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View

The most fundamental component for building a UI, View is a container that supports layout with flexbox, style, some touch handling, and accessibility controls. View maps directly to the native view equivalent on whatever platform React Native is running on, whether that is a UIView, <div>, android.view, etc.

View is designed to be nested inside other views and can have 0 to many children of any type.

This example creates a View that wraps two boxes with color and a text component in a row with padding.

Copied to clipboard.


import React from 'react';
import {View, Text} from 'react-native';
import {SafeAreaView, SafeAreaProvider} from 'react-native-safe-area-context';

const ViewBoxesWithColorAndText = () => {
  return (
    <SafeAreaProvider>
      <SafeAreaView style={{flexDirection: 'row'}}>
        <View style={{height: 100, backgroundColor: 'blue', flex: 0.2}} />
        <View style={{height: 100, backgroundColor: 'red', flex: 0.4}} />
        <Text>Hello World!</Text>
      </SafeAreaView>
    </SafeAreaProvider>
  );
};

export default ViewBoxesWithColorAndText;

Synthetic Touch Events

For View responder props (e.g., onResponderMove), the synthetic touch event passed to them are in form of PressEvent.


Reference

Props


accessibilityActions

Accessibility actions allow an assistive technology to programmatically invoke the actions of a component. The accessibilityActions property should contain a list of action objects. Each action object should contain the field name and label.

See the Accessibility guide for more information.

Type
array

accessibilityElementsHidden iOS Vega

A boolean value indicating whether the given accessibility element, and any accessibility elements it contains, are hidden. Default is false.

See the Accessibility guide for more information.

Type
bool

accessibilityHint

An accessibility hint helps users understand what will happen when they perform an action on the accessibility element when that result is not clear from the accessibility label.

Type
string

accessibilityLanguage iOS Vega Not Available

A value indicating which language should be used by the screen reader when the user interacts with the element. It should follow the BCP 47 specification.

See the iOS accessibilityLanguage doc for more information.

Type
string

accessibilityIgnoresInvertColors iOS Vega Not Available

A value indicating this view should or should not be inverted when color inversion is turned on. A value of true will tell the view to not be inverted even if color inversion is turned on.

See the Accessibility guide for more information.

Type
bool

accessibilityLabel

Overrides the text that's read by the screen reader when the user interacts with the element. By default, the label is constructed by traversing all the children and accumulating all the Text nodes separated by space.

Type
string

accessibilityLiveRegion Android Vega

Indicates to accessibility services whether the user should be notified when this view changes. Works for Android API >= 19 only. Possible values:

  • 'none' - Accessibility services should not announce changes to this view.
  • 'polite'- Accessibility services should announce changes to this view.
  • 'assertive' - Accessibility services should interrupt ongoing speech to immediately announce changes to this view.

See the Android View docs for reference.

Type
enum('none', 'polite', 'assertive')

accessibilityRole

accessibilityRole communicates the purpose of a component to the user of an assistive technology.

accessibilityRole can be one of the following:

  • 'none' - Used when the element has no role.
  • 'button' - Used when the element should be treated as a button.
  • 'link' - Used when the element should be treated as a link.
  • 'search' - Used when the text field element should also be treated as a search field.
  • 'image' - Used when the element should be treated as an image. Can be combined with button or link, for example.
  • 'keyboardkey' - Used when the element acts as a keyboard key.
  • 'text' - Used when the element should be treated as static text that cannot change.
  • 'adjustable' - Used when an element can be "adjusted" (e.g. a slider).
  • 'imagebutton' - Used when the element should be treated as a button and is also an image.
  • 'header' - Used when an element acts as a header for a content section (e.g. the title of a navigation bar).
  • 'summary' - Used when an element can be used to provide a quick summary of current conditions in the app when the app first launches.
  • 'alert' - Used when an element contains important text to be presented to the user.
  • 'checkbox' - Used when an element represents a checkbox which can be checked, unchecked, or have mixed checked state.
  • 'combobox' - Used when an element represents a combo box, which allows the user to select among several choices.
  • 'menu' - Used when the component is a menu of choices.
  • 'menubar' - Used when a component is a container of multiple menus.
  • 'menuitem' - Used to represent an item within a menu.
  • 'progressbar' - Used to represent a component which indicates progress of a task.
  • 'radio' - Used to represent a radio button.
  • 'radiogroup' - Used to represent a group of radio buttons.
  • 'scrollbar' - Used to represent a scroll bar.
  • 'spinbutton' - Used to represent a button which opens a list of choices.
  • 'switch' - Used to represent a switch which can be turned on and off.
  • 'tab' - Used to represent a tab.
  • 'tablist' - Used to represent a list of tabs.
  • 'timer' - Used to represent a timer.
  • 'toolbar' - Used to represent a tool bar (a container of action buttons or components).
  • 'grid' - Used with ScrollView, VirtualizedList, FlatList, or SectionList to represent a grid. Adds the in/out of grid announcements to the android GridView.
Type
string

