Today we released updates to the Smart Home Skill API to enable you to design skills that target cloud-connected cooking devices. Here is an overview of how to connect your microwave to Alexa.[Read More]
In this blog post, I'll cover the seven basic steps for bringing your Unity® app to the Amazon Appstore, quickly and easily.[Read More]
I talk to loads of developers just itching to try their hand at games, and the question of math comes up a lot. To begin our quest for math literacy in pursuit of superior game creation, let's bounce a ball!
I want to talk about something cool that I’m calling “orchestration." Object orchestration is the act of controlling objects from inside of another object. This is very useful for something like a “controller” object, which manages many things in your game.
In this post, I wanted to share my experiences with level design - the things I did right, the things I did wrong, and general tips to make your platforming levels much better. First, I'll explain the various methods I found that were effective for me when designing levels.[Read More]
Welcome to another GameMaker basics tutorial! Today we are going to talk about views which is the camera system in GameMaker. Views, like most things in GameMaker, have some tricky to understand variables and functions[Read More]
Hello, and welcome to another GameMaker basics tutorial. Today, I want to talk to you about how to pause your game. It is a fairly simple process, but it can be a bit confusing if you are unfamiliar with certain GameMaker functions.[Read More]
Shaders are often used to create beautiful graphical effects in games. They are also among the most advanced features offered by GameMaker Studio 2, but I will try to explain everything as simply as possible in this post.[Read More]