GDC 2018 is right around the corner, and we’re excited to be back with a week full of brand new content! Let us know if you'll be going to GDC and you'll get free swag when you check in to the Amazon Developer Day on Monday, March 19th.
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Were you able to attend Amazon’s Pre-Conference Developer Day at GDC 2014? Video recordings of all the sessions are now available online, so it’s not too late to learn how Amazon can help you build, engage, monetize and distribute your game.
Amazon hosted a day of pre-conference sessions at GDC 2014. Amazon experts demonstrated how AWS and Amazon’s mobile services can simplify every stage of game development including: building the backend, expanding to additional platforms, and scaling to handle more players. The day also featured customer case studies that revealed best practices around: game architecture, game design, cloud technologies, and monetization strategies.
The sessions videos and supporting slides are shared on our GDC 2014 page. The sessions posted include:
For more information about developing cross-platform games with Amazon, working with the services discussed in the videos, and expanding to additional devices such as Kindle Fire and Fire TV, visit our developer website and the AWS gaming page.
To register for a free developer account, click here.
-peter (@peterdotgames)
While at GDC last week, I was able to speak to over 300 developers. It’s exciting to see all the ideas and the passion that fuels them - I love being around people that are so creative and productive. Often our conversations would turn to how to take their great idea and turn it into a great business. We’d talk about how to expand their distribution channels, best practices for monetization, opportunities for promotion and, most importantly, how to continuously improve the experience of their game.
Most of the people I spoke to understood the basic premise of AB Testing — to provide more than one experience and see which performs the best. For example, it’s common in advertising to deploy several ads with different messaging or art work to a small number of customers and then expand to more with the one that performs the best. It’s similar in a game, where you could test several experiences like the difficulty of a level, the impact of ad placement, or the effectiveness of your viral mechanic, etc.
Still, most of the developers I spoke to were surprised and excited by the following 4 aspects of Amazon’s AB Testing service:
You can give it a try right now. It’s available from the developer portal at https://developer.amazon.com/public/apis/manage/ab-testing.
Amazon returns to GDC in 2014, offering technical and business-related sessions on building and monetizing apps, fast-track app publication into the Amazon Appstore, and partner showcases.
It’s no secret that the most profitable games are the ones that keep their players engaged—usually through a combination of great content and the best use of technology. On Tuesday, March 18, Amazon is sponsoring a day of eight sessions at GDC, on topics like game architecture, design, technology, and monetization strategies. You will gain insights whether building a backend, expanding to additional platforms, scaling to handle more players, or exploring new revenue streams. Anyone with an Expo pass can attend, so plan to join us today!
In addition, Android developers who have Expo passes will be able to submit an app to the Amazon Appstore for Android and have it reviewed for potential publication in as fast as two hours. Bring your APK file to the Amazon Appstore Blast, side load it for testing and submit the app for expedited publishing. Amazon evangelists and testers will be on hand to help check compatibility and answer any questions. (Usually no changes are necessary—75% of apps we’ve tested just work.) Come to meeting room 2546 in the North Hall to publish your app and reach millions of new customers.
Amazon partners will also be present at GDC to show off exciting new projects and advanced features related to Amazon devices and services. Dolby Laboratories will showcase the Dolby Audio API, which helps developers create truly immersive game experiences with enhanced Dolby sound. Marmalade, the cross-platform SDK and game development ecosystem, will highlight their new platform support for Amazon GameCircle on booth 2510, which makes it fast and easy to incorporate Achievements, Leaderboards and Whispersync for Games into your Marmalade-based game. In addition, Amazon staff will be on hand in the Marmalade booth to answer questions about Amazon’s developer services. Amazon’s framework partner GameSalad will also be attending GDC. Creator of a rapid development platform, GameSalad recently debuted drag-and-drop integration with Amazon GameCircle and our In-App Purchasing API.
10:00 - 10:30 am Introduction
10:30 - 11:30 am AWS Architecture
11:45 - 12:45 pm Game Analytics
12:45 - 1:45 pm Engaging Your Audience with Mobile Push Notifications (w/lunch)
1:45 - 2:30 pm Amazon AppStream - New Gaming Experiences Using the Clouds for Game Streaming
2:30 - 3:30 pm What's Working in In-App Monetization
3:30 - 4:30 pm A/B Testing with Air Patriots
4:45 - 5:45 Large Scale HTML5 Games on Desktop, Mobile & Tablets with KANO/APPS
Register now to attend the Amazon Developer Day at GDC 2014 and come meet the Amazon team.