accessibilityState

Describes the current state of a component to the user of an assistive technology.

See the Accessibility guide for more information.

Type
object: {disabled: bool, selected: bool, checked: bool or 'mixed', busy: bool, expanded: bool}

accessibilityValue

Represents the current value of a component. It can be a textual description of a component's value, or for range-based components, such as sliders and progress bars, it contains range information (minimum, current, and maximum).

See the Accessibility guide for more information.

Type
object: {min: number, max: number, now: number, text: string}

accessibilityViewIsModal iOS Vega Not Available

A value indicating whether VoiceOver should ignore the elements within views that are siblings of the receiver. Default is false.

See the Accessibility guide for more information.

Type
bool

accessible

When true, indicates that the view is an accessibility element and discoverable by assistive technologies such as screen readers and hardware keyboards. By default, all the touchable elements are accessible.

See the Accessibility guide for more information.


aria-busy

Indicates an element is being modified and that assistive technologies may want to wait until the changes are complete before informing the user about the update.

Type Default
boolean false

aria-checked

Indicates the state of a checkable element. This field can either take a boolean or the "mixed" string to represent mixed checkboxes.

Type Default
boolean, 'mixed' false

aria-disabled

Indicates that the element is perceivable but disabled, so it is not editable or otherwise operable.

Type Default
boolean false

aria-expanded

Indicates whether an expandable element is currently expanded or collapsed.

Type Default
boolean false

aria-hidden

Indicates whether the element is hidden from assistive technologies.

For example, in a window that contains sibling views A and B, setting aria-hidden to true on view B causes VoiceOver to ignore the B element and its children.

Type Default
boolean false

aria-label

Defines a string value that labels an interactive element.

Type
string

aria-labelledby Android Vega

Identifies the element that labels the element it is applied to. The value of aria-labelledby should match the nativeID of the related element:

Copied to clipboard.


<View>
  <Text nativeID="formLabel">Label for Input Field</Text>
  <TextInput aria-label="input" aria-labelledby="formLabel" />
</View>

Type
string

aria-live Android Vega

Indicates that an element will be updated, and describes the types of updates the user agents, assistive technologies, and user can expect from the live region.

  • off Accessibility services should not announce changes to this view.
  • polite Accessibility services should announce changes to this view.
  • assertive Accessibility services should interrupt ongoing speech to immediately announce changes to this view.
Type Default
enum('assertive', 'off', 'polite') 'off'

aria-modal iOS

Boolean value indicating whether VoiceOver should ignore the elements within views that are siblings of the receiver. Has precedence over the accessibilityViewIsModal prop.

Type Default
boolean false

aria-selected

Indicates whether a selectable element is currently selected or not.

Type
boolean

aria-valuemax

Represents the maximum value for range-based components, such as sliders and progress bars. Has precedence over the max value in the accessibilityValue prop.

Type
number

aria-valuemin

Represents the minimum value for range-based components, such as sliders and progress bars. Has precedence over the min value in the accessibilityValue prop.

Type
number

aria-valuenow

Represents the current value for range-based components, such as sliders and progress bars. Has precedence over the now value in the accessibilityValue prop.

Type
number

aria-valuetext

Represents the textual description of the component. Has precedence over the text value in the accessibilityValue prop.

Type
string

collapsable AndroidVega

Views that are only used to layout their children or otherwise don't draw anything may be automatically removed from the native hierarchy as an optimization. Set this property to false to disable this optimization and ensure that this View exists in the native view hierarchy.

Type Default
boolean true

collapsableChildren Vega Not Available

Setting to false prevents direct children of the view from being removed from the native view hierarchy, similar to the effect of setting collapsable={false} on each child.

