We are proud to partner with VisionMobile for the 11th edition Developer Economics survey made by developers, for developers. This survey—Developer Tools Benchmarking—focuses on developer tools and is a great opportunity for you to tell us what what’s fantastic or frustrating about the tools you’re using, what you're building, why, and where you go to find out how. This survey is open to everyone involved in software development, across mobile, IoT, desktop, cloud, gaming, augmented/virtual reality, machine learning, and more!
VisionMobile are the analysts of the developer economy. Their research has been helping the world understand developers, and developers understand the world for the past 6 years. Their mission is to predict how software will change our world - using data.
As a developer, your opinion is important to help us understand how we can serve you better. Whether you are looking to share your thoughts with the dev community, find out something new, contribute to the leading developer research or even win a prize, this is the survey for you. The survey features questions on topics like programming languages, platforms, app categories, tool categories, revenue models, IoT verticals - and, of course - tools! It’s a survey made by developers, for developers - so the questions are very relevant![Read More]
FC Barcelona player Gerard Piqué for a live Twitch broadcast on Monday, April 18 – 9 AM PDT, 6 PM CET. During the live broadcast, Gerard Piqué will showcase his app Final Kick, which is available through the Amazon Underground program.
Spanish Footballer Gerard Piqué founded Kerad Games in 2012 and went on to create and distribute popular football games. In December 2015, Gerard Piqué launched Final Kick in Amazon Underground making the game 100% free for Amazon Underground customers. Final Kick is a freemium game where customers pay for in-app purchases on all other platforms, but those in-app purchase are 100% free on Amazon Underground.[Read More]
The Amazon Appstore has always persevered to make apps more discoverable and to get you more downloads. To align with this goal we’ve introduced a change that will help customers see the most relevant reviews; reviews that reflect your hard work in app updates and improvements.
Today, we are happy to announce our newly enhanced Ratings and Reviews system. Going forward, customer ratings and reviews will be more app-specific, taking into consideration the device type and app version, which ensures that customers see the most accurate rating for your app.
Previously, customers who read reviews on their tablets or other devices saw reviews sorted by helpfulness; reviews that received the most votes. Now these top votes reviews for past versions will no longer surface above latest version reviews. Instead, customers will more easily see reviews for the actual version they are downloading. This means reviews that mention past bugs will rank lower than reviews for the latest version of your app. This new sorting process will be visible on Kindle Fire tablets and for Android Apps first. We expect to launch it on Amazon.com, FireTV and in the Developer Portal shortly thereafter.[Read More]
You spoke and we listened. We are excited to announce the launch of the Amazon Mobile Ad Network (AMAN) Adapter for MoPub. If you use MoPub to manage your ad monetization, it is now easier to add the Amazon Mobile Ad Network (AMAN) to your portfolio. This is a custom adapter that is solely supported by Amazon. Please contact Amazon for any questions.
A great way to increase your ad earning is to partner with multiple ad networks. Ad mediation services such as MoPub help you request ads from networks that provide the highest eCPM (earning per thousand impressions) to maximize your earning, and the new adaptor builds compatibility between the AMAN SDK and the MoPub SDK. AMAN serves displaying ads to iOS and Android apps in the US, EU and Japan. See how these developers increased their ad earning using AMAN.[Read More]
Last week at GDC there were a bunch of announcements from Unity but one we are very excited to share is a commitment from Unity for better support for publishing to Fire OS. Over the past year Unity has been adding lots of features to their platform as they continue their commitment to quality and innovation. That being said, it’s never been a better time to make Unity games for Fire OS and Amazon Appstore. To help get you started, here are some of the best blog posts we’ve published about using Unity from the past few months:[Read More]
Now is the perfect time for Android developers to get into the growing streaming device segment with their existing Android app or game. Android developers will find that developing for Amazon Fire TV is familiar, and optimizing their apps for the new controllers and TV display will not require learning a new language or new frameworks. Join Amazon’s Mario Viviani, Technology Evangelist, to learn how to bring your Android apps and games to the living room with Amazon Fire TV. For developers, Amazon Fire TV can help you increase your customer base by putting your app in the living room, in front of people who enjoy entertainment and may not have seen your apps before.
