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July 09, 2015

Jesse Freeman

We are excited to announce the new Amazon Fling service. This new service is a cross-platform toolkit that enables mobile developers to build rich multi-screen experiences for Amazon Fire TV. At its core, the Amazon Fling SDK allows sending video, audio and images from iOS and Android mobile apps to Amazon Fire TV. In addition to flinging media content to Amazon Fire TV, developers can also leverage two-way communication between Amazon Fire TV and mobile apps to create engaging second screen experiences.

The new SDK is designed to simplify the process of dealing with underlying network discovery and communication technologies that normally make this type of connection difficult to implement. The SDK offers a standardized way to communicate between your apps over a local network allowing developers to focus on building new and unique user experiences. Even developers who don’t have an existing Amazon Fire TV app can take advantage of the SDK’s media playback capabilities since a default built-in receiver plays these for you automatically. This is one of the quickest ways to leverage the power of our service and the built in functionality of the Amazon Fire TV and Fire TV stick.

What Can You Do With the new SDK?

Out of the box it is straightforward to leverage our new SDK to send URLs of videos, images and audio files to the Amazon Fire TV. This allows you to take media content and easily play them back on the big screen from a mobile app. But flinging media is not all you can do with it. If you dig a little deeper into the SDK you can use mobile devices as a second screen or a companion app to what is running on the Amazon Fire TV. Here are some great examples of how developers are already leveraging the SDK in their own apps:

Red Karaoke uses an iPhone to send audio to their Amazon Fire TV app.

Karaoke Party by Red Karaoke, one of the first karaoke smartphone apps in the market, is leveraging the SDK to display song lyrics and videos on Amazon Fire TV.  Additionally, Red Karaoke uses the SDK to send audio from the microphone on the customer’s device to the TV.  Customers can now have a true Karaoke experience in their living room.

With Fling, Rivet Radio customers get the capability to share music and videos on the largest screen in the house.

Rivet Radio, a digital news radio broadcaster, allows people to listen to news on the TV.   By leveraging Amazon Fire TV’s built in media playback receiver, Rivet Radio lets listeners easily transition between listening on their personal device to sharing content with everyone in the living room.

There are more great apps that use our SDK coming and we are looking forward to seeing what developers come up with.

Updating Your App Using our new SDK

The new SDK is available today with support for iOS, Android and Fire OS. To get started visit the SDK page and download the .zip file. You can also read the getting started documentation, which will walk you through setting up your development environment for Android or iOS, Integrating the SDK into your Android or iOS app and integrating the Amazon Fling SDK into your Amazon Fire TV app.

The SDK supports rich, two-way communications with your Amazon Fire TV app.  You can build custom second screen experiences with the following APIs:

  • Set URL of the media to be rendered: setMediaSource()
  • Get information about the media: getDuration(), getPosition(), isMimeTypeSupported(),getMediaInfo()
  • Control playback: play(), pause(), stop(), seek()
  • Playback status: getStatus(), addStatusListener(), removeStatusListener(), setPositionUpdateInterval()
  • Custom command: sendCommand()

If you don’t have an Amazon Fire TV app, you can use the Amazon Fire TV default media player (already installed). If you’ve created an Amazon Fire TV app already, you can integrate the receiver SDK that will enable people to discover, remotely install (if needed) and control your Amazon Fire TV app while flinging media content to your media player.

Already Have An App that Supports Chromecast?

Our new SDK makes it easy for developers to adapt their existing apps that have Chromecast functionality to fling to Amazon Fire TV.  For more information on how to do this, check out our guides to integrating the SDK with an existing Android Chromecast app or iOS Chromecast app in the developer portal.