Type Default
boolean true

experimental_accessibilityOrder

experimental_accessibilityOrder indicates the order in which an assistive technology focuses descendants of this View. This prop takes an array of strings where each string is a nativeID of some descendant component whose order is being defined. This prop does not enable accessibility itself, each referenced component still needs to be accessible by setting accessible to true. This prop is both nestable and exhaustive meaning

  • If experimental_accessibilityOrder contains a reference to some non-accessible component, it will focus the descendants of that component in the default order. Additionally, it can also contain a reference to other components that also have an experimental_accessibilityOrder.
  • If some component that is otherwise accessible is not directly referenced in experimental_accessibilityOrder, or nested within some container directly referenced in experimental_accessibilityOrder, then it will not be accessible.

See the accessibility guide for more information.

Type
array of strings

focusable AndroidVega

Whether this View should be focusable with a non-touch input device, eg. receive focus with a hardware keyboard.

Type
boolean

accessibilityDescribedByKepler

This property receives a list of nativeID of elements which describe this element. It can be used in the context of TV to link an individual content tile with the details view or other on-screen elements which describe it. Like label relationships, description relationships should be reciprocal- if element A is describedBy elements B and C, then elements B and C should also be a descriptionFor element A.

Type Required Platform
array No Vega

accessibilityOrientationTextKepler

This optional string property describes how a user should interact with content inside this pane. It should only be included when the understanding of the visual layout of content is essential to navigating it successfully.

Type Required Platform
string No Vega

hitSlop

This defines how far a touch event can start away from the view. Typical interface guidelines recommend touch targets that are at least 30 - 40 points/density-independent pixels.

For example, if a touchable view has a height of 20 the touchable height can be extended to 40 with hitSlop={{top: 10, bottom: 10, left: 0, right: 0}}

Type
object: {top: number, left: number, bottom: number, right: number}

id

Used to locate this view from native classes. Has precedence over nativeID prop.

Type
string

importantForAccessibility AndroidVega Not Available

Controls how view is important for accessibility which is if it fires accessibility events and if it is reported to accessibility services that query the screen. Works for Android only.

Possible values:

  • 'auto' - The system determines whether the view is important for accessibility - default (recommended).
  • 'yes' - The view is important for accessibility.
  • 'no' - The view is not important for accessibility.
  • 'no-hide-descendants' - The view is not important for accessibility, nor are any of its descendant views.

See the Android importantForAccessibility docs for reference.

Type
enum('auto', 'yes', 'no', 'no-hide-descendants')

nativeID

Used to locate this view from native classes.

Type
string

needsOffscreenAlphaCompositing

Whether this View needs to rendered offscreen and composited with an alpha in order to preserve 100% correct colors and blending behavior. The default (false) falls back to drawing the component and its children with an alpha applied to the paint used to draw each element instead of rendering the full component offscreen and compositing it back with an alpha value. This default may be noticeable and undesired in the case where the View you are setting an opacity on has multiple overlapping elements (e.g. multiple overlapping Views, or text and a background).

Rendering offscreen to preserve correct alpha behavior is extremely expensive and hard to debug for non-native developers, which is why it is not turned on by default. If you do need to enable this property for an animation, consider combining it with renderToHardwareTextureAndroid if the view contents are static (i.e. it doesn't need to be redrawn each frame). If that property is enabled, this View will be rendered off-screen once, saved in a hardware texture, and then composited onto the screen with an alpha each frame without having to switch rendering targets on the GPU.

Type
bool

nextFocusDown AndroidVega + TV Only

Designates the next view to receive focus when the user navigates down. See the Android documentation.

Type Required Platform
number No Android
number No Vega

nextFocusForward AndroidVega + TV Only

Designates the next view to receive focus when the user navigates forward. See the Android documentation.

Type Required Platform
number No Android
number No Vega

nextFocusLeft AndroidVega + TV Only

Designates the next view to receive focus when the user navigates left. See the Android documentation.

Type Required Platform
number No Android
number No Vega

nextFocusRight AndroidVega + TV Only

Designates the next view to receive focus when the user navigates right. See the Android documentation.

Type Required Platform
number No Android
number No Vega

nextFocusUp AndroidVega + TV Only

Designates the next view to receive focus when the user navigates up. See the Android documentation.

