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October 18, 2018Guest Blogger
I will talk about three examples in this article related to that genre, namely: Coyote Time, Jump Buffering, and Sticky Walls. Let’s get started.
October 11, 2018Guest Blogger
Today, I want to talk to you about random number generation (RNG). Or, more accurately, pseudo-random number generation (PRNG).[Read More]
October 09, 2018Guest Blogger
In my previous blog post, we went over some basic tools and terminology for audio engineering. Now that we have an appreciation of the basic sculpting tools available to us, let’s talk about a holistic approach to the soundscape.
September 11, 2018Guest Blogger
Particle effects like explosions, magic effects, water, and smoke can bring any game to life. To get started with particle effects, you will first need a sprite to use as a particle. Creating these sprites is can be easy using free software and minimal drawing skills. Let’s get started![Read More]
August 29, 2018Guest Blogger
I hire artists, programmers, designers, sound effects artists, and musicians quite often. In this blog I will share a few tips on how to manage a team of people, and how to set that team up for success.
August 15, 2018Guest Blogger
This blog will cover something very near and dear to my heart: player expression through gameplay. Basically, players being able to play how they want to play and not always exactly how the game or the designer wants them to play.[Read More]
August 07, 2018Guest Blogger
I’ve created dozens of card game prototypes and am working on numerous card-based projects I plan to release in the future. From working on these projects, I’ve noted some common elements that tend to make or break a digital card game’s design.
August 01, 2018Guest Blogger
In this post I’ll go through some basics on digital audio and the tools available to shape and refine that audio. In a follow-up post, I’ll talk about how to ultimately combine those elements into a cohesive mix with some audio examples. I will list any important jargon at the end for reference.[Read More]
July 26, 2018Guest Blogger
Missile Cards isn’t my first commercial project, but it’s one of the weirdest, most ambitious, and most successful games I’ve created to date. For me, learning is an important part of the process and each project brings new challenges, victories, and opportunities to share my experience with others.
July 24, 2018Guest Blogger
As someone who has primarily made multiplayer games, playtesting has been an extremely important part of development. However it can be tricky to get helpful feedback under certain circumstances.[Read More]