Get Started Today

With our new SDK, you can leverage the built in media players to send the content of your app or game directly to Amazon Fire TV. Being a developer for the Amazon Appstore is completely free- sign up today and get started. If you need some more information on building apps and games for Amazon Fire TV, make sure to check out the following links:

- Jesse Freeman (@jessefreeman)



Big Buck Bunny is copyright 2008, Blender Foundation / and is licensed under the Creative Commons Attribution License 3.0, available at  Elephants Dream is copyright 2006, Blender Foundation/ Netherlands Media Art Institute/ and is licensed under the Creative Commons Attribution License 2.5, available at


July 08, 2015

Paul Cutsinger

On Wednesday’s installment of our live dev show we welcome Luke Burtis, Production Director from tinyBuild the indie game developer and publisher.  He’ll be sharing his perspective on our concept game “Planet Destroyer” and talking about success factors for indie devs. 

Please join the conversation on Wednesday July 8 at 11:00 am PST at

For background, we’ve been talking a lot about how to get more game developers over the app poverty line and sharing best practices for building quality games and healthy businesses on the blog and at conferences.

Now, we’re doing something a bit different.

We’ve started a reality show called “Planet Destroyer: Concept to Greenlight” where @PeterDotGames and @PaulCutsinger are building a game live on Twitch and just, like any reality show, it’ll end with a panel of judges that will critique the game and will give it a thumbs up or thumbs down. Along the way, we’re broadcasting the entire journey live on Twitch. We really want that thumbs up so, to help us and all the game devs that watch, we’re bringing in experts from around the industry to mentor us on every aspect of building a game – game design, architecture, music, story, business models, crowd funding, publishing, user acquisition, art, front end coding, back end scale, marketing… Everything you actually need to have a successful game launch.


July 07, 2015

Karen Wilder Huaulme

Today, we are introducing new features to improve device targeting for your Amazon Appstore apps and games on Android devices. Previously, targeting non-Amazon Android devices was done through compatibility settings in the binary’s AndroidManifest.xml file. Now, in addition to supporting industry standards for manifest-based device filtering, developers can use the Developer Portal to target the most popular Android devices including the Nexus 5, 7, 10, HTC One, Shield Tablet, Galaxy Nexus, Sony Experia Z, and the Motorola Droid Razr HD to name just a few. Developers can now look at the list of supported, excluded and unsupported devices to quickly see which devices are compatible with their app, and if their app manifest settings have filtered out any devices.

Implementing Device Targeting Is Easy

To begin, log in to the Amazon Appstore developer portal and choose your application. From there, under the Binary File(s) tab, click the Edit button at the bottom of the screen to navigate to the device support options

The Device Support summary shows the total number of devices that are Supported (compatible), Excluded (manually de-selected) and Unsupported (incompatible based on your manifest settings). To change your device support settings, click the Edit device support link to open the Device Support dialog.

Navigation Tips: the device summary drop-down at the top of the screen provides an overview of current device support. Clicking any of the links will filter the UI to show only the devices in the selected category. This is a quick and easy way of reviewing and editing your device support options.

You can also use the Find a device search box to quickly find devices by manufacturer or model. If you need to find a specific device by name, the search function will highlight devices that match your text. Simply start typing, and the dialog lists matching devices. You can choose to exclude or target devices directly from the search results.

We have included a few extra controls for developer targeting convenience. At the top of the Device Support dialog, you will find the setting Enable non-Amazon devices. If you want to limit your app’s availability to only a handful of non-Amazon devices, you can toggle-off this setting to initially exclude all devices before manually selecting devices for inclusion in to your compatibility list.

In the example below, you can see that a device has already been excluded based on the binary’s manifest. You can further limit the devices with known compatibility issues by manually de-selecting them in the Device Support dialog.

At the bottom of the Device Support dialog, there is a setting for All other Android devices. This control is enabled by default. It allows your app to be distributed to any other compatible Android devices not explicitly listed. It also allows your app to be made available for newly released (future) Android devices that are compatible with your manifest. Turning this setting off causes your app to only be distributed to selected devices.


With the introduction of manifest-based device targeting we are making it even simpler for developers to publish their apps in the Amazon Appstore. Developers can now reach more customers on compatible devices, and take steps to avoid delivering a poor customer experience on incompatible or poorly performing devices.

Links To Additional Resources

July 07, 2015

Mike Hines

Learn how the top 50 game developers leverage in-app purchasing to monetize successfully, and get actionable data to help you increase the profitability of your games. I’ll review data Amazon has collected about how users engage with IAP in games, and go into detail about some of the best ways to increase customer conversion and revenue.

