We are excited to announce Amazon Moments, a cross-platform marketing tool that lets you easily reward customers in more than 100 countries when they perform high-value actions in your apps and websites.[Read More]
It's a new year and what better way to celebrate than to showcase the new features we added to GameOn Tournament Organizer (GOTO).[Read More]
Starting today, it’s even easier to add GameOn to any game created with GameMaker Studio 2 thanks to the Amazon GameOn plugin created by YoYo Games, the maker of GameMaker Studio 2.[Read More]
Most modern game engines support PBR (physically-based rendering) materials. These maps can be created using expensive and hard to learn software, or created from photographs. There's an alternative however, you can draw these textures by hand using free software and basic drawing skills![Read More]
German developer Whow Games is passionate about social casino games. Check out this edition of Dev Chat to find out why they decided to bring their games to Amazon Appstore and why they think Amazon customers are valuable to them.[Read More]
Over the years, I’ve had good and bad experiences with teams and projects, but that’s part of the process. The bright side is that I learned a few tips and tricks that can help to find and manage a team easier, which I will share today.[Read More]
We had a chance to talk to Jesse Cherry, the senior product manager at nWay, about nWay's experience running competitions and engaging their players with GameOn.[Read More]
Using Amazon Creator, Brightcove Video Cloud customers can leverage their existing Brightcove-based workflows to publish content on Amazon Fire TV and expand their audience reach.[Read More]
December 12, 2018Mario Viviani
In the Amazon Developer Podcast, I discuss technologies and trends in the mobile, apps, and games developer world with guest speakers and influencers from all over the world.[Read More]
Ruya is a meditative puzzle game where you play a seemingly sleepy character with a garden of adorable characters beneath her. The goal is to match cute characters in Ruya's world of dreams, swiping, sliding, and popping these characters to progress and unfold Ruya's memories.
Our goal is to make it even easier for community managers and non-development staff to entirely run GameOn tournaments without needing to write a single line of code. Once a game integrates the GameOn tournament and prize APIs, the entire process can be managed from the admin console.[Read More]
In this post, I’ll share the nuances of handling near-field voice control, which uses the microphone button on the remote, and far-field voice control, which uses an Alexa-enabled device linked to a Fire TV.[Read More]
Missile Cards may be my first commercially released card game, but I’ve created dozens of card game prototypes and am working on numerous card-based projects I plan to release in the future.