It’s the “little monetization model that could.”
In-app purchasing (IAP) survived early technical challenges, skepticism, and outright hostility to become one of the most important revenue sources for mobile app and game developers. Now, there are lots of resources to help you get started selling items inside your app, including built-in support provided by many development frameworks and game engines, such as Unity, GameMaker, and Cocos2d-x.
Amazon Appstore wants you to succeed when it comes to generating app revenue, which is why we’ve put together this webinar on integrating IAP and selling digital items—like power-ups, subscription content, or extra levels—from within your app or game.
In this webinar, you will learn the specific steps you need to take to incorporate IAP for the first time. We’ll cover how to set up your item catalog on Amazon, then show how you can connect to it from within your app. You will learn:
- The basics of setting up an IAP catalog on Amazon.
- How to access and execute purchases against your IAP catalog, whether you develop with Unity, GameMaker, or Cocos2d-x.
- Practical tips for successful selling in-app, based on Amazon Appstore’s extensive analysis of purchases on our store.
We are offering two sessions of this webinar on December 14, 2017, at 7:00 a.m. PST and 1:00 p.m. PST. Sign up today to reserve your spot.
Hope to see you there.