Building games as an indie or AAA studio is serious business and unless you treat it as such you’ll have trouble finding success. We’ve entered a golden age of creativity and experimentation. Today, anyone with an idea can build a game and publish it to a global audience. How does the gifted amateur become a pro game developer, and from there, a games industry success story? Hint: it requires more than just programming or artistic talent. I'll look at the single most-important skill you can develop, and show by example what happens if you neglect it. I'll also offer practical insights on choosing a game genre, development environment, and target hardware as well as how to monetize your game. When thinking about the success of your game, you need to have a strategy that encompasses all three stages of a game’s lifespan: Pre-production, active development stage as well as the post launch stage. My talks usually focus on monetization, marketing and best practices for creating apps and games on mobile platforms.
Join me as I discuss how to approach game development as a business—even if business isn’t your "thing". I am no stranger to starting a business, with three friends, I bootstrapped my first indie game studio to create casual games in the late 90s, then started another to deliver episodic educational games to kids online. That company was eventually acquired and I moved onto develop games for the nascent mobile market.
Join me on June 30th to learn how to go From a One-Person Shop to Indie Dev to AAA. At the end of this webinar you will learn:
Want to learn more? Register today to learn how to scale game visuals across different resolutions
Register for 7:00am PDT (2:00pm GMT) on Thursday, June 30, 2016
Register for 1:00pm PDT (8:00pm GMT) on Thursday, June 30, 2016