In the Amazon Developer Podcast, I discuss technologies and trends in the mobile, apps, and games developer world with guest speakers and influencers from all over the world.
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Our goal is to make it even easier for community managers and non-development staff to entirely run GameOn tournaments without needing to write a single line of code. Once a game integrates the GameOn tournament and prize APIs, the entire process can be managed from the admin console.
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In this post, I’ll share the nuances of handling near-field voice control, which uses the microphone button on the remote, and far-field voice control, which uses an Alexa-enabled device linked to a Fire TV.
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Missile Cards may be my first commercially released card game, but I’ve created dozens of card game prototypes and am working on numerous card-based projects I plan to release in the future.
2018年10月、人気のFire TV StickよりさらにパワフルになったFire TV Stick 4Kと新型のAlexa対応音声認識リモコンが発表されました。米国、カナダ、英国、ドイツ、インド、日本のお客様にご利用いただけます。
第2世代のFire TV Stickよりも80%以上もパワフルなFire TV Stick 4Kは、新しい1.7 GHzのクアッドコアプロセッサーを搭載し、高速なストリーミング体験、ロード時間の短縮、鮮明な色相とくっきりとしたコントラストの映像美を楽しめます。
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In this post, I'll talk about the variety of industry competitions and prizes to help your game stand out. There are many competitions within the industry that can provide financial prizes, marketing related prizes, or the invaluable opportunity to show off your game to a larger audience.
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We want more people to have access to this great resource, so we doing a limited run of these notebooks and plan to ship them out on a first come, first served basis.
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In this article, I am going to talk about two different types of events and how to make the most of them. Going to events may seem like a particularly daunting task, but having a face-to-face connection with people in the industry is extremely important.
takt1 likes to describe itself as the "Netflix for Classical Music." Recently, they brought their service to the big screen with Amazon Fire TV. Why was Fire TV their first choice? Find out their reasons and more in this edition of Dev Chat.
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Missile Cards isn’t my first commercial project, but it’s one of the weirdest, most ambitious, and most successful games I’ve created to date. For me, learning is an important part of the process and each project brings new challenges, victories, and opportunities to share my experience with others.
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在变化激烈的日本智能手机游戏界,保持游戏的人气是一个大课题。其中保持热度3年以上的一款射击游戏就是《哥德式魔法少女(通称:哥魔乙・gomaotsu)》。
这样的《哥魔乙》于2018年3月在日本 Amazon 应用商店上架了。8月22日时的客户评论为平均4.5分(评价总数18),取得了很高的评价。特别是提及到与 Amazon Fire 平板电脑的良好兼容性的评论引人注目。
此次我访问了运营「哥德式魔法少女」的 CAVE 公司,向其了解了「射击×社交」的哥魔乙在诞生之前发生在幕后的故事、 Amazon 应用商店版发布的背景,以及将游戏人气保持 3 年以上的秘决。
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2018年10月15日より、新しいレポートダッシュボードをAmazonアプリストア開発者コンソールでご覧いただけます。
今回の機能強化においては主に2つの目的がありました。1つはデータの透明性を高めること、そしてもう1つは機能を使いやすくすることです。変更点のいくつかをご紹介します。
Today, we are going to use PRNG to create some random cave-like environments using a programming model called cellular automata.
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In this tutorial we will walk you through how to integrate GameOn's APIs into an Android game. Using a simple quiz game as an example, you'll see how each piece fits together to produce a working game integration.
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