Amazon Developer Blogs

Amazon Developer Blogs

Showing posts by Guest Blogger

June 19, 2018

Guest Blogger

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Due to the overwhelming response from the hitbox and hurtbox tutorial I posted, and due to a lot of questions from you folks about how to do this particular thing, I’m going to show you how to set up a basic combo system.

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June 11, 2018

Guest Blogger

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This is a guest post by Ling Shi, principal software development lead at Hulu, originally published on the Hulu Tech Blog

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June 05, 2018

Guest Blogger

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It's easy to create basic game art. The next step is to add proper lighting, textures, and details. Whether you want to draw rocks, some foliage, or a giant robot, there’s a trick for every effect. Let's dive right in and have a look at different shapes, colors, textures, and other details!

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May 25, 2018

Guest Blogger

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I’d like to share some of the insight I gained from writing the score for Crypt of the Necrodancer.

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May 17, 2018

Guest Blogger

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In this entry, I will go over how to write your own timers and how to use them.

 

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May 08, 2018

Guest Blogger

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Object introspection (also called metadata or reflection) is a cool feature that gives users information about their objects and data types at run time. This means you can use information about an object in your favor to perform cool tricks.

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May 03, 2018

Guest Blogger

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Today, I would like to go over how to create effects in your games. We will be creating an effect object, controlling its behavior with a state machine, and using scripts to streamline the creation of these objects in game.

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April 24, 2018

Guest Blogger

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Each new game release features even more realistic graphics and incredible detail, but there’s also a resurgence of low-poly art and flat design. What are the advantages and disadvantages of using this style? Let’s dive right in!

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April 10, 2018

Guest Blogger

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I will show you some simple AI concepts and how to set up different behaviors for your games. It may be better to stop thinking about AI as “intelligence” and start to think of it as a series of behaviors.

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April 03, 2018

Guest Blogger

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Consider a playable build, no matter how simple, as a save point. It is a milestone along the way toward the finish line, and one that, if you were forced to abandon your game tomorrow, you would be able to return to.

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