You'll Learn:

  • What the top 50 developers do with in-app purchasing that other developers don’t.
  • Actionable data and tips to help you get started.
  • How selection drives engagement and repeat orders.
  • How to increase revenue by launching new IAP price points.


Tuesday, July 14th 10:00AM PDT, 1 hour


July 06, 2015

Paul Cutsinger

On Tuesday’s installment of our live dev show we welcome Starr Long, the executive producer of Shroud of the Avatar and director of Ultima Online. He’ll be sharing his perspective on our concept game “Planet Destroyer” and talking about MMO fundamentals, crowd funding and the power of connecting early with your fan base. 

Please join the conversation on Tuesday July 7 at 9:00 am PST at

For background, we’ve been talking a lot about how to get more game developers over the app poverty line and sharing best practices for building quality games and healthy businesses on the blog and at conferences.

Now, we’re doing something a bit different.

We’ve started a reality show called “Planet Destroyer: Concept to Greenlight” where @PeterDotGames and @PaulCutsinger are building a game live on Twitch and just, like any reality show, it’ll end with a panel of judges that will critique the game and will give it a thumbs up or thumbs down. Along the way, we’re broadcasting the entire journey live on Twitch. We really want that thumbs up so, to help us and all the game devs that watch, we’re bringing in experts from around the industry to mentor us on every aspect of building a game – game design, architecture, music, story, business models, crowd funding, publishing, user acquisition, art, front end coding, back end scale, marketing… Everything you actually need to have a successful game launch.


July 01, 2015

Paul Cutsinger

We’ve been talking a lot about how to get more game developers over the app poverty line and sharing best practices for building quality games and healthy businesses on the blog and at conferences.

Now, we’re doing something a bit different.

We’ve started a reality show called “Planet Destroyer: Concept to Greenlight” where @PeterDotGames and @PaulCutsinger are building a game live on Twitch and just, like any reality show, it’ll end with a panel of judges that will critique the game and will give it a thumbs up or thumbs down. Along the way, we’re broadcasting the entire journey live on Twitch. We really want that thumbs up so, to help us and all the game devs that watch, we’re bringing in experts from around the industry to mentor us on every aspect of building a game – game design, architecture, music, story, business models, crowd funding, publishing, user acquisition, art, front end coding, back end scale, marketing… Everything you actually need to have a successful game launch.

This week, we’re excited to have Luke Burtis from Tiny Build and Dmitri Williams from Ninja Metrics come on the show. Luke is going to share his perspective as an indie game developer that ran a successful kickstarter and Steam Greenlight and as an indie publisher that is looking for great games to publish. Dmitri’s brings a perspective on social analytics that is going is core to our game design. He’ll help us understand how to refine our conceptual ideas make them real and actionable.


June 30, 2015

Corey Badcock

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June 15, 2015

Chris Phillips

Cross Platform Engines have become critical tools for developers to build applications once and deploy their apps across the Google, Apple, and Amazon ecosystems to reach the greatest number of consumers.  Amazon has developed a number of plugins for cross platform tools to allow developers to utilize Amazon Services without the need to write boilerplate code to bridge cross platform code with native language Amazon APIs.  Amazon has released new plugins for Apache Cordova, Unity, Adobe Air, and Xamarin to allow developers to monetize their cross platform apps using Amazon In-App Purchasing.  The In-App Purchasing (IAP) API makes it easy to offer digital content and subscriptions for purchase within your app.  The newly released plugins enable cross platform developers to quickly get up and running, and give millions of Amazon customers the ability to purchase engaging digital content using Amazon 1-Click settings.  To learn more about IAP and pick up the latest plugin, check out the Amazon In-App Purchasing site.

