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September 29, 2015

Rena Watanabe

Supporting the announcement of the new Amazon Fire TV family, Amazon’s App Testing Service (ATS) has been updated to work seamlessly with Fire OS 5 and Fire TV devices. In as little as 90 seconds, you can receive a detailed report of potential issues that could affect compatibility with the Amazon Appstore—including guidance on how to resolve them before publishing. ATS can also run your app on actual Amazon Fire TV devices, providing a comprehensive compatibility report (including screenshots) in as little as 15 minutes.

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September 29, 2015

Corey Badcock

Starting today, you have the option to participate in a preview of Amazon’s new Developer Publishing API. The Developer Publishing API is a RESTful API that allows you to update existing apps and submit new Android apps to the Amazon Appstore. By integrating the Developer Publishing API with your existing backend, content management systems, and configurations tools, you can more easily manage large quantities of apps and games. Click here to learn more.

Participate in the Developer Publishing API Preview

The Developer Publishing API allows a registered Appstore developer to programmatically submit new apps as well as submit updates to existing apps. Applying to participate in the developer preview is easy:

  1. Register for a FREE Amazon Devleoper account.
  2. Apply for the Developer Publishing API Preview.

Right now, this service is only available for free apps. If you are selected to participate, we will contact you with next steps. To invoke the Developer Publishing API from your code, please consider using a convenient web client library, such as Apache HTTPClient

Want To Learn More?

Now is the time to get started. Check out the resources below to learn more about the Developer Publishing API and the Amazon Appstore.

Learn more about the Developer Publishing API

Register for a Free Amazon Developer account

Sign up for the Developer Publishing API Preview

Want Amazon Developer blogs delivered to your inbox? Stay in the loop on the latest industry best practices, Amazon promotions, and new launches by subscribing to our weekly blog summary here.

 

September 23, 2015

Corey Badcock

Today, Amazon is excited to introduce its best-selling Fire TV family of devices in Japan—Amazon Fire TV and Fire TV Stick, small devices connect to your home Internet and plug into your HDTV for easy and instant access to thousands of movies and TV shows from Hulu, Prime Video, GYAO!, Netflix, Amazon Video, YouTube.com, niconico, Video Market, and more. Since launch, Fire TV has become the #1 best-selling Amazon device category, with Fire TV Stick quickly becoming Amazon’s fastest-selling product ever. Today, Amazon is introducing the next generation of Amazon Fire TV—the new Amazon Fire TV with support for 4K Ultra HD, and the new Fire TV Stick with Voice Remote in Japan.

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September 17, 2015

Jesse Freeman

Last year, Amazon introduced the first Amazon Fire TV, combining voice search that actually works, fast and powerful performance, and an open ecosystem to deliver the easiest way to watch Netflix, Amazon Video, HBO NOW, Hulu, WatchESPN, and more on your big-screen TV. Since launch, Fire TV has become the #1 best-selling Amazon device category, with Fire TV Stick quickly becoming Amazon’s fastest-selling product ever. Today, Amazon is making those best-selling products even better. Introducing the next generation of Amazon Fire TV—the new Amazon Fire TV with support for 4K Ultra HD, and the new Fire TV Stick with Voice Remote. The new Amazon Fire TV is available for pre-order today for just $99.99 at www.amazon.com/firetv, and will start shipping on October 5. Fire TV Stick with Voice Remote is available for pre-order today for $49.99 at www.amazon.com/firetvstick, and will start shipping October 22.  Fire TV Stick is also still available for purchase for $39.99 at www.amazon.com/fire-tv-stick.

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September 17, 2015

Mike Hines

Amazon today introduced all-new Fire tablets, including a new 7” tablet that sets an entirely new standard for a tablet under $50. The new Fire tablets are designed from the ground up for entertainment with a 7”, 8” or 10” display, an incredibly thin and light design, quad-core processor, front- and rear-facing cameras, and up to 128GB of expandable storage. The all-new Fire tablets also introduce Fire OS 5 “Bellini”, which brings the best entertainment experience on any tablet, with an updated user interface, deep integration of Amazon-exclusive services, and hundreds of new and upgraded features and platform updates. Key upgrades and enhancements include:

[Read More]

September 14, 2015

Ankur Prasad

Do you want to reach new customers for your mobile apps and games? Or are you an enthusiast who always wanted to build and publish your first app and are looking for inspiration to finally dive in and get started?

