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Showing posts tagged with How To

November 08, 2017

Guest Blogger

This is the second part in our series about setting up source control in GameMaker Studio 2. In this post, we will cover how to deal with merge conflicts.

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November 03, 2017

Guest Blogger

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In our third GameMaker basics post, we are going to talk about adding some juice to your character movements and animations. This will help you squeeze some more life and feeling out of your games, and improve the quality of your games overall.

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October 27, 2017

Guest Blogger

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Welcome to the second entry in our GameMaker Basics series. If you are following along from the previous entry, great! We will be picking up right where we left off. Today we are going to set up a simple state machine.

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October 20, 2017

Guest Blogger

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In this four part series, guest blogger, Nathan Ranney, covers the basics of developing with GameMaker. This post explores setting up and animating sprites.

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August 08, 2017

Becky Young

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You can reach a whole new audience on Fire tablets and other devices—with little to no modifications to your Android app. This blog provides a quick overview of what you need to know to get started.

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July 31, 2017

Becky Young

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Building an app isn’t easy, and the work doesn’t end at launch. That’s why we decided to create a complete guide for developers.

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July 28, 2017

Greg Bulmash

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This second installment in our Login with Amazon (LWA) integration series is about integrating LWA with Amazon Web Services (AWS) using Amazon Cognito, AWS's solution to managing user identities in the apps you build with AWS underpinnings.

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July 20, 2017

Jesse Freeman

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It’s easy to get bogged down in the details and forget the most valuable part of making a game, which is building something fun to play. Here, I will talk about some approaches to adding artwork and sounds into your game.

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July 18, 2017

Becky Young

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A soft launch is a valuable way to see how well your game performs before launching it for wider distribution. It allows you to isolate and optimize successful factors and problem areas strategically. Our friends at deltaDNA share their top tips for ensuring your soft launch is a resounding success.

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July 11, 2017

Greg Bulmash

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This May, I was in Austin, Texas for O'Reilly's OSCON, one of the nation's premiere open source conferences. My talk, "Can You Roll Your Own Virtual Assistant," is now available on YouTube.

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July 06, 2017

Jesse Freeman

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If you're developing an app, you can speed up your development by using frameworks. Frameworks allow you to work with existing code libraries, so you don’t have to create these libraries yourself.

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June 23, 2017

Becky Young

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The name of your game is one of the most important decisions you make. Here are some tried and true naming methods to help get you started:

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June 13, 2017

Jesse Freeman

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Whether you are a seasoned developer, or just getting started, chances are you need a little encouragement to go from a blank canvas, to a fully functional end product.

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May 11, 2017

Natacha Maheshe

The average mobile app user downloads 8.8 apps per month but abandons two of those apps after first use. In this blog, we share some common reasons why users may be leaving your app.

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May 02, 2017

Tess Selim

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User acceptance testing (UAT) is a process that thoroughly evaluates the usability, functionality, and design of your app by having real users try the app, verifies whether it is user-friendly, operates as expected, and can handle tasks in real-world conditions.

 

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