Build Once and Deploy Across Multiple Platforms

Before you can use a plugin in an app, you need to include the plugin in the cross platform tool for use. Each tool has its own specific set of steps, and we have created a page to guide you through this process for Unity, Xamarin, Cordova, and Adobe Air

If you have never monetized an app or are new to Amazon IAP, it would be good to familiarize yourself with what In-App purchasing is here.  There were plugins built for Unity and Adobe Air for IAP v1.  If you are migrating your current app to the new IAP v2 plugin, now would be a good time to review what is new and the IAP v1 to IAP v2 migration guide.  And finally, if your current app uses Google Play In-App Billing (IAB), review the Amazon migration guide for Google Play developers for guidance on migrating your app to Amazon IAP.

During development, it’s a good idea to verify purchasing works in your app and you are able to handle successful purchases and error scenarios.  To test your app, you should download and install the Amazon App Tester.  The Amazon App Tester is a mobile app that is available in the Amazon Appstore.  You will need to download the Amazon Appstore to purchase and download the tester app to your test device.  Review the IAP Testing guide to unit test IAP purchases in your app.

Easily Add In-App Purchasing To Your App or Game

The IAP cross platform plugins are part of a single Amazon In-App Purchasing SDK (which you can download here) that also provides access to other Amazon mobile services and additional free plugins such as the plugin for GameCircle. 

To use the IAP plugins in your cross platform tool, first download the SDK and extract the zip file to the appropriate location on your development machine. Here’s what the Unity plugin part of the SDK folder looks like on my machine.  The plugins can be found off the root directory inside the zip file by their respective cross-platform tool name, AIR, Unity, Cordova, or Xamarin.

Each plugin makes similar sets of calls to the native IAP Java SDK, but making calls through the plugin differs based on the cross platform tool and language semantics.  There are code samples for each plugin type and I would suggest playing with the code samples in a test app.  Check out the code samples in your cross platform user’s guide below.

How to Get Started

Plugins make it easier than ever to integrate Amazon IAP, and other Amazon services into your mobile app.  You can now monetize your cross platform app without the need to write your own plugin or boilerplate code to integrate the native Java SDK and focus instead on building great apps and reach millions of Amazon Appstore customers.  Once you have used the plugin to integrate the Amazon IAP API, you will get paid for any In-App purchases your customers make in your app.

Here are some additional useful links to Amazon’s Cross Platform Engine support and Amazon In-App purchasing:

Want Amazon Developer blogs delivered to your inbox? Stay in the loop on the latest industry best practices, Amazon promotions, and new launches by subscribing to our weekly blog summary here.



June 12, 2015

Ankur Prasad

We are excited to announce that developers can now monetize their Amazon apps with TrialPay, a leader in cross-platform monetization and reward-based advertising.  By integrating the TrialPay Evergreen SDK or native ads API, developers can dynamically surface any type of ad format including native ads, offer walls, or videos. This enables Amazon developers to monetize users who don’t typically buy IAP items by offering them ads they can interact with in exchange for in-app currency.

For example, users can watch a movie trailer or buy flowers for Mother’s Day to earn in-app currency. Giving users a way to enjoy IAP items for free makes TrialPay an attractive tool for increasing the number of paying users. Industry leaders such as Glu, Zynga, and Kik use TrialPay to enhance their ad offerings.

“TrialPay is a great partner with deep experience in mobile advertising. They are strong technologists who continue to create unique opportunities for advertisers to connect with users through Kik Points.”

Jairaj Sethi, Head of Platform, Kik

As of late, TrialPay is also helping developers tap into the online-to-offline opportunity by rewarding users for everyday purchases at retailers such as Peet’s Coffee and Sephora.

Image caption: TrialPay Peet’s offline offer - buy coffee and earn in-app currency

Contextually Relevant Ads in a Variety of Formats

Their event-based Evergreen SDK lets developers show offers that are contextually relevant to events in their apps. Developers have easy dashboard controls to toggle dynamically between ad formats. 

In addition, TrialPay’s Native Offers API provides access to a wide variety of ad types, supporting app installs, video, and seasonal promotions. Developers have complete control over the UI to match the look and feel of their app and integrate more deeply with the app experience.

