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Showing posts tagged with How To

March 27, 2018

Mario Viviani

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This eBook will guide you through the steps necessary to add IAP to your Android app. Together, we will implement, from scratch, an Android application that uses the Amazon In-App Purchase APIs to allow in-app purchase of a magazine subscription.

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March 15, 2018

Guest Blogger

Image10-nonartists-pixelArt_stepsCharacter.pngThere are more freely available game assets than ever, but sometimes you want (or need) something custom. Not to worry! It's quite easy to get decent looking art using free software and minimal art skills.

 

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March 12, 2018

Guest Blogger

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Today, the topic of discussion is object ownership. By assigning an owner to an object, which is usually another object, we can manage object interactions.

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March 08, 2018

Guest Blogger

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It’s important when applying music to a video game to remember that the star is only as good as the supporting cast. Some of the most important music in any video game is the soundtrack between the super memorable stuff: the interstitial music.

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February 28, 2018

Guest Blogger

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Today, we are going to explore ways to create and iterate on the content assets of your game. This includes level designs, textures, shaders, sounds, music, particle systems, and anything else that makes up the look and feel of your game.

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February 26, 2018

Siva Rajaraman

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We are in the process of revamping the app submission experience on our developer portal. Part one of this revamp is focused on improving the multimedia assets upload experience and how you add app descriptions.

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February 07, 2018

Guest Blogger

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It’s me again, back with yet another GameMaker basics tutorial, this time about parenting and inheritance. You can save a lot of time by creating a parent enemy object, which has common variables and code that all of your enemies may need, and passing it down.

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February 01, 2018

Guest Blogger

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In my last post, I explained my process when debugging games and some tips to find bugs quickly and identify bottlenecks in your game. In this post, I'll cover some more advanced debugging techniques and also talk about profiling your game.

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January 26, 2018

Guest Blogger

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As you begin, remember that preparation and planning are key. During the iterative phase of game development, when your mock-up is still very malleable and subject to radical change, look for techniques that will help speed up your development time.

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January 03, 2018

Abdullah Hamed

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In this blog post, I'll cover the seven basic steps for bringing your Unity® app to the Amazon Appstore, quickly and easily.

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December 28, 2017

Guest Blogger

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In this post I will go over the basics of setting up a replay system and leave you with ideas on how to integrate it in your game and expand it. 

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December 19, 2017

Peter Heinrich

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I talk to loads of developers just itching to try their hand at games, and the question of math comes up a lot. To begin our quest for math literacy in pursuit of superior game creation, let's bounce a ball!

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December 12, 2017

Guest Blogger

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I want to talk about something cool that I’m calling “orchestration." Object orchestration is the act of controlling objects from inside of another object. This is very useful for something like a “controller” object, which manages many things in your game.

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December 05, 2017

Guest Blogger

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In this post, I wanted to share my experiences with level design - the things I did right, the things I did wrong, and general tips to make your platforming levels much better. First, I'll explain the various methods I found that were effective for me when designing levels.

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November 28, 2017

Guest Blogger

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Welcome to another GameMaker basics tutorial! Today we are going to talk about views which is the camera system in GameMaker. Views, like most things in GameMaker, have some tricky to understand variables and functions

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