Join us on March 31st to learn how to go From Mobile to TV—Creating a Native Android Media Streaming App for Amazon Fire TV. During this webinar, we will:
If you’ve considered building a TV app or are interested in learning how, reserve your spot today!
For 7:00am PST (3:00pm BST) on Thursday, March 31, 2016
For 1:00pm PST (9:00pm BST) on Thursday, March 31, 2016
I look forward to seeing you attend the webinar!
Amazon Appstore is growing our UK team! We invite you to learn more about the marketing, technical, and business development roles available in our central London office. Learn more and apply at the links below.
Do you want to select the next big apps and games to feature on Amazon Appstore and Fire devices in the UK? Bring the customer shopping experience to the next level? We’re seeking an enthusiastic, organized and detail-oriented Online Content & Marketing Manager to help grow our business by using innovative merchandising techniques and testing. They will plan and schedule Appstore content across Fire tablets, Fire phone, Fire TV, Android and Blackberry devices and our Amazon.co.uk website.[Read More]
With Advertise Your App, you can promote your app to millions of users on Fire tablet wakescreens and mobile placements on the Amazon Mobile Ad Network. Getting started is easy: you can create an Advertise Your App campaign in less than 90 seconds, and launch a campaign with as little as $100. And the best part? You only pay when a user clicks on your ads.
We are excited to announce that you can now drive app installs with new interstitial ad placements. Advertise Your App provides two interstitial ad templates: Medium Rectangle and Full Screen Image. Both templates are responsive and will expand to match the size of any mobile device’s screen.
This past week, SDKBOX launched Amazon In-App Purchasing (IAP) within its revolutionary live game operations platform. With this announcement, Cocos developers will be able to enable frictionless Amazon payment options such as in-game currency, expansion packs, upgrades, and more for purchase within apps. SDKBOX is a live operations framework that supports major services for mobile game production and operation, in the areas of analytics, user acquisition, monetization, advertising, including platform support for Cocos2d-x.
Over 700,000 registered developers leverage the award-winning Cocos2d-x open-source game engine, which currently features over 50,000 published titles to date, including some of the world’s top grossing games like Clash of Kings, Puzzle & Dragons, Monster Strike, Fantasy Westward Journey Mobile, Big Fish Casino, The Legend of Mir 2, and The King of Fighters' 98. Kai Zhao, Head of Operations for SDKBOX, said:
“We are continuing to expand our platform leadership with seamless access to key services such as Amazon’s In-App Purchasing API. Cocos developers will be able to enable fast, easy purchasing to increase engagement and monetization within their apps.”
With the addition of Amazon IAP to the SDKBOX platform, Cocos developers can enable simple, secure, and trusted 1-click purchase experiences, resulting in increased engagement and conversion rates for purchases within apps.
For more information on Amazon IAP for SDKBOX, please visit www.sdkbox.com. If you are a first time game developer or a seasoned pro, the Amazon Appstore is the perfect place for your latest creation. We offer some great tools and services to help make your game more successful like Amazon IAP, Ads, Merch, Underground and our collection of Fire OS devices. Here are some additional links to help you gets started:
With Advertise Your App, you can promote your app to millions of users on Fire tablet Wakescreens and mobile devices on the Amazon Mobile Ad Network. Getting started is easy; you can create an Advertise Your App campaign in less than 90 seconds, and launch a campaign with as little as $100. And the best part? You only pay when a user clicks on your ads. Have a limited budget? No problem! We never exceed the budget you set. Whether you are aiming to do a burst campaign, when you spend a large portion of your marketing budget in a very short time period, or drive an “Always On” strategy, when you spread your marketing budget out over time, Advertise Your App has a solution for both.
You can now create recurring campaigns for your Advertise Your App ads. A recurring campaign will continue to run until it is manually stopped by you and drives an “Always On” user acquisition strategy. You can also choose to select the "set cost-per-download limit" option. This option will allow us to automatically renew your campaign only if it meets the cost-per-download value set by you for the designated period (14 days, 30 days or 90 days). According to comScore*, Amazon users are 72% more likely than general users to discover and download an app via an ad. With the Advertise Your App cost-per-download limitation in combination with a recurring campaign you can build up your app user base with new Amazon users within your budget on a constant basis as long as the ad campaign stays under your CPD limitation.