Thanks to the folks over at Appy Pie, now is the perfect time to fire up their App Maker or Game Builder (whatever suits your fancy) and turn your amazing idea into a product – without programming. Appy Pie just launched the Appy Pie App Challenge, which rewards developers for submitting their apps and games built using Appy Pie to the Amazon Appstore. From now, until October 11th, you can earn a Kindle Fire HDX 7 inch tablet and a $10 in Amazon.com gift card. 

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September 09, 2015

Corey Badcock

We are excited to announce that Amazon Cloud Drive has published its IFTTT channel. IFTTT stands for “If This Then That”, and it provides a simple way to automate interactions between your favorite apps. It connects two services together in a way that an action from one service triggers an action at another.

In order to create automations in IFTTT, you simply create what’s called a “Recipe”. Connect any of the available channels with Amazon Cloud Drive channel to create “Triggers,” which is the “If” part. Then,   have the corresponding “Actions,” the Then part. You can check out the Amazon Cloud Drive channel at https://ifttt.com/amazonclouddrive. IFTTT channels include a vast range including social media services, email, text message, GPS, electronic piggy banks and smart light bulbs.

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August 17, 2015

Jesse Freeman

Starting today, developers can sign up for the Fire OS 5 Developer Preview for Amazon Fire TV. This preview is designed for developers looking to get their apps and games ready for the next major release of Fire OS for Amazon Fire TV. Fire OS 5 is based on Android 5.1 (Lollipop) and API 22. Since this is a significant upgrade to the existing Fire OS 3 (API 17) for Fire TV, we wanted to make sure that as many developers as possible can sign up for the preview and test their app or game. The key new features for Amazon Fire TV developers in Fire OS 5 are support for Android TV and the v17 Leanback library. If you have an app that supports Android TV or Leanback, those features should work as-is in the Amazon Fire TV developer preview. Here are a few of the other features available in the Fire OS 5 Developer Preview for Amazon Fire TV:

[Read More]

July 31, 2015

Corey Badcock

Being a great coder today requires many skills and habits beyond the code itself. The Code Writers Workshop is a one day event that tackles many of these areas through a series of talks, panels and lessons learned from some of industry's most successful developers. This event is intended for developers across languages and platforms with an interest in getting all they can out of the great profession of coding.

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July 22, 2015

Corey Badcock

If you've never published an app to the Amazon Appstore, now is the perfect time to join! Most Android apps just work on the Amazon Appstore, but it’s not always easy being the new guy.  That’s why for a limited time, we’re helping drive impressions and installs for developers that publish to the Amazon Appstore for the first time.

Publish your first app to the Amazon Appstore by August 16th, and we’ll provide you with a $100 promotional credit towards an ad campaign on Advertise Your App. Advertise Your App helps you promote your app to millions of users on Fire tablet wakescreens and mobile placements on the Amazon Mobile Ad Network. Ads are shown to users within the United States, depending on app compatibility.

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July 13, 2015

Corey Badcock

The Amazon Mobile Ad network is offering a limited time opportunity to earn a guaranteed $6 CPM for interstitial ads on qualifying apps*. All qualifying iOS and Android apps that integrate the Amazon Mobile Ads API and send the ad request for the first time on or after July 14, 2015 will receive a guaranteed $6 CPM on interstitial ads in September, October and November (up to 1 million impressions per app per month). Interstitial impressions served across all supported devices (iOS, Android, and Fire OS tablets and phones), supported countries (US, UK, Germany, France, Italy, Spain and Japan), and supported stores (Apple App Store, Google Play and Amazon Appstore) qualify.

[Read More]

July 09, 2015

Jesse Freeman

We are excited to announce the new Amazon Fling service. This new service is a cross-platform toolkit that enables mobile developers to build rich multi-screen experiences for Amazon Fire TV. At its core, the Amazon Fling SDK allows sending video, audio and images from iOS and Android mobile apps to Amazon Fire TV. In addition to flinging media content to Amazon Fire TV, developers can also leverage two-way communication between Amazon Fire TV and mobile apps to create engaging second screen experiences.