Getting Started Is Easy

Developers have a choice on the integration method. TrialPay offers both a lightweight SDK and a Native Offers API option. Visit the TrialPay Mobile Development Center to get implementation details. You can also email for more information. Mention this Amazon blog post in the subject line to be paired with a dedicated account manager today.



June 04, 2015

Corey Badcock

In April, Amazon introduced Amazon Fire TV, and it quickly became the most wished for item by Prime members in 2014.  Amazon Fire TV, made it easier for customers to watch Netflix, Prime Instant Video, Hulu Plus, WatchESPN, and more on their big-screen TV, and brought photos, music, and games to the living room.  In October, we brought the same experience customers love about Amazon Fire TV—ease of use, great performance, and vast selection—to a smaller and even more affordable device - Fire TV Stick, which is the fastest-selling Amazon device ever.

This week, we announced that Amazon Fire TV has the fastest growing selection of any streaming media device. In just the last 3 months, Amazon has added over 600 channels, apps and games to the Amazon Fire TV platform—more than Roku and Apple TV in the same timeframe. Popular new titles include Popcornflix, Funny Or Die, GameFly, Candy Crush Saga, and Fox News. 

For developers, one of the most exciting prospects of publishing your game on Amazon Fire TV is that you can run Android games directly on the TV. If you are already building games for Android, you can use the same codebase you currently have, and make that game playable on Amazon Fire TV.

How to Optimize Your App or Game for Fire TV

While you may be familiar with targeting Android tablets and phones, there are a few things you need to consider for your app to run correctly on Amazon Fire TV.  Below is a quick round-up of some of the great content we’ve created since the device launched to help make the transition easy.

Responsive Game Design: Making Games that Scale Across Desktop, Mobile & TV

Gone are the days where you can make a game and publish it to a single platform and expect to be successful. Like any business that sells consumer products, you need to go where the people are. That means the games you make should run on a multitude of different platforms and accept any number of different input types. With that in mind I have outlined what I call “responsive game design,” which is modeled loosely after some of the core concepts of responsive web design. It’s also a framework that will help you think about enabling your games to scale across multiple platforms.  Click here to learn more.

10 Tips for Remote & Controller

If you’re porting an existing Android app to Fire TV, you have to add support for user input from the Amazon Fire TV remote and maybe the Amazon Fire game controller. Luckily, basic controller support is already built into Android.  You can leverage the Android input device APIs and the game controller API from the Amazon Fire TV SDK to get your game ready to publish in no time. Here are the top ten things you should do in order to get your game ready for Amazon Fire TV customers.

Tips for Getting Your Android Apps Looking Good on Fire TV

While you may be familiar with targeting Android tablets and phones, there are a few things you need to consider for your app to run correctly on Amazon Fire TV. This includes understanding the layout, dimensions and orientation of Amazon Fire TV views, changes to the user experience when interacting with a TV (10’ away on average), UI and navigation patterns, as well as some other TV-specific gotchas such as overscan and color reproduction.  Here are some practical tips to help you get your Android apps looking good on Fire TV.

Building Apps & Casual Games for Fire TV Stick

Fire TV Stick is one of the most affordable devices on the market for creating apps and casual games intended for the big screen. The best part is if you are already building for Android, Fire TV stick is another great platform to help grow your audience.  In this post we cover how to get started, optimizing for Fire TV Stick as well as the hardware/software differences between the Fire TV Stick and Fire TV to help make your apps and games run great on both devices.

Reaching New Android Customers with Xamarin & Amazon Fire TV

Xamarin is a cross platform development environment that leverages the power of the C# programming language and takes full advantage of native hardware acceleration. Xamarin includes a suite of tools that allow you to test, build, and analyze your apps across all of the major mobile platforms. Utilizing Xamarin you can now publish your own apps and games to all Amazon Fire devices. This includes Amazon Fire tablets, Amazon Fire phone, Amazon Fire TV and the recently announced Amazon Fire TV Stick.  Click here to learn how to get your app or game running on Fire TV using Xamarin.

