Starting with Android 6 (API 23), users can grant or revoke certain permissions to apps while they are running, instead of when they first install the app. This helps streamline the app install process for the user because he can install an app without setting permissions he doesn't want included.
I want to talk about something cool that I’m calling “orchestration." Object orchestration is the act of controlling objects from inside of another object. This is very useful for something like a “controller” object, which manages many things in your game.
Too busy to keep up with us at the Amazon Appstore? We've been busy too, from designing fun platforming levels with Alejandro Hitti to preparing for our webinar on using mobile frameworks to sell IAP. Read more to see what you missed![Read More]
With the Fire 7 and Fire HD 8, apps and games are at the center of the experience. The user interface features dedicated content pages for books, games, apps, and more creating an engaging layout that mimics the beautiful pages of a magazine.[Read More]
Waipu.tv launched its services in September 2016 and so far, it has generated more than 50,000 subscribers. How did German company EXARING AG, developers of waipu.tv, develop this user-centric TV experience? Find out in this edition of Dev Chat.[Read More]
Join us on December 14, 2017 for a webinar on integrating in-app purchasing (IAP) and selling digital items from within your app or game. We’ll cover how to set up your item catalog on Amazon, then show how you can connect to it from within your app.[Read More]
In this post, I wanted to share my experiences with level design - the things I did right, the things I did wrong, and general tips to make your platforming levels much better. First, I'll explain the various methods I found that were effective for me when designing levels.[Read More]
Have you been too busy to keep up with us at the Amazon Appstore? We've been busy too, from discussing views, the camera system within GameMaker, with guest blogger Nathan Ranney to announcing our Amazon Developer Spotlight winners. Read more to see what you missed![Read More]
We have just completed the final Amazon Developer Spotlight competition of the year. With hundreds of submissions received across UK, US, and Germany, our Amazon Appstore experts had a tough job selecting the winners...[Read More]
Welcome to another GameMaker basics tutorial! Today we are going to talk about views which is the camera system in GameMaker. Views, like most things in GameMaker, have some tricky to understand variables and functions[Read More]
Have you been too busy this fall to keep up with us at the Amazon Appstore? We've been busy too, from discussing shaders and surfaces with GameMaker Studio 2 with guest blogger Alejandro Hitti to releasing our all-new IAP batch submission tool. Read more to see what you missed![Read More]
Hello, and welcome to another GameMaker basics tutorial. Today, I want to talk to you about how to pause your game. It is a fairly simple process, but it can be a bit confusing if you are unfamiliar with certain GameMaker functions.[Read More]
Shaders are often used to create beautiful graphical effects in games. They are also among the most advanced features offered by GameMaker Studio 2, but I will try to explain everything as simply as possible in this post.[Read More]
What is the best time for app revenue? When do game downloads surge? We worked with Newzoo to analyze app revenue and downloads in 2016, and identified peak times of the year. Read about three of the top trends we uncovered.[Read More]