Struct PlayerPlayState
sealed struct PlayerPlayState
The play states of the player.
These states are mutually independent.
Fields
Constants
STOPPED
PlayerPlayState={"STOPPED"}
PLAYING
PlayerPlayState={"PLAYING"}
PAUSED
PlayerPlayState={"PAUSED"}
FORWARD_SEEK
PlayerPlayState={"FORWARD_SEEK"}
REVERSE_SEEK
PlayerPlayState={"REVERSE_SEEK"}
ERROR
PlayerPlayState={"ERROR"}