Introducing the Web App Starter Kit for Fire TV

Fire TV and Fire TV Stick both support HTML5 web apps. The Web App Starter Kit for Fire TV is a new open source project intended to help developers get up to speed quickly creating a simple media-oriented app for this exciting new web platform. Features of the project include an example user interface designed for the 10-foot user experience, support for the Fire TV remote control, and sample components to create and customize a media app. You can learn more about the Web App Starter Kit for Fire TV here.


May 27, 2015

Emily Roberts

Today, we announced a new Amazon Fire TV web app kit for Brightcove, a company that offers cloud services for delivering and monetizing video across connected devices. Brightcove has over 5,500 customers in over 70 countries. Read the full press release here.

The Brightcove-specific web app kit for Amazon Fire TV is a new HTML5 template available to Brightcove Video Cloud customers that optimizes the delivery of Brightcove Video Cloud customers' content directly to Amazon Fire TV. The kit enables content owners to leverage their existing Brightcove-based workflows for Amazon Fire TV. For Brightcove customers, the template provides a way to seamlessly pull in content that’s hosted and organized in Video Cloud and use the Brightcove Player. Because of the integration with the Brightcove Player, customers can run ads against their content on Amazon Fire TV using the Google IMA3 advertising plugin and also capture analytics about video consumption on Amazon Fire TV in Video Cloud. Learn more about Brightcove and Amazon Fire TV.

RLJ Entertainment is an example of a Brightcove customer that is eager to leverage the new template across its multiple properties. Titus Bicknell, Chief Digital Officer at RLJ Entertainment said:

"We're excited about the reach and high-quality experience we'll be able to provide our audience on Amazon Fire TV. As we look to launch our Acorn TV (British TV), UMC (Urban Movie Channel), and AcaciaTV (Fitness) apps, the new template will greatly simplify the release of our current and future niche channels.”

Quickly Publish a Fire TV App

It’s easy for Brightcove customers to get started using the sample project on GitHub. The Brightcove example is in the src/projects/brightcove directory. You can quickly get this project up and running on Fire TV by creating a zip package with the sample Brightcove app that can be found in out/brightcove/ directory. This is just a standard zip, but the index.html must be at the top level of the zip directory - so that there if you unzip the package there is no folder.

Once you’re up and running, you can test your app on Fire TV or in a browser, customize your project, and add additional features. Read the Brightcove documentation on GitHub here.

Ready to get started?

Download the Fire TV web app starter kit GitHub project and learn how to support Brightcove.



May 19, 2015

Ankur Prasad

There are plenty of resources available online to help you get started with Android programming. However, most of these require some degree of experience to fully take advantage of. We’ve often heard that there is a chasm that absolute beginners find difficult to cross on their journey to become proficient app developers.

The Delta program is designed to help anyone become an Android developer from scratch. The program curriculum includes Java tutorials, Android development exercises, app implementation walk-throughs and more to offer a complete learning experience. It also has a community of over 5,000 students, mentors and professionals who will help you achieve your goal: to build and publish your first Android app.

"It's a humbling experience. I am very grateful for all the training and support I received from both this course and other resources on the web. The ability to implement my ideas (as an Android app) is priceless.”

Ezugo Nwosu, Delta Program graduate.

Exclusive Offer for Amazon Developers

We are also excited to announce an exclusive offer for Amazon developers. Register for the Amazon Appstore by July 1st and receive access to the Delta Program (valued at $200), for free.

How to Get Started

The Delta Program is a great way for people who are just getting started in app development to learn to make and publish apps, as well as connect to the right peers and professionals in the industry. So get started today!

Step 1: Register for the Amazon Appstore. Here is a short video on How to create your developer account

Step 2: Share the email address (HERE) you used to create an Amazon developer account. 

Step 3: Receive an email with instructions on how to access your benefits within 2 weeks.


May 13, 2015

Corey Badcock

As the cost to acquire mobile users continues to rise, developers are starting to evaluate the quality of users they acquire via paid campaigns. Developers need to reach the right mobile users: those who will engage with an app and become loyal over the long term.