If you’re attending GDC later this month, you’re probably in the midst of planning. If you’re attending SXSW this weekend, you’re probably already booked. Regardless of which conference you’re attending (or if you’re lucky enough to be attending both like us), we hope that we’ll get to meet you! Also, be sure to follow us on Twitter (@AmazonAppDev) to ensure you get the latest info and updates from us on-site.
At SXSW, we’ll have Amazon marketing and technical representatives at the Amazon booth (#1417) in the SXSW Trade Show. Stop by and let’s talk apps—and pick up some cool swag while you’re there. We’ll also have John Densmore (from The Doors) and Guy Kawasaki on-site for author signings (courtesy of our friends at Kindle Direct Publishing), and a series of interviews with developers who are distributing their apps on Kindle Fire. We know SXSW can be busy, but we hope you can make it to see us—hey, there’s always the SXSW Block Party!
We’re also hosting a panel discussion about self-publishing:
Democratization of Publishing: Survive and Thrive
Sunday, March 10th - 5pm to 6pm CST
Speakers:
Aaron Rubenson - Director, Amazon Appstore for Android
Libby Johnson McKee – Director, Kindle Direct Publishing, North America
John Densmore – former drummer and founding member of The Doors
Steve Carpenter – author and creator of the TV series “Grimm”
The publishing industry is evolving as authors, indie app and game creators, and musicians are empowered to self-publish and distribute real-time, on-demand content to millions of potential customers. There are more opportunities than ever to get content in front of the right audiences, but discovery continues to be a challenge as the distribution channels fragment. Hear from industry leaders on what the future might hold, and tips for getting the right eyeballs on your content.
We’ll be at the expo at GDC—ready to meet with game developers! We’ll also have our road warrior marketing and technical representatives on-site ready to talk mobile gaming, and maybe some surprises too! We’ll also be bringing back the Code Challenge. We’ll be tweeting out challenges during the conference, and if you complete them, we’ll give you some awesome prizes!
If you’re curious to learn more about the Amazon Appstore, Kindle Fire, or just monetizing your mobile games, we’re holding a session:
Making Money with Mobile Gaming: Best Practices from Amazon
Thursday, March 28th – 10am to 11am PST
Speaker: Chirag Mehta, Manager, Developer Relations, Amazon
Have an idea for the next big gaming app? If so, you may be wondering how to monetize it. As the company behind Kindle Fire, Amazon is in a position to have a 10,000 foot view of mobile game monetization trajectories and trends. Amazon will share information on game design and monetization approaches they see successful across their store, with the hope that these insights will help developers regardless of platform. For existing Amazon developers and those interested in learning more about Kindle Fire, Amazon will also share tips on optimizing mobile games for Amazon.
We’re on the road again—this time, we’re heading to Barcelona for Mobile World Congress before heading south to Austin to attend SXSW. We’d like to give you a heads up about our sessions and other conference activities. If you’re going to be attending these conferences as well, we hope we will see you there!
Making Money with Mobile Apps: Best Practices from Amazon on App Monetization
Wednesday, February 27th - 1:45pm to 2:30pm CET
Speaker: Aaron Rubenson, Director, Amazon Appstore for Android
App Planet, a mini-conference within Mobile World Congress, is a place where mobile app developers can gain knowledge and network with other developers. Aaron Rubenson will be speaking about monetization trends in mobile apps and games and information about new services available to mobile app developers.
We will be at Austin Convention Center during the SXSW Trade Show from March 10th through March 13th. Stop by our booth and learn more about distributing your mobile apps and games through Amazon, meet with our marketing and technical representatives, and get information about running your apps in the cloud from our friends at Amazon Web Services. We hope to see you there!
In addition, we’re hosting a session during SXSW Interactive:
Democratization of Publishing: Survive and Thrive
Sunday, March 10th - 5pm to 6pm CST
Speakers:
Aaron Rubenson - Director, Amazon Appstore for Android
Libby Johnson McKee – Director, Kindle Direct Publishing, North America
Colleen Hoover – New York Times best-selling author of Slammed and Hopeless
John Densmore – former drummer and founding member of The Doors
The publishing industry is evolving as authors, indie appand game creators, and musicians are empowered to self-publish and distribute real-time, on-demand content to millions of potential customers. There are more opportunities than ever to get content in front of the right audiences, but discovery continues to be a challenge as the distribution channels fragment. Hear from industry leaders on what the future might hold, and tips for getting the right eyeballs on your content.