The new SDK is designed to simplify the process of dealing with underlying network discovery and communication technologies that normally make this type of connection difficult to implement. The SDK offers a standardized way to communicate between your apps over a local network allowing developers to focus on building new and unique user experiences. Even developers who don’t have an existing Amazon Fire TV app can take advantage of the SDK’s media playback capabilities since a default built-in receiver plays these for you automatically. This is one of the quickest ways to leverage the power of our service and the built in functionality of the Amazon Fire TV and Fire TV stick.

What Can You Do With the new SDK?

Out of the box it is straightforward to leverage our new SDK to send URLs of videos, images and audio files to the Amazon Fire TV. This allows you to take media content and easily play them back on the big screen from a mobile app. But flinging media is not all you can do with it. If you dig a little deeper into the SDK you can use mobile devices as a second screen or a companion app to what is running on the Amazon Fire TV. Here are some great examples of how developers are already leveraging the SDK in their own apps:

Red Karaoke uses an iPhone to send audio to their Amazon Fire TV app.

Karaoke Party by Red Karaoke, one of the first karaoke smartphone apps in the market, is leveraging the SDK to display song lyrics and videos on Amazon Fire TV.  Additionally, Red Karaoke uses the SDK to send audio from the microphone on the customer’s device to the TV.  Customers can now have a true Karaoke experience in their living room.

With Fling, Rivet Radio customers get the capability to share music and videos on the largest screen in the house.

Rivet Radio, a digital news radio broadcaster, allows people to listen to news on the TV.   By leveraging Amazon Fire TV’s built in media playback receiver, Rivet Radio lets listeners easily transition between listening on their personal device to sharing content with everyone in the living room.

There are more great apps that use our SDK coming and we are looking forward to seeing what developers come up with.

Updating Your App Using our new SDK

The new SDK is available today with support for iOS, Android and Fire OS. To get started visit the SDK page and download the .zip file. You can also read the getting started documentation, which will walk you through setting up your development environment for Android or iOS, Integrating the SDK into your Android or iOS app and integrating the Amazon Fling SDK into your Amazon Fire TV app.

The SDK supports rich, two-way communications with your Amazon Fire TV app.  You can build custom second screen experiences with the following APIs:

  • Set URL of the media to be rendered: setMediaSource()
  • Get information about the media: getDuration(), getPosition(), isMimeTypeSupported(),getMediaInfo()
  • Control playback: play(), pause(), stop(), seek()
  • Playback status: getStatus(), addStatusListener(), removeStatusListener(), setPositionUpdateInterval()
  • Custom command: sendCommand()

If you don’t have an Amazon Fire TV app, you can use the Amazon Fire TV default media player (already installed). If you’ve created an Amazon Fire TV app already, you can integrate the receiver SDK that will enable people to discover, remotely install (if needed) and control your Amazon Fire TV app while flinging media content to your media player.

Already Have An App that Supports Chromecast?

Our new SDK makes it easy for developers to adapt their existing apps that have Chromecast functionality to fling to Amazon Fire TV.  For more information on how to do this, check out our guides to integrating the SDK with an existing Android Chromecast app or iOS Chromecast app in the developer portal.

Get Started Today

With our new SDK, you can leverage the built in media players to send the content of your app or game directly to Amazon Fire TV. Being a developer for the Amazon Appstore is completely free- sign up today and get started. If you need some more information on building apps and games for Amazon Fire TV, make sure to check out the following links:

- Jesse Freeman (@jessefreeman)

 

 

Big Buck Bunny is copyright 2008, Blender Foundation / www.bigbuckbunny.org and is licensed under the Creative Commons Attribution License 3.0, available at https://creativecommons.org/licenses/by/3.0/us/legalcode.  Elephants Dream is copyright 2006, Blender Foundation/ Netherlands Media Art Institute/ www.elephantsdream.org and is licensed under the Creative Commons Attribution License 2.5, available at https://creativecommons.org/licenses/by/2.5/legalcode.

 

July 08, 2015

Paul Cutsinger

On Wednesday’s installment of our live dev show we welcome Luke Burtis, Production Director from tinyBuild the indie game developer and publisher.  He’ll be sharing his perspective on our concept game “Planet Destroyer” and talking about success factors for indie devs. 

