In my last post, I explained my process when debugging games and some tips to find bugs quickly and identify bottlenecks in your game. In this post, I'll cover some more advanced debugging techniques and also talk about profiling your game.
As you begin, remember that preparation and planning are key. During the iterative phase of game development, when your mock-up is still very malleable and subject to radical change, look for techniques that will help speed up your development time.
In this blog post, I'll cover the seven basic steps for bringing your Unity® app to the Amazon Appstore, quickly and easily.[Read More]
I talk to loads of developers just itching to try their hand at games, and the question of math comes up a lot. To begin our quest for math literacy in pursuit of superior game creation, let's bounce a ball!
I want to talk about something cool that I’m calling “orchestration." Object orchestration is the act of controlling objects from inside of another object. This is very useful for something like a “controller” object, which manages many things in your game.
In this post, I wanted to share my experiences with level design - the things I did right, the things I did wrong, and general tips to make your platforming levels much better. First, I'll explain the various methods I found that were effective for me when designing levels.[Read More]
Welcome to another GameMaker basics tutorial! Today we are going to talk about views which is the camera system in GameMaker. Views, like most things in GameMaker, have some tricky to understand variables and functions[Read More]
Hello, and welcome to another GameMaker basics tutorial. Today, I want to talk to you about how to pause your game. It is a fairly simple process, but it can be a bit confusing if you are unfamiliar with certain GameMaker functions.[Read More]
Shaders are often used to create beautiful graphical effects in games. They are also among the most advanced features offered by GameMaker Studio 2, but I will try to explain everything as simply as possible in this post.[Read More]
In the second part of this series, we are going to explain how to compile a final executable as an APK file and upload it to the Amazon Appstore so you can make it available to the public.[Read More]
Welcome to the final GameMaker Basics entry! In this post, I'll cover hitboxes and hurtboxes. For example, how do they work? How do you set them up? How do you balance them? I thought this would be a great place to address questions like these.[Read More]
Welcome to the first part of our Amazon Fire tech blogs. In this blog post, we will take you through setting up GameMaker Studio 2 and testing your game on an Amazon Fire device.[Read More]
This is the second part in our series about setting up source control in GameMaker Studio 2. In this post, we will cover how to deal with merge conflicts.[Read More]