Our goal is to make it even easier for community managers and non-development staff to entirely run GameOn tournaments without needing to write a single line of code. Once a game integrates the GameOn tournament and prize APIs, the entire process can be managed from the admin console.[Read More]
Developers can now integrate competitions with leaderboards and prizes into team-based, multiplayer games using GameOn services and the new Team API methods.[Read More]
During these office hours, you will be able to ask your technical questions, view live code demos, and discuss your GameOn use case. We will also explore best practices for competition management, real-world prizes, and more.
Mindstorm integrated Amazon GameOn into Word Fiends to easily run tournaments with real-world prizes each weekend and saw a huge spike in engagement and monetization.[Read More]
In the second part of this series, we are going to explain how to compile a final executable as an APK file and upload it to the Amazon Appstore so you can make it available to the public.[Read More]
We are excited about the all-new Amazon Fire edition for GameMaker Studio 2 (GMS2), letting developers create and publish Amazon Appstore games directly from the GameMaker IDE. To celebrate our partnership, we have released a series of tutorials on developing with GameMaker.[Read More]
Welcome to the first part of our Amazon Fire tech blogs. In this blog post, we will take you through setting up GameMaker Studio 2 and testing your game on an Amazon Fire device.[Read More]
YoYo Games is launching the all-new Amazon Fire edition for GameMaker Studio 2 (GMS2), letting developers create and publish Amazon Appstore games directly from the GameMaker IDE.[Read More]