Type Required Platform
number No Android
number No Vega

onAccessibilityAction

Invoked when the user performs the accessibility actions. The only argument to this function is an event containing the name of the action to perform.

See the Accessibility guide for more information.

Type
function

onAccessibilityEscape iOSVega Not Available

When accessible is true, the system will invoke this function when the user performs the escape gesture.

Type
function

onAccessibilityTap iOS

When accessible is true, the system will try to invoke this function when the user performs accessibility tap gesture.

Type
function

onLayout

Invoked on mount and on layout changes.

This event is fired immediately once the layout has been calculated, but the new layout may not yet be reflected on the screen at the time the event is received, especially if a layout animation is in progress.

Type
({nativeEvent: LayoutEvent}) => void

onMagicTap iOS Vega Not Available

When accessible is true, the system will invoke this function when the user performs the magic tap gesture.

Type
function

onMoveShouldSetResponder

Does this view want to "claim" touch responsiveness? This is called for every touch move on the View when it is not the responder.

Type
({nativeEvent: PressEvent}) => boolean

onMoveShouldSetResponderCapture

If a parent View wants to prevent a child View from becoming responder on a move, it should have this handler which returns true.

Type
({nativeEvent: PressEvent}) => boolean

onResponderGrant

The View is now responding for touch events. This is the time to highlight and show the user what is happening.

On Android, return true from this callback to prevent any other native components from becoming responder until this responder terminates.

Type
({nativeEvent: PressEvent}) => void | boolean

onResponderMove

The user is moving their finger.

Type
({nativeEvent: PressEvent}) => void

onResponderReject

Another responder is already active and will not release it to that View asking to be the responder.

Type
({nativeEvent: PressEvent}) => void

onResponderRelease

Fired at the end of the touch.

Type
({nativeEvent: PressEvent}) => void

onResponderTerminate

The responder has been taken from the View. Might be taken by other views after a call to onResponderTerminationRequest, or might be taken by the OS without asking (e.g., happens with control center/ notification center on iOS)

Type
({nativeEvent: PressEvent}) => void

onResponderTerminationRequest

Some other View wants to become responder and is asking this View to release its responder. Returning true allows its release.

Type
({nativeEvent: PressEvent}) => void

onStartShouldSetResponder

Does this view want to become responder on the start of a touch?

Type
({nativeEvent: PressEvent}) => boolean

onStartShouldSetResponderCapture

If a parent View wants to prevent a child View from becoming responder on a touch start, it should have this handler which returns true.

Type
({nativeEvent: PressEvent}) => boolean

pointerEvents

Controls whether the View can be the target of touch events.

  • 'auto': The View can be the target of touch events.
  • 'none': The View is never the target of touch events.
  • 'box-none': The View is never the target of touch events but its subviews can be. It behaves like if the view had the following classes in CSS:

.box-none {
  pointer-events: none;
}
.box-none * {
  pointer-events: auto;
}

  • 'box-only': The view can be the target of touch events but its subviews cannot be. It behaves like if the view had the following classes in CSS:

.box-only {
  pointer-events: auto;
}
.box-only * {
  pointer-events: none;
}

Type
enum('box-none', 'none', 'box-only', 'auto')

ref

A ref setter that will be assigned an element node when mounted.


removeClippedSubviews

This is a reserved performance property exposed by RCTView and is useful for scrolling content when there are many subviews, most of which are offscreen. For this property to be effective, it must be applied to a view that contains many subviews that extend outside its bound. The subviews must also have overflow: hidden, as should the containing view (or one of its superviews).

Type
bool

renderToHardwareTextureAndroid Android Vega Not Available

Whether this View should render itself (and all of its children) into a single hardware texture on the GPU.

On Android, this is useful for animations and interactions that only modify opacity, rotation, translation, and/or scale: in those cases, the view doesn't have to be redrawn and display lists don't need to be re-executed. The texture can be re-used and re-composited with different parameters. The downside is that this can use up limited video memory, so this prop should be set back to false at the end of the interaction/animation.

Type
bool

role

role communicates the purpose of a component to the user of an assistive technology. Has precedence over the accessibilityRole prop.

Type
Role

shouldRasterizeIOS iOS Vega Not Available

Whether this View should be rendered as a bitmap before compositing.

