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February 26, 2018

Peter Heinrich

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This guide is designed to help you navigate the available resources for developing high-quality media streaming apps on Amazon Fire TV.

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February 26, 2018

Siva Rajaraman

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We are in the process of revamping the app submission experience on our developer portal. Part one of this revamp is focused on improving the multimedia assets upload experience and how you add app descriptions.

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February 22, 2018

Tess Selim

GDC 2018 is right around the corner, and we’re excited to be back with a week full of brand new content! Let us know if you'll be going to GDC and you'll get free swag when you check in to the Amazon Developer Day on Monday, March 19th.

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February 20, 2018

Mike Hines

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Here are my tips to get the most out of your next conference, broken down into three parts: prep work before you go, what to do while you’re there, and how to follow up effectively.

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February 19, 2018

Mike Hines

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When we think of competitive gaming, our minds go immediately to esports. However, competitive gaming is much more than esports. In this webinar, we’ll explore the growth behind esports and what this means for you.

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February 15, 2018

Sophie Maler

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Atom Tickets uses Login With Amazon and Amazon Pay services to simplify and streamline use of the app. The services enable Atom Tickets’ web and mobile app users to log in and pay with the trusted source they already use for other online shopping.

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February 09, 2018

Chris Foley

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In this post, I'll talk about making your game technically easy for broadcasters to stream your game and how to enable compelling content. 

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February 07, 2018

Guest Blogger

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It’s me again, back with yet another GameMaker basics tutorial, this time about parenting and inheritance. You can save a lot of time by creating a parent enemy object, which has common variables and code that all of your enemies may need, and passing it down.

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February 01, 2018

Guest Blogger

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In my last post, I explained my process when debugging games and some tips to find bugs quickly and identify bottlenecks in your game. In this post, I'll cover some more advanced debugging techniques and also talk about profiling your game.

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January 30, 2018

Chris Foley

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This three-part series will describe the ways that mobile game developers can make their games more attractive to the broadcaster community. I will touch on technical and design elements, as well as external communications and marketing.

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January 26, 2018

Emily Esposito Fulkerson

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Do you currently have apps or games published on the Amazon Appstore? If so, we want to hear from you!

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January 26, 2018

Guest Blogger

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As you begin, remember that preparation and planning are key. During the iterative phase of game development, when your mock-up is still very malleable and subject to radical change, look for techniques that will help speed up your development time.

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January 25, 2018

Guest Blogger

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In this post, I will explain my process when debugging my games, and some tips to find bugs quickly and identify bottlenecks in your game. It’s a good idea for you to experiment with all these tools yourself and figure out ways to make your debugging experience easier and better.

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January 24, 2018

Chris Foley

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Developers targeting older Amazon Fire tablets (2012 and earlier) who are upgrading their Unity engines should be an aware of an important change in Unity’s Android support.

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January 19, 2018

Emily Esposito Fulkerson

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This book will empower you to make games fast, faster than you ever thought possible. It will teach you ultra-fast game jam workflows and uncover secret shortcuts to the finish line. Whether you’re a first-timer or a veteran gamdev, this book is for you.

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