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September 14, 2018

Emily Esposito Fulkerson

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Learn about the world’s three billion smartphone users according to the annual Global Mobile Market Report by Newzoo, a global leader in eSports, games, and mobile intelligence.

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September 11, 2018

Guest Blogger

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Particle effects like explosions, magic effects, water, and smoke can bring any game to life. To get started with particle effects, you will first need a sprite to use as a particle. Creating these sprites is can be easy using free software and minimal drawing skills. Let’s get started!

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September 07, 2018

Emily Esposito Fulkerson

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In this eBook, we'll share our top tips for setting up tournaments in your games. We'll look at real-life examples across different genres of games, like Power Rangers: Legacy Wars, Ghost Pop!, Ostrich Among Us, Gear.Club, and others.

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September 06, 2018

Emily Esposito Fulkerson

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Today, Amazon announced the new Fire HD 8 with always-ready, hands-free access to Alexa. With hands-free mode, Alexa is always ready to respond – Alexa can start a video call with family, play music, launch games, read Audible books, and more.

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September 04, 2018

Emily Esposito Fulkerson

We're excited to announce two new Smart TVs: the Fire TV Edition - Toshiba HD (2018) and the Fire TV Edition - Insignia 4K (2018).

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August 29, 2018

Guest Blogger

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I hire artists, programmers, designers, sound effects artists, and musicians quite often. In this blog I will share a few tips on how to manage a team of people, and how to set that team up for success.

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August 28, 2018

Nanaho Nishiyama

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在日本,以历史事件和历史人物为主题的游戏和有许多美少女角色登场的游戏越来越受到男性用户的欢迎。

其中,全自动手机 RPG 游戏《放置少女》备受关注,这款游戏以三国志为世界观,不打开应用程序也可以进行美少女角色的养成与强化。

2018 年后人气飞速上涨,在日本 Amazon Appstore 内的销售额达到了上一年度的 13 倍。

​此次, Amazon Appstore 日本团队采访了负责《放置少女》 的运营及开发的 FightSong 公司。了解了此款在中国推进开发的《放置少女》在日本发布之前的插曲,以及一些独特的“ Amazon Appstore 使用方法”。

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August 21, 2018

Nanaho Nishiyama

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移り変わりの激しいスマートフォンゲーム業界において、タイトルの人気を持続させることは大きな課題のひとつ。その中で3年以上のロングランを続けているシューティングゲームが、「ゴシックは魔法乙女(通称:ゴ魔乙・ごまおつ)」。

そんな「ゴ魔乙」が2018年3月、Amazonアプリストアに登場。今回は「ゴシックは魔法乙女」を運営するケイブ社を訪問し、「シューティング×ソーシャル」のゴ魔乙が誕生するまでのウラ話や、Amazon版リリースの背景、そして3年以上タイトルの人気が続く秘訣がどこにあるのかを探るべくお話を伺いました。

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August 21, 2018

Nanaho Nishiyama

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Amazonアプリストアにアプリを公開してくださっている開発者さまからのリアルな体験談をお届けする「Voice of Developers」。

第2弾として訪問したのは、フルオートのスマホRPGゲーム「放置少女」を手がけるFightSong社。2018年に入って更にアプリの人気が加速し、Amazonアプリストア内でも1年前と比べて売上が13倍になっています。

今回はFightSong社が中国で開発を進めた「放置少女」を日本でリリースするまでのエピソードや、少しユニークな「Amazonアプリストア活用方法」をお伺いしました。

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August 15, 2018

Guest Blogger

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This blog will cover something very near and dear to my heart: player expression through gameplay. Basically, players being able to play how they want to play and not always exactly how the game or the designer wants them to play.

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August 07, 2018

Guest Blogger

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I’ve created dozens of card game prototypes and am working on numerous card-based projects I plan to release in the future. From working on these projects, I’ve noted some common elements that tend to make or break a digital card game’s design.

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August 02, 2018

Lance Martinez

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In June, we ran our third Mobile Masters event, an esports tournament where both casual and pro mobile game players compete side-by-side for their share of $100,000. Let's meet some of the players. 

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August 01, 2018

Guest Blogger

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In this post I’ll go through some basics on digital audio and the tools available to shape and refine that audio. In a follow-up post, I’ll talk about how to ultimately combine those elements into a cohesive mix with some audio examples. I will list any important jargon at the end for reference.

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July 31, 2018

Tom Johnson

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In the 1.0.7 release of Fire App Builder, we added a new feature that has become more relevant given the release of Fire TV Cube: voice interactivity with the media transport controls. Media transport controls refer to the play, pause, rewind, and fast-forward actions with your media player.

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July 26, 2018

Guest Blogger

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Missile Cards isn’t my first commercial project, but it’s one of the weirdest, most ambitious, and most successful games I’ve created to date. For me, learning is an important part of the process and each project brings new challenges, victories, and opportunities to share my experience with others.

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