On iOS, this is useful for animations and interactions that do not modify this component's dimensions nor its children; for example, when translating the position of a static view, rasterization allows the renderer to reuse a cached bitmap of a static view and quickly composite it during each frame.

Rasterization incurs an off-screen drawing pass and the bitmap consumes memory. Test and measure when using this property.

Type
bool

style

Type
View Style

tabIndex Android Vega

Whether this View should be focusable with a non-touch input device, eg. receive focus with a hardware keyboard. Supports the following values:

  • 0 - View is focusable
  • -1 - View is not focusable
Type
enum(0, -1)

testID

Used to locate this view in end-to-end tests.

Type
string

renderToHardwareTexture Vega

On Vega, this is useful for animations and interactions that only modify opacity, rotation, translation, and/or scale

Type
boolean

renderToHardwareTextureKepler Vega

Deprecated. Use renderToHardwareTexture instead.

On Vega, this is useful for animations and interactions that only modify opacity, rotation, translation, and/or scale

Type
boolean

hasTVPreferredFocus

Set to true to force the TV focus engine to move focus to this view. See the Documentation.

Type Required Platform
boolean No Vega

isFocusableInTouchMode

Determines whether the wrapped view is focusable in Touch mode

Type
boolean

isPressable

Determines whether the wrapped view supports press interactions.

Type
boolean

onBlur

Invoked when the item loses focus.

Type
function

onFocus

Invoked when the item receives focus.

Type
function

enableSynchronousFocusEventsKepler

When set to true, onFocus/onBlur events will be dispatched synchronously, blocking the UI Thread until the JavaScript execution of onFocus/onBlur completes.

Type Required Platform
boolean No Vega

voiceOrdinal

Add voiceOrdinal, used for ordinal selection for Voice Input.

Type
number

voiceEntityType

Add voiceEntityType, used to indicate the entity type of an element.

Type
enum('Thing', 'VideoObject', 'ItemList', 'SoftwareApplication')

voiceExternalIds

Add voiceExternalIds, used to represent the external ids of an element.

Type
object: {key: "string", value: "string"}

voiceAlternativeNames

Add voiceAlternativeNames, used to provide the alternative names selectable by voice commands.

Type
Array of strings

altLabels Vega

The value for altLabels refers to the list of alternate names for the item. (Renamed from keplerAltLabels)

This prop is required if the app wants to allow user to perform voice selection on the same item with different names.

Type
Array of strings

keplerAltLabels Vega

Deprecated. Use altLabels instead.

The value for keplerAltLabels refers to the list of alternate names for the item. (Renamed from keplerAtlLabels)

This prop is required if the app wants to allow user to perform voice selection on the same item with different names.

Type
Array of strings

transportControlComponents

This trait indicates that this element contains transport controls.

Accepted Values
Value Description
play the ID of the play tappable.
forward the ID of the forward tappable.
back the ID of the back button.
seekBar the ID of the seek bar for adjusting position.
Sample usage reference

Copied to clipboard.


<View
    style={styles.container}
    transportControlComponents={{
        play:'playButton',
        forward:'forwardButton'
    }}>
    <TouchableOpacity 
        nativeID={'playButton'}>
        <Text>Play Button</Text>
    </TouchableOpacity>
    <TouchableOpacity 
        nativeID={'forwardButton'}>
        <Text>Forward Button</Text>
    </TouchableOpacity>
</View>


transportControls

Deprecated. Use transportControlComponents instead.

This trait indicates that this element contains transport controls.

Accepted Values
Value Description
play the ID of the play tappable.
forward the ID of the forward tappable.
back the ID of the back button.
seekBar the ID of the seek bar for adjusting position.
Sample usage reference

Copied to clipboard.


<View
    style={styles.container}
    transportControls={{
        play:'playButton',
        forward:'forwardButton'
    }}>
    <TouchableOpacity 
        nativeID={'playButton'}>
        <Text>Play Button</Text>
    </TouchableOpacity>
    <TouchableOpacity 
        nativeID={'forwardButton'}>
        <Text>Forward Button</Text>
    </TouchableOpacity>
</View>

Methods

.requestTVFocus() Vega


requestTVFocus();

Makes the native input request focus.


Last updated: May 13, 2026