No results found

Try a different or more specific query
Developer Console
Amazon Developer Blogs

Amazon Developer Blogs

Showing posts tagged with GameMaker

January 25, 2018

Guest Blogger

0125_Debugging_image6.gif
In this post, I will explain my process when debugging my games, and some tips to find bugs quickly and identify bottlenecks in your game. It’s a good idea for you to experiment with all these tools yourself and figure out ways to make your debugging experience easier and better.

[Read More]

December 28, 2017

Guest Blogger

1228_Replay_image5.gif
In this post I will go over the basics of setting up a replay system and leave you with ideas on how to integrate it in your game and expand it. 

[Read More]

December 12, 2017

Guest Blogger

121217_Orchestration_image4.gif
I want to talk about something cool that I’m calling “orchestration." Object orchestration is the act of controlling objects from inside of another object. This is very useful for something like a “controller” object, which manages many things in your game.

[Read More]

November 28, 2017

Guest Blogger

1128_view_4.gif

Welcome to another GameMaker basics tutorial! Today we are going to talk about views which is the camera system in GameMaker. Views, like most things in GameMaker, have some tricky to understand variables and functions

[Read More]

November 24, 2017

Guest Blogger

1123-pauseunpause-hero.gif

Hello, and welcome to another GameMaker basics tutorial. Today, I want to talk to you about how to pause your game. It is a fairly simple process, but it can be a bit confusing if you are unfamiliar with certain GameMaker functions.

[Read More]

November 20, 2017

Guest Blogger

112017_Shaders_11.gif

Shaders are often used to create beautiful graphical effects in games. They are also among the most advanced features offered by GameMaker Studio 2, but I will try to explain everything as simply as possible in this post.

[Read More]

November 14, 2017

Jesse Freeman

GMS2-newheader.jpg

In the second part of this series, we are going to explain how to compile a final executable as an APK file and upload it to the Amazon Appstore so you can make it available to the public.

[Read More]

November 13, 2017

Jesse Freeman

animations.gif

We are excited about the all-new Amazon Fire edition for GameMaker Studio 2 (GMS2), letting developers create and publish Amazon Appstore games directly from the GameMaker IDE. To celebrate our partnership, we have released a series of tutorials on developing  with GameMaker.

[Read More]

November 10, 2017

Guest Blogger

111017_hitboxesandhurtboxes_6.gif

Welcome to the final GameMaker Basics entry! In this post, I'll cover hitboxes and hurtboxes. For example, how do they work? How do you set them up? How do you balance them? I thought this would be a great place to address questions like these.

[Read More]

November 09, 2017

Jesse Freeman

Blog_Amazon_SettingUp.png

Welcome to the first part of our Amazon Fire tech blogs. In this blog post, we will take you through setting up GameMaker Studio 2 and testing your game on an Amazon Fire device.

[Read More]