Please join the conversation on Wednesday July 8 at 11:00 am PST at http://www.twitch.tv/paulcutsinger.

For background, we’ve been talking a lot about how to get more game developers over the app poverty line and sharing best practices for building quality games and healthy businesses on the blog and at conferences.

Now, we’re doing something a bit different.

We’ve started a reality show called “Planet Destroyer: Concept to Greenlight” where @PeterDotGames and @PaulCutsinger are building a game live on Twitch and just, like any reality show, it’ll end with a panel of judges that will critique the game and will give it a thumbs up or thumbs down. Along the way, we’re broadcasting the entire journey live on Twitch. We really want that thumbs up so, to help us and all the game devs that watch, we’re bringing in experts from around the industry to mentor us on every aspect of building a game – game design, architecture, music, story, business models, crowd funding, publishing, user acquisition, art, front end coding, back end scale, marketing… Everything you actually need to have a successful game launch.

 

July 07, 2015

Karen Wilder Huaulme

Today, we are introducing new features to improve device targeting for your Amazon Appstore apps and games on Android devices. Previously, targeting non-Amazon Android devices was done through compatibility settings in the binary’s AndroidManifest.xml file. Now, in addition to supporting industry standards for manifest-based device filtering, developers can use the Developer Portal to target the most popular Android devices including the Nexus 5, 7, 10, HTC One, Shield Tablet, Galaxy Nexus, Sony Experia Z, and the Motorola Droid Razr HD to name just a few. Developers can now look at the list of supported, excluded and unsupported devices to quickly see which devices are compatible with their app, and if their app manifest settings have filtered out any devices.

Implementing Device Targeting Is Easy

To begin, log in to the Amazon Appstore developer portal and choose your application. From there, under the Binary File(s) tab, click the Edit button at the bottom of the screen to navigate to the device support options

The Device Support summary shows the total number of devices that are Supported (compatible), Excluded (manually de-selected) and Unsupported (incompatible based on your manifest settings). To change your device support settings, click the Edit device support link to open the Device Support dialog.

Navigation Tips: the device summary drop-down at the top of the screen provides an overview of current device support. Clicking any of the links will filter the UI to show only the devices in the selected category. This is a quick and easy way of reviewing and editing your device support options.

You can also use the Find a device search box to quickly find devices by manufacturer or model. If you need to find a specific device by name, the search function will highlight devices that match your text. Simply start typing, and the dialog lists matching devices. You can choose to exclude or target devices directly from the search results.

We have included a few extra controls for developer targeting convenience. At the top of the Device Support dialog, you will find the setting Enable non-Amazon devices. If you want to limit your app’s availability to only a handful of non-Amazon devices, you can toggle-off this setting to initially exclude all devices before manually selecting devices for inclusion in to your compatibility list.

In the example below, you can see that a device has already been excluded based on the binary’s manifest. You can further limit the devices with known compatibility issues by manually de-selecting them in the Device Support dialog.

At the bottom of the Device Support dialog, there is a setting for All other Android devices. This control is enabled by default. It allows your app to be distributed to any other compatible Android devices not explicitly listed. It also allows your app to be made available for newly released (future) Android devices that are compatible with your manifest. Turning this setting off causes your app to only be distributed to selected devices.

Conclusion

With the introduction of manifest-based device targeting we are making it even simpler for developers to publish their apps in the Amazon Appstore. Developers can now reach more customers on compatible devices, and take steps to avoid delivering a poor customer experience on incompatible or poorly performing devices.

Links To Additional Resources

July 07, 2015

Mike Hines

Learn how the top 50 game developers leverage in-app purchasing to monetize successfully, and get actionable data to help you increase the profitability of your games. I’ll review data Amazon has collected about how users engage with IAP in games, and go into detail about some of the best ways to increase customer conversion and revenue.

You'll Learn:

  • What the top 50 developers do with in-app purchasing that other developers don’t.
  • Actionable data and tips to help you get started.
  • How selection drives engagement and repeat orders.
  • How to increase revenue by launching new IAP price points.

When:

Tuesday, July 14th 10:00AM PDT, 1 hour

 

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