In our third GameMaker basics post, we are going to talk about adding some juice to your character movements and animations. This will help you squeeze some more life and feeling out of your games, and improve the quality of your games overall.[Read More]
Welcome to the second entry in our GameMaker Basics series. If you are following along from the previous entry, great! We will be picking up right where we left off. Today we are going to set up a simple state machine.[Read More]
You can reach a whole new audience on Fire tablets and other devices—with little to no modifications to your Android app. This blog provides a quick overview of what you need to know to get started.[Read More]
Building an app isn’t easy, and the work doesn’t end at launch. That’s why we decided to create a complete guide for developers.[Read More]
This second installment in our Login with Amazon (LWA) integration series is about integrating LWA with Amazon Web Services (AWS) using Amazon Cognito, AWS's solution to managing user identities in the apps you build with AWS underpinnings.[Read More]
It’s easy to get bogged down in the details and forget the most valuable part of making a game, which is building something fun to play. Here, I will talk about some approaches to adding artwork and sounds into your game.[Read More]
A soft launch is a valuable way to see how well your game performs before launching it for wider distribution. It allows you to isolate and optimize successful factors and problem areas strategically. Our friends at deltaDNA share their top tips for ensuring your soft launch is a resounding success.[Read More]
The average mobile app user downloads 8.8 apps per month but abandons two of those apps after first use. In this blog, we share some common reasons why users may be leaving your app.[Read More]
User acceptance testing (UAT) is a process that thoroughly evaluates the usability, functionality, and design of your app by having real users try the app, verifies whether it is user-friendly, operates as expected, and can handle tasks in real-world conditions.
Consider this: According to Localytics, only 25 percent of app users stick with an app past the 90-day mark. What about the other 75 percent? Can anything be done to bring them back into your app?
Push notifications are an effective tactic to re-engage your inactive users. They don’t clog up inboxes like emails and text messages can and they are immediately actionable.[Read More]