Gone are the days where you can make a game and publish it to a single platform and expect to be successful. Like any business that sells consumer products, you need to go where the people are. That means the games you make should run on a multitude of different platforms and accept any number of different input types. There’s also one more catch: your players expect to be able to share their game data across all of these different platforms, especially if they are paying for your game multiple times. With that in mind I have outlined what I call “responsive game design,” which is modeled loosely after some of the core concepts of responsive web design. It’s also a framework that will help you think about enabling your games to scale across multiple platforms.
Join us on February 26th to learn how to go From Idea to Appstore—Building Successful Cross Platform Games. At the end of this webinar you will know how to:
Want to learn more? Register today to learn how to builc your first cross-platform game:
On November 3rd 2015 300+ attendees, two tracks about monetization and gaming, 13 sessions, multiple guest speakers and the Amazon Appstore evangelists animated a very successful developer-focused conference: the Amazon Appstore Developer Summit 2015, which took place at CodeNode, London.
The Amazon Appstore Developer Summit focused around unique insights into the Amazon Appstore ecosystem, emerging user interfaces and devices that are driving new user behaviors, like Fire TV and Amazon Echo, and new business models like Amazon Underground and Merch, which are opening up opportunities for customers and the developer community.
Here you can find the recordings of all the sessions, complete with slides, organized by topic:[Read More]
Building games as an indie or AAA studio is serious business. Join the Amazon Appstore and AWS during our GDC developer day event on March 15th, 2016 as we teach you everything from game ideation, creation, scaling, monetization, marketing, polishing and publishing. We have an incredible line up of speakers, including Amazon evangelists and industry thought leaders from Twitch, Backflip Studios, Yacht Club Games and King. Come get practical advice and best practices on how to scale the business side of your game development. The developer day is part of the official GDC programming, so if you are attending GDC make sure to come out and check out the full list of talks we’ll be giving. Click here to register.
We've entered a golden age of creativity and experimentation. Today, anyone with an idea can build a game and publish it to a global audience. How does the gifted amateur become a pro game developer, and from there, a games industry success story? Hint: it requires more than just programming or artistic talent. In this session, we'll show you how to approach game development as a business - even if business isn't your "thing." We'll look at the single most-important skill you can develop, and show by example what happens if you neglect it. We'll also offer practical insights on choosing a game genre, development environment, and target hardware as well as how to monetize your game.[Read More]
Want a great chance to show your game to the media and indie game community? Well, you’re in luck because it so happens we can make that happen. We have 4 slots available in The MIX 2016, and we’re looking for the next indie game that will get people talking. The 5th MIX showcase is happening March 14th from 7pm till late at the IGN headquarters, 625 2nd Street in San Francisco.
What do you have to do to get in on this you ask? Easy, send your game to me. Okay, there’s a little more to it than that but not much. Submit your game and be ready to demo it on an Amazon device like the Fire tablet or Fire TV. For more details, including how to submit your game for consideration, read on.[Read More]
In July 2014, we released In-App Purchasing (IAP) v2.0, which represents an evolution of the API with several major updates. With the continued focus on the newer IAP v2.0 we will deprecate v1.0 of the API on April 30, 2016. This means that new apps submitted with IAP after April 30th, 2016 must be on v2.0. If you make an update to an existing IAP v1.0 app after April 30, 2016 you must migrate to v2 by that date. We have created detailed documentation on the process to help you make the transition. If you have not already updated your app, here are some highlights on the features of v2.0 and migration details are noted below.
IAP v2.0 contains several major updates. First, per popular request, we’ve provided an immutable transaction identifier by replacing PurchaseToken with ReceiptId. This allows developers to easily de-dupe transactions, as well as better reconcile transaction records with Amazon reports available in their Amazon account. Second, we’ve included a new feature that allows for in-app item fulfillment notification. By using the notifyFulfillment() method, developers can tell Amazon whether or not an order was fulfilled to the customer, allowing for better order tracking. Third, Amazon is providing cancellation notification where we notify the developer if an order is cancelled so they can respond by taking appropriate action within their app. Finally, we’ve introduced App Tester as a replacement to SDKTester to improve testing based on developer feedback. After testing your app locally, you can use the Live App Testing service to beta test your app in a live production environment with a select group of users.[Read More]