With powerful tools that speed up development and an abundance of diverse frameworks that let you self-publish your games, there’s never been an easier, more accessible time to create something unique for the world to play.
For Nathan Meunier, creator of
, GameMaker:Studio was the catalyst that changed everything. In three years of part-time tinkering, he went from having zero knowledge about what goes into creating a game to rolling up his sleeves and bringing games from concept to launch.
Missile Cards isn't his first commerical project, but it's one of the weirdest, most ambitious, and most successful games he's created to date.
In this eBook, Nathan pulls back the curtain on everything from game design to creative processes to tackling tough mechanics.
- How to design for multiple devices
- The complexities of card-game design
- How to port your game to Fire devices
- Tips to bring your game to life