There are more freely available game assets than ever, but sometimes you want (or need) something custom. Not to worry! It's quite easy to get decent looking art using free software and minimal art skills.
It’s important when applying music to a video game to remember that the star is only as good as the supporting cast. Some of the most important music in any video game is the soundtrack between the super memorable stuff: the interstitial music.[Read More]
Today, we are going to explore ways to create and iterate on the content assets of your game. This includes level designs, textures, shaders, sounds, music, particle systems, and anything else that makes up the look and feel of your game.
We are in the process of revamping the app submission experience on our developer portal. Part one of this revamp is focused on improving the multimedia assets upload experience and how you add app descriptions.
It’s me again, back with yet another GameMaker basics tutorial, this time about parenting and inheritance. You can save a lot of time by creating a parent enemy object, which has common variables and code that all of your enemies may need, and passing it down.[Read More]
In my last post, I explained my process when debugging games and some tips to find bugs quickly and identify bottlenecks in your game. In this post, I'll cover some more advanced debugging techniques and also talk about profiling your game.
As you begin, remember that preparation and planning are key. During the iterative phase of game development, when your mock-up is still very malleable and subject to radical change, look for techniques that will help speed up your development time.
Today we released updates to the Smart Home Skill API to enable you to design skills that target cloud-connected cooking devices. Here is an overview of how to connect your microwave to Alexa.[Read More]
In this blog post, I'll cover the seven basic steps for bringing your Unity® app to the Amazon Appstore, quickly and easily.[Read More]