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Struct PlayerPlayState

sealed struct PlayerPlayState
The play states of the player. These states are mutually independent.

Fields

Constants

STOPPED

PlayerPlayState = {"STOPPED"}

PLAYING

PlayerPlayState = {"PLAYING"}

PAUSED

PlayerPlayState = {"PAUSED"}

FORWARD_SEEK

PlayerPlayState = {"FORWARD_SEEK"}

REVERSE_SEEK

PlayerPlayState = {"REVERSE_SEEK"}

ERROR

PlayerPlayState = {"ERROR"}
Last modified on October 29, 2026