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August 15, 2018

Guest Blogger

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This blog will cover something very near and dear to my heart: player expression through gameplay. Basically, players being able to play how they want to play and not always exactly how the game or the designer wants them to play.

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August 07, 2018

Guest Blogger

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I’ve created dozens of card game prototypes and am working on numerous card-based projects I plan to release in the future. From working on these projects, I’ve noted some common elements that tend to make or break a digital card game’s design.

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August 02, 2018

Lance Martinez

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In June, we ran our third Mobile Masters event, an esports tournament where both casual and pro mobile game players compete side-by-side for their share of $100,000. Let's meet some of the players. 

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August 01, 2018

Guest Blogger

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In this post I’ll go through some basics on digital audio and the tools available to shape and refine that audio. In a follow-up post, I’ll talk about how to ultimately combine those elements into a cohesive mix with some audio examples. I will list any important jargon at the end for reference.

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July 31, 2018

Tom Johnson

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In the 1.0.7 release of Fire App Builder, we added a new feature that has become more relevant given the release of Fire TV Cube: voice interactivity with the media transport controls. Media transport controls refer to the play, pause, rewind, and fast-forward actions with your media player.

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July 26, 2018

Guest Blogger

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Missile Cards isn’t my first commercial project, but it’s one of the weirdest, most ambitious, and most successful games I’ve created to date. For me, learning is an important part of the process and each project brings new challenges, victories, and opportunities to share my experience with others.

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July 24, 2018

Guest Blogger

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As someone who has primarily made multiplayer games, playtesting has been an extremely important part of development. However it can be tricky to get helpful feedback under certain circumstances.

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July 20, 2018

Emily Esposito Fulkerson

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Compared to other tournaments they ran in the past, Eden Games reports a 20% increase in retention when real-world prizes were offered via GameOn.

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July 18, 2018

Guest Blogger

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In part one of this article series, we created our database and used it to display the values of each variable on the GUI. We only covered how to add basic data types as well as enums and other objects. This time, we will do some modifications to the original database.

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July 16, 2018

Jesse Freeman

During these office hours, you will be able to ask your technical questions, view live code demos, and discuss your GameOn use case. We will also explore best practices for competition management, real-world prizes, and more.
 

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July 11, 2018

Emily Esposito Fulkerson

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In this blog post, we'll explore the audience watching and playing games, share player vignettes, and give you three tips to engage your players and build community.

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July 10, 2018

Tess Selim

 

In this workshop, developer evangelist Peter Heinrich will share how you can use competition to drive engagement in your game and walk you through the steps to integrate the Amazon GameOn APIs.

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July 05, 2018

Siva Rajaraman

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Today, Amazon Appstore began the gradual roll out an updated submission experience, which includes improvements to the APK section in the Appstore console.

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July 03, 2018

Peter Heinrich

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Designing for the 10-foot experience does require that developers understand the capabilities (and limitations) of TV hardware, and to reconsider how they present information and handle user input. There are a few key design principles that apply.

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June 28, 2018

Emily Esposito Fulkerson

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Gaming has evolved into an all-around entertainment phenomenon. If you add up all playing and viewing hours, gaming is the world’s favorite pastime. And, with more than 2.3 billion active gamers in the world this year, this trend isn't going anywhere. 

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