Gaming has evolved into an all-around entertainment phenomenon. If you add up all playing and viewing hours, gaming is the world’s favorite pastime. And, with more than 2.3 billion active gamers in the world this year, this trend isn't going anywhere.
And, for the first time, mobile gaming will contribute more than half of all revenues, with smartphone and tablet gaming growing 25.5% year-over-year to $70.3 billion, according to the 2018 Global Games Market Report by Newzoo, a global leader in eSports, games, and mobile intelligence. This report provides a detailed breakdown of the market in terms of revenue and gamer forecasts per segment. It also explores market trends that are shaping and driving the game landscape, and provides a detailed look at the latest developers per segment and region.
Here are some key takeaways from the report:
- In the past year, mobile skeptics were proven wrong as publishers managed to create mobile games in genres that were once considered too complex for mobile screens and controls (like multiplayer online battle arena games). Launched at the end of 2015, Tencent's Honor of Kings was the highest-grossing mobile game in 2017 and boasts 200 million monthly active users in China alone.
- Now that publishers have established that mechanics from PC and console games can be successfully adapted to mobile screens, ports to mobile are becoming increasingly popular. Games based on popular franchises or IP are launched on mobile to attract attention for upcoming larger releases, like Pokémon Quest in anticipation of two Pokémon games launching on Switch later this year.
- China leads the top 100 countries by game revenues, with $37.9 billion in revenues in 2018. The U.S. and Japan remain the second and third largest, with $30.4 billion and $19.2 billion, respectively.
To learn more and read all the high-level takeways, download the Newzoo report for free.
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