To help developers reach new users, we are excited to announce the launch of Advertise Your App with Amazon!  This advertising platform is exclusively available to Amazon mobile app developers. It’s simple, fast, and effective. Promote your app to millions of users on Fire tablet wakescreens and mobile placements on the Amazon Mobile Ad Network.

Amazon Reaches the Big Spenders Best

According to Newzoo, gamers using the Amazon Appstore are the most likely to spend money.  More specifically, 64% of mobile gamers that use the Amazon Appstore spend money on mobile games, versus 37% for Google Play. Amazon users are more likely to engage with your app and spend money, and Advertise Your App enables you to target new customers while driving the installs you need to grow your business.

When you launch an Advertise Your App campaign, your app can be merchandized on Fire tablet wakescreens and mobile placements on the Amazon Mobile Ad Network, enabling you to directly reach Android and Fire users.

Reduce Your Cost of Acquisition with Advertise Your App

To get early feedback on Advertise Your App, we conducted a beta with Amazon Appstore developers. Developers who participated in our beta program had this to say about using Advertise Your App:

We’ve seen the highest revenue per user on the Amazon platform…with an excellent CPI as low as $0.50 via Advertise Your App.”

- Majid Khosravi, Twimler

“Advertise Your App is the most cost effective, scalable solution to acquire the users I care most about!”

- Kevin Tydlacka, Kevin Tydlacka Apps

Ready to get started?

Create an Advertise Your App campaign in less than 90 seconds, and launch a campaign with as little as $100. And the best part? You only pay when a user clicks on one of your ads. For more information check out the following additional resources:



May 12, 2015

Corey Badcock

How will IoT play out in your ecosystem? Is HTML vs. Native still relevant? Are you using AWS, Azure or Google Cloud? Which are the hottest IoT verticals? These are some of the questions that our friends at VisionMobile address through their Developer Economics research, so take their quick survey and make your voice heard.

Participate in the 10-minute Developer Skill Census survey by June 5th and enter a draw to win prizes such as an Oculus Rift Dev Kit. A free chapter from one of VisionMobile’s premium paid reports will also be given immediately upon completion, taking a close look at app profits & costs. 

Now in its 9th edition, the Developer Economics research program tracks developer sentiment across platforms, revenues, apps, tools, APIs, segments and regions. This is the most ambitious developer survey to date, spanning across mobile, IoT, desktop and Cloud. The key insights from the survey will be given back to the community as a free download in late July.

Take the survey here:

May 08, 2015

Corey Badcock

Starting May 9th,the Amazon Appstore will be sponsoring a 2-day Hearthstone “Challengestone” Twitch tournament in partnership with top Hearthstone influencer @Reynad27 (236K followers, +20MM views).  The goal of this tournament will be to test players’ execution abilities and deck building skills.  The tournament will be casted by @nl_Kripp and @Artosis and include some of the top Hearthstone players from around the world: @Hyped, @Lifecoach, @Trump, @StrifeCro, @Kibler, @Xixo, @Chakki, and @Savjz.   The prize pool will be $3,000 with the 1st place winner earning $1,800.  In conjunction with the tournament, Amazon Appstore will be running an Amazon Coins promotion which will provide customers the ability to get more Card Packs in Hearthstone for the money they spend. For example, for $90, a Hearthstone player can get 106 Card Packs when they purchase through Amazon Appstore using Amazon Coins (vs. only 70 Card Packs when they purchase Card Packs through Google Play).

Tune into the Challengestone Tournament ( to find out more.

Inline image 1

Saturday May 9th 09:00 PDT / 11:00 CT / 12:00 EDT / 18:00 CEST: Deck building & Ro8



Sunday May 10th 09:00 PDT / 11:00 CT / 12:00 EDT / 18:00 CEST: Semi-finals & Finals



How Game Developers Reach New Customers with Twitch

Twitch is the largest live video platform and community for gamers with more than 100 million visitors per month. Twitch connects gamers around the world by allowing them to broadcast, watch, and chat from everywhere they play.  At GDC San Francisco, the Twitch team facilitated a session about how game developers are creating engaging experiences and reaching new customers via the Twitch platform. Watch this video to learn more.


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