Introduction
You can use the custom control authoring tools to create visual assets for your own Euclid-based controls for Fire phone.
Resources in this Section
Understanding the Custom Control Authoring Tools: Learn about the suite of authoring tools that allow you to create custom controls for the Dynamic Perspective UI and add them to your apps.
Setting Up Autodesk Maya: Set up the graphics tools that work with Autodesk Maya so that you can create digital graphic assets and animations.
Setting Up EuclidBuilder: Set up EuclidBuilder to gain editing and export facilities specific to Euclid.
Using Maya to Create Custom Visual Assets: Walk through how to build content for Euclid.
Using 3ds Max Instead of Maya: Use Autodesk 3ds Max instead of instead of Maya for the subset of features that 3ds Max supports.
Setting Up Euclid Bundle Builder: Use Euclid Bundle Builder (EBB) to convert the output from Maya into a format usable by the Euclid runtime.
Converting Custom Assets to Visual Bundles: After setting up EBB, convert your custom visual assets to the VBL format used by Euclid-based controls.
Using ModelMan to View Your Custom Assets on Fire Phone: Install the ModelMan tool on Fire phone to preview your custom controls on the device.
Understanding the Workflow for Visual Assets: Review the flow of data from digital content creation tools through the pipeline and into the Euclid runtime.