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Using 3ds Max Instead of Maya

Introduction

The Euclid tools were developed and tested with Autodesk Maya, however some features are also supported in Autodesk 3ds Max.

Supported Features

A comparison of supported features in Maya and 3ds Max is shown below.

 

Maya

3ds Max

Phong Material

Yes

Yes

Normal Map Yes Yes
Ambient Color Yes Yes
Diffuse Color Yes Yes
Specular Color Yes Yes
Specular Highlights - Size and Intensity Yes Yes
Transparency Yes No
Environment Map Yes No
Lambert Material

Yes

No

Diffuse Level Control

Yes

No (for Phong, Blinn and Strauss shaders)

Node Animation

Yes

No
Skeletal Animation Yes

No

State Machine Yes No
Lighting Rig (approximates device lighting setup) Yes No

Using 3ds Max Assets

If you use 3ds Max to create your 3D assets, export completed assets as .fbx files, and refer to Converting Custom Assets to Visual Bundles for information on converting them into a format usable by the Euclid runtime.