Amazon Developer Blogs

Amazon Developer Blogs

Showing posts by Guest Blogger

August 07, 2018

Guest Blogger

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I’ve created dozens of card game prototypes and am working on numerous card-based projects I plan to release in the future. From working on these projects, I’ve noted some common elements that tend to make or break a digital card game’s design.

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August 01, 2018

Guest Blogger

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In this post I’ll go through some basics on digital audio and the tools available to shape and refine that audio. In a follow-up post, I’ll talk about how to ultimately combine those elements into a cohesive mix with some audio examples. I will list any important jargon at the end for reference.

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July 26, 2018

Guest Blogger

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Missile Cards isn’t my first commercial project, but it’s one of the weirdest, most ambitious, and most successful games I’ve created to date. For me, learning is an important part of the process and each project brings new challenges, victories, and opportunities to share my experience with others.

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July 24, 2018

Guest Blogger

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As someone who has primarily made multiplayer games, playtesting has been an extremely important part of development. However it can be tricky to get helpful feedback under certain circumstances.

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July 18, 2018

Guest Blogger

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In part one of this article series, we created our database and used it to display the values of each variable on the GUI. We only covered how to add basic data types as well as enums and other objects. This time, we will do some modifications to the original database.

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June 19, 2018

Guest Blogger

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Due to the overwhelming response from the hitbox and hurtbox tutorial I posted, and due to a lot of questions from you folks about how to do this particular thing, I’m going to show you how to set up a basic combo system.

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June 11, 2018

Guest Blogger

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This is a guest post by Ling Shi, principal software development lead at Hulu, originally published on the Hulu Tech Blog

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June 05, 2018

Guest Blogger

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It's easy to create basic game art. The next step is to add proper lighting, textures, and details. Whether you want to draw rocks, some foliage, or a giant robot, there’s a trick for every effect. Let's dive right in and have a look at different shapes, colors, textures, and other details!

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May 25, 2018

Guest Blogger

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I’d like to share some of the insight I gained from writing the score for Crypt of the Necrodancer.

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May 17, 2018

Guest Blogger

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In this entry, I will go over how to write your own timers and how to use them.

 

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