon Developer Podcast, I discuss technologies and trends in the mobile, apps, and games developer world with guest speakers and influencers from all over the world.[Read More]
Ruya is a meditative puzzle game where you play a seemingly sleepy character with a garden of adorable characters beneath her. The goal is to match cute characters in Ruya's world of dreams, swiping, sliding, and popping these characters to progress and unfold Ruya's memories.
Our goal is to make it even easier for community managers and non-development staff to entirely run GameOn tournaments without needing to write a single line of code. Once a game integrates the GameOn tournament and prize APIs, the entire process can be managed from the admin console.[Read More]
In this post, I’ll share the nuances of handling near-field voice control, which uses the microphone button on the remote, and far-field voice control, which uses an Alexa-enabled device linked to a Fire TV.[Read More]
Missile Cards may be my first commercially released card game, but I’ve created dozens of card game prototypes and am working on numerous card-based projects I plan to release in the future.
2018年10月、人気のFire TV StickよりさらにパワフルになったFire TV Stick 4Kと新型のAlexa対応音声認識リモコンが発表されました。米国、カナダ、英国、ドイツ、インド、日本のお客様にご利用いただけます。
第２世代のFire TV Stickよりも80%以上もパワフルなFire TV Stick 4Kは、新しい1.7 GHzのクアッドコアプロセッサーを搭載し、高速なストリーミング体験、ロード時間の短縮、鮮明な色相とくっきりとしたコントラストの映像美を楽しめます。[Read More]
In this post, I'll talk about the variety of industry competitions and prizes to help your game stand out. There are many competitions within the industry that can provide financial prizes, marketing related prizes, or the invaluable opportunity to show off your game to a larger audience.[Read More]
In this article, I am going to talk about two different types of events and how to make the most of them. Going to events may seem like a particularly daunting task, but having a face-to-face connection with people in the industry is extremely important.
takt1 likes to describe itself as the "Netflix for Classical Music." Recently, they brought their service to the big screen with Amazon Fire TV. Why was Fire TV their first choice? Find out their reasons and more in this edition of Dev Chat.[Read More]
Missile Cards isn’t my first commercial project, but it’s one of the weirdest, most ambitious, and most successful games I’ve created to date. For me, learning is an important part of the process and each project brings new challenges, victories, and opportunities to share my experience with others.[Read More]